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Super Smash Bros Melee Decomp, new decompilation project for the GameCubeNintendo GameCubeCategoryNintendo GameCubeUPDATE

Super Smash Bros Melee Decomp, new decompilation project for the GameCube

Jun 13, 2026 · Updated Sep 11, 2026, 06:53 AM

Source: Super Smash Bros Melee Decomp

Update: September 11, 2026 at 06:53 UTC

The doldecomp/melee project, the community effort to fully decompile Super Smash Bros. Melee for the Nintendo GameCube, has landed a new commit in its GitHub repository (hash 480b0445408ddcd8db7b8ac64175c6d373053763).

No further details were included alongside this update, but each commit typically represents incremental progress toward matching the original game's source code function by function. As with prior updates, this brings the long-running decompilation effort one step closer to a fully buildable, open source recreation of Melee.


Update: September 10, 2026 at 22:53 UTC

The doldecomp/melee project, the community effort to decompile Super Smash Bros Melee for GameCube, has landed a new commit in its repository, identified as c7861544f8e1fbc530612393e91d859886e97e3c.

No further changelog details were provided alongside this update. As with prior commits, this work feeds into the broader goal of producing a fully matching, buildable source reconstruction of the original GameCube game, which enables easier modding, porting, and preservation efforts down the line.

  • New commit c7861544 pushed to the doldecomp/melee repository
  • Part of ongoing incremental decompilation progress

Followers of the project can check the repository directly for the diff and commit message to see which functions or files were affected.


Update: September 10, 2026 at 14:53 UTC

The doldecomp/melee project, the community effort to fully decompile Super Smash Bros. Melee on GameCube, has landed a new commit in its repository.

The update is tracked under commit b65fe9533f2e291a5cae0c0c0a20fea84bd940f2. No further changelog details were provided alongside this commit, but it represents continued incremental progress toward a complete, matching decompilation of the original GameCube game.

As with previous updates to the project, contributors can follow along on the doldecomp/melee GitHub repository to track ongoing matching and cleanup work.


Update: September 9, 2026 at 22:53 UTC

The doldecomp/melee project, the ongoing community effort to fully decompile Super Smash Bros Melee on GameCube, has landed a new commit in its repository.

The commit, identified by hash 039c4bf4ca33338c35d21901ad19b7ede19d19ad, has been merged into the main codebase. No further details on the specific changes were provided in this update, but each commit typically brings the project incrementally closer to a fully matching decompilation of the original disc image.

As with previous updates, progress is tracked directly through the project's GitHub history rather than formal changelogs, so contributors and followers can review the commit for the exact scope of the change.


Update: September 9, 2026 at 14:53 UTC

The doldecomp/melee project has landed a new commit, identified as df48dbe3b5eb84d1a051723276f46f4703fc916a, in its ongoing effort to fully decompile Super Smash Bros Melee for the Nintendo GameCube.

No further details were provided for this specific update, but as with all decomp work, each commit typically represents incremental progress toward a complete, byte-accurate match of the original game's compiled code. Fans following the project can track the commit directly in the repository for the full diff.

  • New commit df48dbe3b5eb84d1a051723276f46f4703fc916a pushed to the doldecomp/melee repository

Update: September 9, 2026 at 06:53 UTC

The Super Smash Bros Melee decompilation effort at doldecomp has landed another commit, identified by hash 8f9b916e6849e500c15f4207b47b4a6798560166. As with prior updates to this ongoing GameCube reverse-engineering project, the goal remains producing a byte-accurate, buildable source recreation of the original game.

No further changelog details were provided with this commit. Progress on decompilation projects like this one is typically incremental, with contributors matching more functions and code segments against the original retail binary over time. Fans tracking the project can expect continued small commits like this as the effort moves closer to full source parity.


Update: September 8, 2026 at 22:53 UTC

The doldecomp/melee project, which aims to fully decompile Super Smash Bros Melee for the Nintendo GameCube, has landed a new commit in its repository (0bac93a5ee2f985dac6220bd36ed7078ae6ac0c9). As with most commits in this long-running effort, the work chips away at matching more of the original game's compiled code against readable, buildable C source.

No further details were included with this update beyond the commit itself. The decompilation remains a community-driven, incremental process, and each merged commit brings the project closer to a complete, verifiable recreation of Melee's codebase for research, modding, and preservation purposes.


Update: September 8, 2026 at 06:53 UTC

The doldecomp/melee decompilation project has landed a new commit (05a1394faea2aac458e4bdd030621d8a5631ae62) in its public repository. As with other decomp efforts, progress happens incrementally through commits like this one as contributors work toward a fully matching, buildable source tree for the GameCube classic.

No specific changelog details, feature list, or platform notes were included with this update beyond the commit itself. Anyone tracking the project's progress can follow the repository directly to see how this commit fits into the ongoing matching decompilation work.


Update: September 7, 2026 at 22:53 UTC

The doldecomp/melee project, the community effort to fully decompile Super Smash Bros Melee for the Nintendo GameCube, has received a new commit identified by the hash 86ada6970719999c6e61792a4edefdfbb0bb0671.

As with most incremental updates to this long-running decompilation effort, the commit represents continued progress toward a complete, matching source reconstruction of the original game. No further changelog details were provided alongside this commit, but each contribution typically inches the project closer to full source parity.


Update: September 7, 2026 at 14:53 UTC

The doldecomp/melee decompilation project has received a new commit, identified by hash 32420c5f464f211842120c186390a30868b793cd. This continues the community-driven effort to fully decompile Super Smash Bros Melee for GameCube into readable, buildable C source code.

No detailed changelog was provided alongside this commit, but each update to the decomp typically inches the project closer to full source matching accuracy. Developers and modders following the repository can pull the latest changes directly from the doldecomp/melee GitHub page to track progress.


Update: September 7, 2026 at 06:53 UTC

The Super Smash Bros Melee Decomp project has received a new commit (7f97c7af), the latest incremental step in the ongoing effort to fully decompile the GameCube classic into readable, buildable source code.

As with most updates to the doldecomp/melee repository, this commit represents continued progress on matching the original compiled binary, part of the broader community push to eventually produce a complete, accurate reconstruction of Melee's source. No further details were included in this change set beyond the commit itself.


Update: September 6, 2026 at 22:53 UTC

The Super Smash Bros Melee Decomp project, hosted by the doldecomp team, has received a new commit to its codebase, identified as 49bf9bd57dfe12b23aa10c6c78069849fff7cd3f.

No further details or changelog notes were provided alongside this update. As with all decompilation work, incremental commits like this one gradually push the project closer to a fully matching, buildable reconstruction of the original GameCube game's source code.

  • New commit 49bf9bd pushed to the melee decompilation repository
  • No accompanying changelog details or media provided

Fans following the project can expect further commits as the reverse engineering effort continues.


Update: September 6, 2026 at 14:53 UTC

The Super Smash Bros Melee Decomp project (doldecomp/melee) has received a new commit, identified by hash 76de6abe8b2edf4deaa5785e149c144c0b0abd25. This ongoing GameCube decompilation effort works to reconstruct the original Melee source code from the compiled retail game, enabling deeper modding, porting, and preservation work down the line.

No further details on the specific contents of this commit have been provided beyond the hash itself. As with all decompilation progress, incremental commits like this one gradually push the project closer to a fully matching, buildable source tree.


Update: September 6, 2026 at 06:54 UTC

A new commit, c53701cedfa0bbfc8ca724734c3fdec97b94a45a, has landed in the doldecomp/melee repository, the ongoing effort to fully decompile Super Smash Bros. Melee for the Nintendo GameCube into readable, buildable source code.

As with prior updates to the project, this commit represents another incremental step toward matching the original retail binary more closely. No further detail on the specific systems or functions touched by this commit was provided alongside the update, but each merged change moves the decompilation closer to a fully matching, community-maintained source tree.


Update: September 5, 2026 at 22:53 UTC

The doldecomp/melee decompilation project has received a new commit (fbee7ff73977b655890b43c943d80b711523bb4e), marking another step forward in the community effort to fully decompile Super Smash Bros Melee for the Nintendo GameCube.

As with prior updates, this commit builds on the project's ongoing goal of reconstructing a byte-accurate, buildable source tree from the original game. No further changelog details were provided alongside this commit.


Update: September 5, 2026 at 14:53 UTC

The Super Smash Bros Melee decompilation effort has landed a new commit (5c3548f563a885e73a6d386c0da2922ee2458b75) in the doldecomp/melee repository. As with other updates to this ongoing project, the goal remains the same: reverse-engineer the original GameCube binary into readable, buildable source code that matches the shipped game byte for byte.

No detailed changelog or media was provided alongside this commit, so specifics of what was touched are not yet public. Contributors and matching-percentage trackers on the project's repository remain the best source for granular progress as the decompilation inches closer to completion.


Update: September 5, 2026 at 06:54 UTC

The doldecomp/melee project, the community effort to fully decompile Super Smash Bros Melee for GameCube, has landed a new commit in its repository.

The update is identified by commit hash cc30e3da0d05f4c17af0b34fd2244c949f64e9bb. No further changelog details or media were provided alongside this commit, but as with all decomp work, it represents incremental progress toward a byte-accurate, fully matched source reconstruction of the game.

  • Commit: cc30e3da0d05f4c17af0b34fd2244c949f64e9bb
  • Repository: doldecomp/melee

As the decompilation project matures, each commit brings the codebase closer to a complete match, laying groundwork for potential ports, mods, and deeper technical documentation of the Melee engine.


Update: September 4, 2026 at 22:53 UTC

The doldecomp/melee decompilation project has landed a new commit, identified as cf8fcbf096f19461e096a30f9d25f43151d4be50. As with other updates to this long running effort to fully decompile Super Smash Bros Melee's GameCube code, the commit adds incremental progress toward a complete, matching source reconstruction of the game.

No further changelog details or media were provided alongside this commit. Fans following the decomp can check the project's repository directly for the diff and build status to see exactly what was touched.


Update: September 4, 2026 at 14:53 UTC

The doldecomp/melee project, a community effort to decompile Super Smash Bros Melee on GameCube into readable, matching C source code, has received a new commit.

Commit 51570cba63a1ff5ec6c1f5514e83fbf444e8ba4e has been pushed to the repository, marking another step forward in the ongoing matching decompilation work. No further details on the specific contents of this commit were provided, but each merged commit typically inches the project closer to a fully matching build of the original game.

As with previous updates, this progress is purely on the source reconstruction side and does not distribute any original game assets or code.


Update: September 4, 2026 at 06:53 UTC

The doldecomp/melee decompilation project has received a new commit (3bf55234de2a0321e01625a007e934b7feb656c4), marking another step forward in the ongoing effort to fully decompile Super Smash Bros Melee for the Nintendo GameCube.

No detailed changelog was provided alongside this update. As with previous progress on the project, contributors are steadily working through matching the original game's code, which eventually enables easier modding, ports, and preservation work. Anyone following the decompilation closely can check the commit history on the project's repository for the specific technical changes included.


Update: September 3, 2026 at 22:53 UTC

The doldecomp/melee decompilation effort, which aims to rebuild the original Super Smash Bros Melee source code for GameCube, has landed a new commit (8107febb537d668214ae06cba51fff60ac5280a0).

As with prior updates to this ongoing community project, incremental commits like this one push the codebase closer to a fully matching decompilation. No further details were included alongside this commit.


Update: September 3, 2026 at 14:53 UTC

The doldecomp/melee decompilation effort has received a fresh commit, identified as ad0dbc6, pushed to the project's repository. As with other updates to this ongoing reverse-engineering project, the commit represents incremental progress toward a fully matching, buildable source recreation of Super Smash Bros Melee for GameCube.

No further changelog details were included with this update. The doldecomp/melee project continues to be developed openly, with contributors steadily chipping away at matching the original game's compiled code function by function.


Update: September 3, 2026 at 06:53 UTC

The community-driven decompilation of Super Smash Bros Melee, hosted at doldecomp/melee, has received a new commit (ef0240b6647eff8a2b7888bb53cca06e8dc2bacd). The project aims to rebuild the original GameCube game's source code so it can be compiled into a matching executable, enabling mods, ports, and deeper study of the game's internals.

No further details were provided alongside this commit, but it represents another incremental step in the ongoing effort to achieve full matching decompilation of the classic fighting game. As with prior updates, progress on doldecomp/melee continues to move steadily forward one commit at a time.


Update: September 2, 2026 at 06:53 UTC

The doldecomp/melee project has landed a new commit (fbfabc84aa6cfbc921b0c8c04cb2e29a1f15f3b4), the latest step in the ongoing effort to fully decompile Super Smash Bros Melee for the Nintendo GameCube.

No specific feature list or changelog details were included with this update, but each commit like this typically chips away at matching more of the original game's code, moving the community-driven decompilation closer to completeness.

  • New commit fbfabc84aa6cfbc921b0c8c04cb2e29a1f15f3b4 merged into the project

As always with decompilation projects, progress is incremental and ongoing. Fans tracking the project can follow the repository for further commits as matching work continues.


Update: September 1, 2026 at 22:53 UTC

The doldecomp/melee project, which aims to fully decompile Super Smash Bros Melee for the Nintendo GameCube, has landed a new commit (94f00147825e6b7c068adb8236331316879cf0b5) in its repository.

As with other commits in this ongoing effort, the update contributes to the broader goal of matching the original game's compiled code function by function. No further details, such as specific systems or files affected, were included alongside this commit.


Update: September 1, 2026 at 14:53 UTC

The doldecomp/melee project has landed a new commit, identified by hash d4cc2aa1eee3d442d829d04b2d47111cd22b0c56. This ongoing decompilation effort aims to fully reverse-engineer Super Smash Bros Melee's original GameCube code into readable, buildable C source.

No further changelog details were provided with this update, but each commit typically inches the project closer to a complete, matching decompilation. As always, progress on doldecomp/melee is tracked publicly, and fans of the GameCube classic can follow along as the codebase continues to take shape.


Update: September 1, 2026 at 06:53 UTC

The doldecomp/melee project has landed another commit (2076fcb63fdfea52971f76b1536b8ed172e1316b) in its ongoing effort to fully decompile Super Smash Bros Melee for the GameCube.

As with most updates to this decompilation, the work continues the incremental process of matching more of the original game's compiled code to readable, buildable C source. No further details were included with this commit beyond the hash itself, but each merge like this brings the project closer to a complete, matching decompilation that preserves the game for modern tooling and potential ports.


Update: August 31, 2026 at 22:53 UTC

The doldecomp/melee repository, the community effort to fully decompile Super Smash Bros Melee for the GameCube, has received a new commit identified by the hash 40b6d48390a93645eeeb74a9bfb2cbf8fe958fd4.

No further changelog details were provided alongside this commit. As with all decompilation work, incremental commits like this one gradually match more of the game's original source code, inching the project closer to a fully buildable, byte-accurate reconstruction of Melee. Contributors and followers of the project can check the commit directly on the doldecomp/melee GitHub repository for the specific code changes involved.


Update: August 31, 2026 at 14:53 UTC

The doldecomp/melee decompilation effort has landed another commit (b80fe97a2a66fa816390ff7a25e35084a2a8798d), continuing the ongoing work to rebuild Super Smash Bros Melee's source code from the original GameCube binary.

As with most decomp progress, this update likely refines matching functions or cleans up existing code rather than adding new player-facing features. No specific changelog details were published alongside this commit, but each merge brings the open source recreation of Melee's codebase closer to full parity with the retail release.

  • New commit merged into the doldecomp/melee repository
  • Part of the ongoing matching decompilation effort for Super Smash Bros Melee

Fans following the project can expect further incremental commits as contributors continue matching the game's compiled code function by function.


Update: August 31, 2026 at 06:53 UTC

The doldecomp/melee decompilation effort has received another commit, identified as afbd5e17b2370af1692f81628835113cffc1d50c. This project aims to fully decompile Super Smash Bros Melee for the Nintendo GameCube, matching the original game's compiled code function by function.

No further details were provided alongside this commit. As with previous updates, incremental commits like this one typically chip away at remaining unmatched functions or fix build issues, moving the decompilation closer to a fully matching source tree. Fans following the project on GitHub can review the commit directly for specifics.


Update: August 30, 2026 at 22:53 UTC

The doldecomp/melee project, the community effort to fully decompile Super Smash Bros Melee for the Nintendo GameCube, has received a new commit (57cb95319f9447c9ce9f4c94a519cab725574ff7).

As with other entries in this long-running decompilation effort, the update reflects ongoing incremental work by contributors matching more of the original game's compiled code against a reconstructed source tree. No further details were provided alongside this commit.

  • New commit pushed to the doldecomp/melee repository
  • Commit hash: 57cb95319f9447c9ce9f4c94a519cab725574ff7
  • Part of the continuing full decompilation of Super Smash Bros Melee

Update: August 30, 2026 at 14:53 UTC

The doldecomp/melee decompilation project has landed a new commit (afce836a), continuing the community-driven effort to fully match the original Super Smash Bros Melee codebase for GameCube.

No specific changelog details were included with this update. As with all decomp work, commits like this typically chip away at matching more of the game's functions and data against the original binary, moving the project incrementally closer to a fully verified build. Check the project's repository for the full commit history and technical details.


Update: August 30, 2026 at 06:53 UTC

The doldecomp/melee decompilation project has received a new commit, identified by hash 793029614d8f5343f052ffafea534cd0861b1a17. The commit lands in the ongoing effort to reconstruct a fully matching source for Super Smash Bros Melee on Nintendo GameCube.

No further changelog details were published alongside this commit. As with previous updates to the project, work continues incrementally toward a complete, buildable decompilation of the original game.


Update: August 29, 2026 at 22:53 UTC

The Super Smash Bros Melee decompilation project, hosted at doldecomp/melee on GitHub, has a new commit in its history: 052ccd205fe76088a8370af0a19c47681a1eaa97. This ongoing effort aims to reconstruct the original GameCube game's source code from its compiled binary, matching the original build instruction for instruction.

No detailed changelog or feature breakdown was provided alongside this commit. As with previous updates to the decomp, interested developers and fans can check the repository's commit history directly to see exactly what changed under the hood.


Update: August 29, 2026 at 14:53 UTC

The doldecomp/melee project, the community effort to fully decompile Super Smash Bros Melee for GameCube, has received a new commit.

The update is identified by hash c97277ff6563df5377bc8be0c22072ba3fcb6ea0. As with most decomp commits, this represents incremental progress toward matching the original game's compiled code, though no specific feature or function breakdown was included with this change.

No detailed changelog, new tools, or platform changes were provided alongside this commit. Followers of the project can track the repository directly for the full diff and ongoing matching progress.


Update: August 29, 2026 at 06:53 UTC

The doldecomp/melee decompilation project has landed a new commit, identified as 47c1281f4129c0aeeada2471806176416ed63c4e. As with other updates to this ongoing effort, the change contributes to the broader goal of reconstructing the original Super Smash Bros Melee source code for GameCube from scratch.

No further details, such as specific functions matched or bugs fixed, were included alongside this commit. The project continues to be developed incrementally, with contributors steadily chipping away at matching the compiled binary against the reconstructed source.

  • New commit: 47c1281f4129c0aeeada2471806176416ed63c4e

As always with decompilation projects, this update does not constitute a playable release or patch, but rather progress toward a fully matching source tree for the GameCube classic.


Update: August 28, 2026 at 22:53 UTC

A fresh commit has landed in the doldecomp/melee repository, the community effort to fully decompile Super Smash Bros Melee for the Nintendo GameCube. The commit, identified as 88e33249e620f35c1cbbb7a271d69b858f771458, adds to the project's ongoing history of incremental matching and cleanup work.

As with prior updates, no separate patch notes or media were published alongside this commit. The decomp project continues to be developed openly on GitHub, with contributors chipping away at matching the original game's compiled code function by function.


Update: August 28, 2026 at 14:53 UTC

The Super Smash Bros Melee decompilation effort (doldecomp/melee) has received a new commit, identified as 4b3be8018f4d11de78b44104cf03b21db3f9326b. As with prior updates, this continues the ongoing work of rebuilding the original GameCube game's source code from scratch through reverse engineering.

No further details, such as specific systems or functions affected, were included alongside this commit. The project remains community-driven and under active development, with contributors steadily chipping away at matching the original compiled binary.


Update: August 28, 2026 at 06:53 UTC

The doldecomp/melee decompilation project has received a new commit, identified by hash a3907e5ddd9aed52a4243a63cdc51ed88191d45c. This continues the community-driven effort to rebuild the original Super Smash Bros Melee source code from the GameCube release.

No further details on the specific contents of this commit were provided beyond the hash itself. As with all decomp work, incremental commits like this one gradually push the project closer to a fully matching, buildable recreation of the game's codebase. Anyone tracking the repository can review the change directly on the doldecomp/melee GitHub page.


Update: August 27, 2026 at 22:53 UTC

The doldecomp/melee project, the community effort to fully decompile Super Smash Bros Melee for the Nintendo GameCube, has landed a new commit on its repository. As with other decompilation projects, each commit chips away at matching the original compiled game code function by function, moving the project closer to a complete, buildable source recreation.

  • New commit fc960bd7c088a3e6d9080150faa7bb3511b5e530 merged into the doldecomp/melee repository

No further changelog details were provided with this update. As always with decomp projects, progress like this doesn't change how the retail game plays, but it lays groundwork for future modding, preservation, and platform ports built on an accurate source match.


Update: August 27, 2026 at 14:53 UTC

The ongoing Super Smash Bros Melee decompilation project, hosted at doldecomp/melee, has received a new commit (b7686b598da34e2d2995b376176f8fc500d850c7). As with other updates to this GameCube reverse-engineering effort, the change contributes to the project's long-term goal of rebuilding a fully matching, buildable source tree for Melee.

No further details, feature notes, or changelog entries were provided alongside this commit. As always, decomp progress like this doesn't affect the original game or create a playable release on its own, but it inches the project closer to a complete, human-readable recreation of Melee's codebase for research, modding, and preservation purposes.


Update: August 27, 2026 at 06:53 UTC

The doldecomp/melee project has landed a fresh commit, identified as 63eafab302aaaeb1525628c364db4511f697592e, in its ongoing effort to fully decompile Super Smash Bros Melee for the Nintendo GameCube.

As with previous updates to this community-driven decompilation, the work continues to chip away at matching the original game's compiled code, inching the project closer to a complete, buildable source tree. No further details on the specific contents of this commit were provided beyond the hash itself.

  • New commit: 63eafab302aaaeb1525628c364db4511f697592e
  • Project: doldecomp/melee

Followers of the decompilation scene will want to keep an eye on the repository for further matching progress in subsequent commits.


Update: August 26, 2026 at 22:53 UTC

The doldecomp/melee project, the ongoing effort to fully decompile Super Smash Bros Melee for the Nintendo GameCube, has received a new commit (3012b1724708b9b351ac5f3972348b191af1e2d8).

As with most updates to this decompilation, the work incrementally chips away at matching more of the original game's compiled code, moving the project closer to a complete, buildable source recreation. No further details were provided alongside this commit, but contributors and followers of the repository can track the change directly on GitHub.


Update: August 26, 2026 at 14:53 UTC

The doldecomp/melee project, which is reverse engineering and decompiling Super Smash Bros Melee for the Nintendo GameCube, has landed a new commit in its repository.

The commit, identified by hash 861a69b7b866685018e416625b4ea9e2f64f0bf6, adds to the ongoing effort to produce a matching, buildable source tree of the game. No further details on the specific contents of this commit were provided beyond the commit itself, but each merge like this incrementally improves the accuracy and completeness of the decompiled codebase.

As with previous updates to this long-running project, progress is tracked directly through the public repository, where contributors continue matching functions against the original GameCube binary.


Update: August 26, 2026 at 06:53 UTC

The doldecomp/melee decompilation project has received a new commit (892b7d42b15293365759dd80bef700b3b70efbe4), marking another step forward in the ongoing effort to fully decompile Super Smash Bros Melee for the GameCube.

As with prior updates to this long running community effort, incremental commits like this one chip away at matching the original game's compiled code, function by function, ahead of a fully buildable and moddable source tree. No further details were provided with this specific commit.

  • New commit landed on the doldecomp/melee repository
  • Commit hash: 892b7d42b15293365759dd80bef700b3b70efbe4

Update: August 25, 2026 at 22:53 UTC

The doldecomp/melee decompilation project has landed a new commit, identified as c15b35dddd407666c4d5ba7519f60a85f14ad69a. As with other entries in this ongoing GameCube reverse-engineering effort, the update pushes the project further along the path toward a complete, matching source reconstruction of Super Smash Bros Melee.

No further changelog details or media were provided alongside this commit. Fans tracking the decompilation should expect the usual incremental gains typical of this project, such as refined function matching or codebase cleanup, as development continues on GitHub.


Update: August 25, 2026 at 06:53 UTC

The ongoing Super Smash Bros Melee decompilation effort at doldecomp/melee has received a new commit, identified by hash 2086940d0ad25f6ee67bd03fb797d1fc091b9b72. As with other entries in this GameCube decompilation project, the update continues the incremental work of matching the original game's compiled code function by function.

No further changelog details were provided alongside this commit. The doldecomp/melee project remains an active, community-driven effort to fully decompile Super Smash Bros Melee, enabling ports, mods, and deeper preservation of the GameCube classic.


Update: August 24, 2026 at 22:53 UTC

The doldecomp/melee decompilation project has received a new commit, identified as f49c14fdb835c8d69f0b1eaa9b1a12afa129653f. This is the latest incremental update to the ongoing effort to reconstruct the original source code of Super Smash Bros Melee for the Nintendo GameCube.

No detailed changelog was provided alongside this commit, so specifics on which functions, files, or matching percentages were touched remain unconfirmed. As with all decomp work, progress like this typically moves the project closer to a fully matching build against the retail GameCube disc, and modders or contributors following the repository can pull the latest commit directly to inspect the changes.

  • New commit: f49c14fdb835c8d69f0b1eaa9b1a12afa129653f
  • Project: doldecomp/melee
  • Platform: Nintendo GameCube

Update: August 24, 2026 at 06:53 UTC

The doldecomp/melee decompilation effort has received a new commit, identified by hash 8b5e380f412dc6bad8cc0557fa8fd95fee6815ed. As with other updates to this GameCube-era project, the change reflects ongoing work toward a fully matching source reconstruction of Super Smash Bros. Melee.

No further details, feature lists, or fixes were included alongside this commit in the available changelog. Fans tracking the decompilation's progress can expect the usual steady stream of incremental commits as contributors continue reverse-engineering the game's codebase.


Update: August 23, 2026 at 22:53 UTC

The doldecomp/melee project, the community-driven effort to fully decompile Super Smash Bros. Melee for GameCube, has landed a new commit in its repository, identified as 13da261818f71d11060dba5146cca8d55d1b9e14.

As with most updates to this ongoing decompilation, the change represents incremental progress toward matching the original game's compiled code with readable, buildable C source. No further details were provided alongside this commit.

  • New commit merged: 13da261818f71d11060dba5146cca8d55d1b9e14
  • Part of the continuing doldecomp/melee decompilation effort

Update: August 23, 2026 at 14:53 UTC

The Super Smash Bros Melee decompilation project (doldecomp/melee) has received a new commit, identified as 2e2c9575f3f3ab19991bb3fe063e29d2e9166f8e.

As with most decomp work, individual commits typically chip away at matching more of the original GameCube binary against reverse-engineered source code. No further details were provided in this update beyond the commit itself, but it marks continued active development on the project.

  • New commit 2e2c9575f3f3ab19991bb3fe063e29d2e9166f8e merged into the melee decompilation repository

Fans following the decomp scene can expect this kind of incremental progress to keep building toward a fully matching, buildable source tree for the classic GameCube fighter.


Update: August 23, 2026 at 06:53 UTC

The doldecomp/melee decompilation project has landed another commit, identified as 9481e6097df5ce55006a7423e68cb52abf7b82b8. As with most updates to this long-running effort, the work continues the gradual process of matching the original GameCube binary function by function.

No detailed changelog was provided alongside this commit, but every merge like this brings the community-driven project incrementally closer to a complete, byte-accurate decompilation of Super Smash Bros Melee. Contributors and modders tracking the repository can expect the usual mix of function matching, cleanup, and build accuracy improvements typical of this stage in the decomp's development.


Update: August 22, 2026 at 22:53 UTC

The doldecomp/melee decompilation project has received another update, with commit 802f645a215a7e620789a19509c7e8bf995be31a landing in the repository.

No further details were provided alongside this commit, but it marks continued activity on the ongoing effort to fully decompile Super Smash Bros Melee for the Nintendo GameCube. As with previous updates, the project remains a work in progress, with contributors steadily chipping away at matching the original game's source code function by function.


Update: August 22, 2026 at 14:53 UTC

The doldecomp/melee decompilation project has received a new commit, identified by hash 2050222c1919c834f4b085e9a939ed488ac89272. This ongoing effort aims to fully decompile Super Smash Bros Melee for the Nintendo GameCube into readable, buildable source code.

No further details were provided alongside this commit. As with previous updates to the project, incremental commits like this one typically chip away at matching functions, cleaning up code structure, or fixing build issues as the decompilation inches closer to full completion.

  • New commit: 2050222c1919c834f4b085e9a939ed488ac89272
  • Project: doldecomp/melee

Followers of the decompilation scene will want to keep an eye on the repository for further commits as the project continues to evolve.


Update: August 21, 2026 at 22:53 UTC

The doldecomp/melee repository, the community-driven decompilation project for Super Smash Bros Melee on GameCube, has received a new commit.

  • Commit hash: a983c0f9cd41d4a46001c493a1929891ac80f9ab

As with other commits to the project, this update contributes to the ongoing effort to reconstruct a byte-accurate, buildable source tree for Melee from the original GameCube release. No further details on the specific changes were provided alongside this commit.


Update: August 21, 2026 at 14:53 UTC

The doldecomp/melee decompilation project has pushed a new commit, identified as aaac16c960e578c3bdc7e3e05e6666173b222d37, to its repository. As with other entries in this long-running effort, the update represents another incremental step toward fully matching the original GameCube game's source code.

No detailed changelog was published alongside this commit, but each contribution to the doldecomp/melee tree typically chips away at remaining unmatched functions or refines existing ones. The project continues to be one of the most actively maintained GameCube decompilation efforts, with contributors regularly submitting commits like this one.

  • New commit aaac16c9 merged into the doldecomp/melee repository
  • Part of the ongoing full decompilation of Super Smash Bros Melee

Fans following the decomp scene can expect further commits as the project inches closer to a complete, buildable recreation of the game's source.


Update: August 21, 2026 at 06:53 UTC

The doldecomp/melee project, the ongoing effort to fully decompile Super Smash Bros Melee for the Nintendo GameCube, has received a new commit to its repository.

The commit, identified by hash eafad9fe2ee783fda50a42c63c45eb916f42fba8, adds to the project's continuous progress toward a byte-matching reconstruction of the original game's source code. No further details were included with this update, but as with all decompilation work, each commit typically brings the project closer to full parity with the retail GameCube release.

Followers of the project can track the commit directly in the doldecomp/melee GitHub repository for the underlying code changes.


Update: August 20, 2026 at 14:53 UTC

The doldecomp/melee decompilation project has received a new commit, identified by hash 9cf49da05d3fee293d6f66f374932b4f36fdc149. This effort aims to rebuild the original Super Smash Bros Melee source code from scratch by matching compiled output against the retail GameCube disc.

No detailed changelog was provided alongside this commit, but each contribution to the doldecomp/melee repository typically inches the project closer to a fully matching decompilation, which in turn opens the door for mods, ports, and deeper community research into the game's internals. Followers of the project can track the commit directly in the repository for further technical details.


Update: August 19, 2026 at 22:54 UTC

The doldecomp/melee project, the community effort to fully decompile Super Smash Bros. Melee for the Nintendo GameCube, has received a new commit to its public repository.

The update is tracked under commit 99e8122e2761da1596ce548a38a40e4fee3afdae. No further details on the specific changes were provided in this update, but as with all decomp commits, it likely represents incremental progress toward matching more of the original game's compiled code. Fans following the project can check the repository directly for the full diff and technical notes.


Update: August 19, 2026 at 14:53 UTC

The doldecomp/melee decompilation project has landed a new commit, identified by hash d267efb2dd4b6e2108f9039bceb78c91c05c8d26. As with other entries in this ongoing GameCube decompilation effort, the update represents incremental progress toward a fully matching source reconstruction of Super Smash Bros Melee.

No further details, changelog notes, or media were provided alongside this commit. Fans following the decompilation should check the repository directly for the specific code changes included in this push.


Update: August 19, 2026 at 06:53 UTC

The doldecomp/melee decompilation project has received a new commit, identified by hash 48c82fbd4ea863ad6771d2f00373deb37e13f9cc. This update continues the ongoing community effort to fully decompile Super Smash Bros Melee for the Nintendo GameCube into readable, buildable source code.

No further changelog details, feature notes, or media were provided alongside this commit. As with previous updates to the project, incremental commits like this one gradually match more of the game's original compiled code, moving the decompilation closer to full source parity.


Update: August 18, 2026 at 22:54 UTC

The doldecomp/melee decompilation project has landed a new commit, identified by hash 7dfe9e394f04481a4739c0129268038fc40e4630. This is the latest incremental step in the community-driven effort to fully decompile Super Smash Bros Melee from its original GameCube binary into readable, buildable source code.

  • New commit pushed to the doldecomp/melee repository
  • Commit hash: 7dfe9e394f04481a4739c0129268038fc40e4630

No further changelog details were provided alongside this commit. As with all decomp progress, each merged change brings the project incrementally closer to a complete, matching source reconstruction of the original game.


Update: August 18, 2026 at 14:53 UTC

The doldecomp/melee project, the ongoing effort to decompile Super Smash Bros Melee for the Nintendo GameCube, has received a new commit (95ee0547).

As with other updates to this decompilation effort, the change represents incremental progress toward reconstructing the original source code from the shipped GameCube binary. No further details on the specific contents of this commit were provided in the source update.

  • New commit pushed to the doldecomp/melee repository
  • Commit hash: 95ee0547cb64dfb0f3b7f060e72aa81ea4d3b9f8

Followers of the project can expect continued incremental commits as contributors work toward a fully matching decompilation of the game.


Update: August 18, 2026 at 06:53 UTC

The doldecomp/melee project, the community effort to fully decompile Super Smash Bros Melee for GameCube, has landed a new commit: d7c9f31afa2adde8cd1f5ffe1ac01ec97c1bd15a.

No detailed changelog was provided alongside this commit, but every push moves the decompilation closer to a complete, buildable match of the original GameCube code. As with all decomp work, this does not include any of Nintendo's original assets or code, only a clean-room reconstruction built from the compiled binary. Fans following the project can check the repository history for the specific diffs introduced in this commit.


Update: August 17, 2026 at 22:53 UTC

The doldecomp/melee project, the ongoing effort to decompile Nintendo GameCube classic Super Smash Bros Melee into readable, buildable C source code, has received a new commit on its GitHub repository.

The update is identified by commit hash a102b2aebce705d9229f8f1d3311806dbd918116. No further changelog details were provided alongside this commit, but each contribution to the decomp typically inches the project closer to full matching accuracy against the original retail binary. As with all decompilation efforts, this work requires a legally owned copy of the original GameCube disc to build and run.


Update: August 17, 2026 at 14:53 UTC

The doldecomp/melee decompilation project has received another commit (37590726b3cfba77c96cbb5968d0063f1e8251bc), continuing the ongoing effort to match the original GameCube binary of Super Smash Bros Melee function by function.

As with most updates to this repository, the commit represents incremental progress toward a fully matching decompilation rather than a standalone feature release. No specific changelog details, version numbers, or new tools were included with this commit beyond the update itself.


Update: August 17, 2026 at 06:53 UTC

The doldecomp/melee decompilation project has received a new commit, identified as f174cd420111b8fe70116246fa262efbd0ed817f. This is the latest incremental update to the ongoing effort to fully decompile Super Smash Bros Melee for the Nintendo GameCube.

As with previous updates to the project, this commit represents continued work toward matching the original game's compiled code. No further details on the specific contents of the commit were provided beyond the commit hash itself.

  • New commit: f174cd420111b8fe70116246fa262efbd0ed817f

Followers of the decompilation scene can track the repository directly for the full diff and commit history.


Update: August 16, 2026 at 22:53 UTC

The doldecomp/melee project has landed a new commit (13bccfccd916e807d9d2e4335b9eef99d273206d), marking another step forward in the ongoing effort to fully decompile Super Smash Bros Melee for the Nintendo GameCube.

As with most updates to this long-running community project, the work continues to chip away at matching the original compiled binary function by function. No specific patch notes or feature details were included with this commit, but each merge like this brings the decomp closer to a complete, buildable source reconstruction of the game.


Update: August 16, 2026 at 14:53 UTC

The doldecomp/melee project, the community effort to fully decompile Super Smash Bros Melee for GameCube, has landed a new commit (4605bd26baaa6a7f448f403be4055ad0d26ec1d5) in its public repository.

As with most updates to this long-running decompilation, the work incrementally pushes the codebase closer to a fully matching, buildable reconstruction of the original game. No further details were included with this commit beyond the hash itself, but each merge continues to chip away at the remaining unmatched functions in the project.


Update: August 16, 2026 at 06:53 UTC

The doldecomp/melee decompilation project has received a new commit, identified by hash dc3391dd19a3f958409e616bd5a9c44d4e0fb292. As with prior updates to this ongoing effort to fully decompile Super Smash Bros Melee for the Nintendo GameCube, this commit adds to the growing body of matched source code that powers the project.

No further changelog details were included with this commit beyond its hash. As always, the decomp remains a community-driven, incremental effort, with each commit inching the codebase closer to a complete, buildable reconstruction of the original GameCube game.


Update: August 15, 2026 at 22:53 UTC

The doldecomp/melee project, the community effort to fully decompile Super Smash Bros Melee into matching, buildable source code, has landed a new commit (48ad3fbe46a919dcfdeda60aff0955e9ca7eeb16).

No specific changelog details were published alongside this commit, but each merge like this typically chips away at remaining unmatched functions and data as the decomp inches toward full source parity with the original GameCube release. As always with this project, progress is incremental and best tracked directly on the repository for those following along closely.


Update: August 15, 2026 at 14:53 UTC

The ongoing Super Smash Bros Melee decompilation effort from the doldecomp team has landed a new commit in its GitHub repository. As with most updates to this long-running project, the work continues the incremental process of matching the original GameCube binary function by function.

No specific changelog details, feature list, or platform notes were included with this update beyond the commit itself (hash 22a53538ab374ddaf7f9686937b948346494c9ad). As always with decompilation projects, progress like this brings the community closer to a fully buildable, open source version of the Melee codebase, though the practical impact for players remains behind the scenes until larger milestones are reached.


Update: August 15, 2026 at 06:53 UTC

The ongoing Super Smash Bros Melee decompilation project, doldecomp/melee, has landed a fresh commit in its repository, identified by hash 4794853817e96ffbf25f63f1bc2ed1ee4c81addc. As with all decompilation work, incremental commits like this gradually match more of the original GameCube game's compiled code, moving the project closer to a fully buildable, matching source tree.

No further changelog details were provided alongside this commit. Fans following the decompilation should keep an eye on the repository for future updates as the effort continues to progress.


Update: August 14, 2026 at 22:54 UTC

The community-driven decompilation of Super Smash Bros. Melee, hosted at doldecomp/melee, has received another update. A new commit, identified as e0c83a9e99532f6523fa51ccda573689d1832a4d, has been merged into the repository, marking the latest step in the long-running effort to rebuild the GameCube classic's source code from scratch.

As with most decomp updates, this commit contributes to the ongoing push toward a fully matching build of the original game. No further changelog details were provided alongside this commit, but contributors and followers of the project can track the exact diff directly in the doldecomp/melee GitHub history for a closer look at what was touched.


Update: August 14, 2026 at 14:53 UTC

The doldecomp team behind the ongoing Super Smash Bros Melee decompilation has pushed a new commit (63e4e8a60fbce0e4ed0cbfd0133c928a3d151fed) to the project's repository.

No further changelog details were provided with this update. As with previous commits, this work continues the community effort to reconstruct a fully matching source for the GameCube classic, bringing it closer to a complete, buildable decompilation.


Update: August 14, 2026 at 06:54 UTC

The doldecomp/melee project, the community effort to fully decompile Super Smash Bros Melee for the Nintendo GameCube, has landed a new commit in its repository (hash 76a4770).

As with most updates to this long-running decompilation effort, incremental commits like this chip away at matching the original game's compiled code, moving the project closer to a complete, buildable source reconstruction. No further changelog details were provided with this commit.


Update: August 13, 2026 at 22:53 UTC

The doldecomp team behind the Super Smash Bros Melee decompilation has pushed another commit to the project repository, identified as 958677d. As with prior updates, this contribution feeds into the ongoing effort to reconstruct the GameCube classic's source code from scratch for study, preservation, and modding purposes.

No further details, patch notes, or media were provided alongside this commit. As always with decompilation work, progress happens incrementally, with each merge inching the project closer to a fully matching build of the original game.


Update: August 13, 2026 at 14:54 UTC

The doldecomp/melee decompilation project has received a new commit, continuing the community-driven effort to rebuild the original Super Smash Bros. Melee source code for GameCube from scratch.

No detailed changelog was published alongside this update, but each commit to the repository typically represents incremental progress such as newly matched functions, refactored code, or build fixes as contributors work toward a fully matching decompilation of the game.

  • New commit pushed to the doldecomp/melee repository (hash 9897d673e5d95fdb2a390412cda4c12f40b235b4)

As with previous updates, the project remains an ongoing, open source effort with no official release tied to Nintendo.


Update: August 13, 2026 at 06:53 UTC

The doldecomp/melee decompilation project, which is steadily rebuilding Super Smash Bros Melee from matching source code, has received a new commit on its repository.

The update is tracked under commit e06335573ba6893ce2f5d7638413725e74be7f1f. No further changelog details were provided alongside this commit, but each merge like this continues the community's long-running effort to produce a fully matching decompilation of the GameCube fighter.

  • New commit pushed: e06335573ba6893ce2f5d7638413725e74be7f1f
  • Part of the ongoing doldecomp/melee decompilation effort

As always with decomp projects, incremental commits like this gradually improve accuracy and coverage of the reconstructed codebase rather than adding new user-facing features.


Update: August 12, 2026 at 22:53 UTC

The doldecomp/melee project, the ongoing community effort to fully decompile Super Smash Bros Melee for GameCube, has received a new commit (bfbd384020e84089be61576974ab23c1fd966516).

No further details or changelog notes were provided alongside this update. As with previous commits, this incremental work feeds into the broader goal of achieving a complete, matching decompilation of the original GameCube binary, laying groundwork for future modding, porting, and preservation efforts.


Update: August 12, 2026 at 14:53 UTC

The Super Smash Bros Melee Decomp project, hosted by doldecomp, has received a new commit (32935e5118f1c23e11a9c1a04b7f4b37fba68753). As with prior updates, this continues the ongoing effort to reconstruct a matching, buildable source tree from the original GameCube release.

No further changelog details were provided with this commit, but each merged update typically inches the project closer to a fully matching decompilation, which in turn makes the codebase easier to study, mod, and port. Fans tracking the repository can expect incremental progress like this to continue as contributors chip away at remaining unmatched functions.


Update: August 11, 2026 at 22:53 UTC

The doldecomp/melee project, a community effort to decompile Super Smash Bros. Melee into readable, matching C source code, has received a new commit (d882af94175e3c880ad51039e2979aa9a50aea09).

No further changelog details were provided with this update, but every commit to the decomp repository represents incremental progress toward a fully matching reconstruction of the original GameCube game's source. As with previous updates, the project remains an ongoing, collaborative effort rather than a finished release.


Update: August 11, 2026 at 14:53 UTC

The doldecomp/melee project, an ongoing effort to fully decompile Super Smash Bros Melee for GameCube, has landed a new commit (1e28b4203bf5b53d9399e90c22bd287de0d64657).

As with previous updates, this commit represents further progress toward matching the decompiled source against the original retail binary, moving the project closer to a complete, buildable recreation of the game's code. No further changelog details were provided alongside this commit.


Update: August 11, 2026 at 06:53 UTC

The doldecomp/melee decompilation project has landed a new commit, identified by hash 952feca442393dbdfc443f34c9b5e0ece9464744, on its GitHub repository. As with all decomp work, this represents continued progress toward a fully matching source reconstruction of Super Smash Bros Melee for GameCube.

No further details on the specific contents of this commit were provided in the source update. As the project is community driven and updated frequently, contributors and fans tracking the repository can check the commit history directly on GitHub for the exact diff and affected files.

  • New commit 952feca4 pushed to the doldecomp/melee repository
  • Part of the ongoing full decompilation effort for Super Smash Bros Melee

Update: August 10, 2026 at 06:53 UTC

The doldecomp/melee project, the community effort to fully decompile Super Smash Bros Melee for the Nintendo GameCube, has received a new commit (6ddd74ecbb755df25b32f137b5f7b7f6d7005e91).

As with most updates to this long-running decompilation, the change represents further incremental progress toward matching the original game's source code. No additional details were provided alongside this commit, but each merge typically inches the project closer to a fully buildable, byte-accurate reconstruction of the game.

Followers of the repository can check the commit history directly on GitHub for the specific files and functions affected.


Update: August 9, 2026 at 14:53 UTC

The doldecomp/melee decompilation project has pushed a new commit (ee4311b81417eb49b77ac73f3e9dc41c6a1e3dee) to its public repository, continuing the ongoing effort to reconstruct the original source code of Super Smash Bros Melee for the Nintendo GameCube.

As with previous updates, this commit is part of the incremental, community-driven process of matching decompiled code against the original GameCube binary. No further details were provided alongside this commit, but each merge like this one brings the project closer to a fully buildable, byte-accurate recreation of the game's source.


Update: August 9, 2026 at 06:53 UTC

The doldecomp/melee project, the community-driven decompilation of Super Smash Bros. Melee for GameCube, has received a new commit (013091add6d46d2d809d163371deab97ab5e37eb).

As with prior updates to this long-running effort, the commit represents incremental progress toward a fully matching decompilation of the original game code. No further details on the specific changes were provided alongside this commit.

  • New commit pushed: 013091add6d46d2d809d163371deab97ab5e37eb

Followers of the decompilation scene can expect continued incremental commits as the project works toward full source parity with the retail GameCube release.


Update: August 8, 2026 at 22:53 UTC

The doldecomp/melee project, the community effort to fully decompile Super Smash Bros Melee for the Nintendo GameCube, has received a new commit identified as acfb24e3644dcbfec11b656ab3adb61942ae31bf.

No further details were provided alongside this commit, but each update to the decompilation repository typically represents incremental progress toward matching more of the original game's compiled code with readable, buildable C source. As with previous commits, this contributes to the long-term goal of producing a fully matching decompilation of the classic GameCube fighter.


Update: August 8, 2026 at 06:53 UTC

The doldecomp/melee decompilation project has received a new commit, identified by hash f89d66a0fdad37b48884fbee439ffcc69b4e3aea. As with other decompilation efforts, this update continues the ongoing work of matching the original GameCube binary of Super Smash Bros Melee against reconstructed C source code.

No further details on the specific contents of this commit have been disclosed. The project remains an active, community driven effort to fully decompile Melee, laying groundwork for mods, ports, and preservation work built on an accurate source reconstruction.


Update: August 7, 2026 at 14:53 UTC

The doldecomp/melee project, the community effort to fully decompile Super Smash Bros. Melee for the Nintendo GameCube, has landed a new commit in its GitHub repository.

The update is identified by commit hash 90f83f6665648a73122146d981eec48f173b1ca3. No further changelog details or media were provided alongside this commit, but it marks continued forward progress on the long-running decompilation effort that aims to reconstruct the game's original source code function by function.


Update: August 7, 2026 at 06:53 UTC

The doldecomp/melee project, an ongoing effort to decompile Super Smash Bros Melee for the GameCube, has received a new commit identified as 3143b4acfa579369b1f3637c0caae07e3c2f7b87.

No further changelog details were provided with this update, but each new commit typically inches the decompilation closer to a fully matching, buildable source tree. As with previous updates, progress like this benefits modders, preservationists, and anyone tracking the long-term goal of a complete, open source recreation of Melee's codebase.

  • New commit pushed to doldecomp/melee
  • Commit hash: 3143b4acfa579369b1f3637c0caae07e3c2f7b87

Update: August 6, 2026 at 22:53 UTC

The doldecomp/melee decompilation project has received a new commit, identified as d8ab811f2e1e8c9caabdf093bd6d869b633561b6. This is the latest update pushed to the ongoing effort to fully decompile Super Smash Bros Melee for the Nintendo GameCube.

No further details on the specific changes were provided alongside this commit. As always with decompilation work, incremental commits like this one gradually push the project closer to a complete, matching source reconstruction of the original game code. Fans following the repository can check the commit history directly for a granular look at what was touched.


Update: August 5, 2026 at 22:53 UTC

The ongoing Super Smash Bros Melee decompilation effort, hosted at doldecomp/melee, has received a new commit (b5530e1d918afce454efb5000ea6371e0306f93c). As with prior updates, this reflects continued incremental work by contributors chipping away at matching the original GameCube binary function by function.

No further details were included alongside this commit. As the decompilation project matures, each merged change brings the community closer to a fully buildable, moddable source recreation of the beloved Nintendo GameCube fighter. Stay tuned for future commits as the project progresses.


Update: August 3, 2026 at 22:53 UTC

The doldecomp/melee project has landed a new commit (9509dc0) in its ongoing effort to fully decompile Super Smash Bros Melee for the Nintendo GameCube. As with most updates to this long-running project, the work contributes to the incremental process of matching the original game's compiled code function by function.

No specific changelog details, new features, or media were provided with this commit, so it should be treated as routine progress rather than a major milestone. Fans following the decomp can track the repository directly to see the exact diff and how it moves the project closer to a complete, buildable source match.


Update: August 2, 2026 at 22:53 UTC

The doldecomp/melee project, the ongoing effort to fully decompile Super Smash Bros Melee for the Nintendo GameCube, has received a new commit (e5c34839555716e305891df8023d15dba8c18bc0) on its public repository.

As with most updates to this decompilation, the work incrementally improves the accuracy of the matching source code against the original retail binary. No further details, patch notes, or media were provided alongside this commit, but each merge like this brings the project closer to a complete, buildable recreation of Melee's codebase for research, modding, and preservation purposes.


Update: August 2, 2026 at 14:53 UTC

The doldecomp/melee project, the community driven effort to fully decompile Super Smash Bros Melee for the Nintendo GameCube, has received a new commit (7d45aec9780fbec7ba845036658a55b1d98be3b1). As with most updates to this long-running repository, the change represents incremental progress toward matching the original game's source code function by function.

No further details were provided alongside this commit, but each contribution to the decomp inches the project closer to a fully buildable, moddable version of the game's codebase. Fans following the repository can expect more granular updates as matching work continues.


Update: August 2, 2026 at 06:54 UTC

The doldecomp/melee project, the community effort to fully decompile Super Smash Bros Melee for GameCube, has received a new commit (ffd9b05). As with prior updates, this contribution adds to the growing body of matched and reverse engineered code that aims to eventually produce a byte-accurate, buildable source recreation of the original game.

No further details were included alongside this commit beyond its reference hash, but each addition typically chips away at remaining unmatched functions or cleans up existing code. Fans following the decompilation should keep an eye on the repository for the next milestone update.


Update: August 1, 2026 at 06:53 UTC

The doldecomp Super Smash Bros Melee decompilation project has landed a fresh commit (3a81e1a), continuing the ongoing effort to rebuild the GameCube classic's source code from scratch.

As with prior updates to this community-driven project, incremental commits like this one chip away at matching the original game's compiled output function by function. No further details were provided alongside this specific change, but each commit brings the decomp closer to a complete, buildable recreation of Melee.


Update: July 31, 2026 at 22:53 UTC

The doldecomp/melee decompilation project has received a new commit, identified as dd0ded9080289f2cb65419339b9ece272b3ebe56, in its GitHub repository.

No further changelog details were included with this update. As with previous commits, this incremental change is part of the ongoing community effort to fully decompile Super Smash Bros. Melee for the Nintendo GameCube, a project that enables modding, porting, and deeper study of the game's original source code over time.


Update: July 31, 2026 at 14:53 UTC

The doldecomp/melee project, the community-driven decompilation of Super Smash Bros Melee for GameCube, has landed a new commit (49b95b410c357b4f3d40b5a59cba738f3825e74d) in its public repository.

As with most decompilation work, incremental commits like this one chip away at matching the original game's compiled code function by function, moving the project closer to a fully buildable, byte-accurate source recreation. No further details on the specific contents of this commit were provided beyond the commit itself, but each merge continues to build toward that long-term goal for the Melee decomp community.


Update: July 28, 2026 at 14:53 UTC

The doldecomp/melee project, the community effort to fully decompile Super Smash Bros Melee for GameCube, has landed a new commit (c638972460ad11289db50daea8d228ea3fb2c043) in its public repository.

As with most updates to this long-running decompilation, incremental commits like this one chip away at matching the original game's compiled code function by function. No further details were provided in this change, but each commit brings the project closer to a fully buildable, byte-accurate source reconstruction of the GameCube classic.


Update: July 28, 2026 at 06:53 UTC

The community driven decompilation of Super Smash Bros Melee, hosted under the doldecomp/melee repository, has landed a new commit (a3e55ade). As with prior updates, this continues the project's incremental work toward matching the original GameCube binary instruction for instruction.

No further details were included with this commit beyond the hash itself, so specific changes remain unconfirmed for now. The decompilation remains an active, evolving effort, and fans tracking the project can expect more granular progress reports as additional commits land.


Update: July 27, 2026 at 06:53 UTC

The doldecomp/melee decompilation project has landed a new commit, identified as df2ba482bdf6bec8b6f2feea3d0c71f5d1f78bd8, continuing the community effort to rebuild Super Smash Bros Melee from matching source code.

As with previous updates to the project, this commit represents incremental progress toward a fully decompiled codebase for the GameCube classic. No further details on the specific contents of this commit have been published.

  • New commit pushed to the doldecomp/melee repository
  • Commit hash: df2ba482bdf6bec8b6f2feea3d0c71f5d1f78bd8

Update: July 26, 2026 at 22:53 UTC

The Super Smash Bros Melee decompilation project (doldecomp/melee) has landed a new commit, identified as efce3197ce451bd2bc877bb21f14324f0961c85d. As with prior updates, this reflects continued incremental progress by contributors working to reconstruct a matching source tree for the GameCube classic.

No further changelog details were provided alongside this commit, but each merge typically inches the project closer to full function matching against the original retail build. Fans following the decomp's progress can expect these updates to keep arriving as work continues.


Update: July 26, 2026 at 06:53 UTC

The doldecomp/melee decompilation project has received a new commit (0827c8c9919b0ef7af516959f085ffeb0362bb5e), continuing the community-driven effort to fully decompile the original GameCube release of Super Smash Bros Melee.

No further details, changelogs, or media were included alongside this update. As with all decomp work, progress happens incrementally through commits like this one, gradually matching more of the original game's compiled code to readable source. Fans tracking the project can follow the repository directly for the full commit history and build instructions.


Update: July 25, 2026 at 22:53 UTC

The doldecomp/melee project, the ongoing community effort to fully decompile Super Smash Bros Melee for GameCube, has landed a new commit (e49a5a3).

As with most updates to this long-running decompilation, the change reflects continued incremental progress toward a complete, matching source reconstruction of the original game. No further details were provided in this update, but each commit brings the project closer to a fully buildable, byte-accurate codebase for modders and preservationists alike.


Update: July 25, 2026 at 14:53 UTC

The doldecomp/melee decompilation project has landed a new commit, identified as 6384b6487d0174247d1a330108dd298f5d1b4951, in its public repository. This community-driven effort aims to rebuild Super Smash Bros Melee's source code from the original GameCube binary, function by function, to eventually achieve a byte-perfect match.

No specific changelog details were provided alongside this commit beyond its hash, but each contribution to the repository typically inches the project closer to full matching decompilation, laying groundwork for mods, ports, and preservation efforts down the line. Fans following the project can check the doldecomp/melee GitHub repository directly for the diff and commit history.


Update: July 24, 2026 at 22:53 UTC

The doldecomp/melee decompilation project has landed a new commit (1b5c160591112e2fa35552b4eb5d3ba466befab2), continuing the ongoing effort to fully decompile Super Smash Bros Melee for GameCube.

As with most decomp work, individual commits typically chip away at matching functions, cleaning up code structure, or fixing build accuracy rather than adding player-facing features. No detailed changelog or specific breakdown was provided for this particular commit, but it represents another step toward a complete, buildable source reconstruction of the game.

Followers of the project can track the commit directly in the doldecomp/melee repository for further technical detail.


Update: July 24, 2026 at 14:53 UTC

The doldecomp/melee project, the community effort to fully decompile Super Smash Bros Melee for the Nintendo GameCube, has received a new commit (31740463d58be610dd067831a7906c3cd2716e08).

As with most updates to this repository, incremental commits like this one chip away at matching the original game's source code function by function. No specific changelog details or file lists were included with this update, but each merged commit brings the decompilation closer to a complete, buildable recreation of the original GameCube binary. Progress on the project can be tracked directly through the doldecomp/melee GitHub repository.


Update: July 24, 2026 at 06:53 UTC

The doldecomp/melee project has pushed a new commit (482f29605e4660db831fad3ca4680b8577f29e3b) to its ongoing effort to fully decompile Super Smash Bros Melee for the Nintendo GameCube.

As with most decompilation work, progress happens incrementally through commits like this one, gradually matching more of the original game's compiled code to readable, buildable C source. No further details were included with this update, but the commit keeps the long-running community project moving forward. Those interested in the technical progress can follow the repository directly for the full commit history and diffs.


Update: July 23, 2026 at 22:53 UTC

The ongoing Super Smash Bros Melee decompilation project (doldecomp/melee) has received a new commit, identified as a2bf859c829ab988481ce31f689816d69ce6f2ea. As with prior updates, this reflects continued incremental work by contributors on matching the original GameCube game's source code function by function.

No further changelog details or media were provided alongside this commit. As always with decompilation efforts, progress happens in small, steady steps rather than headline features, and each merged commit brings the project closer to a complete, buildable recreation of Melee's original source.


Update: July 22, 2026 at 21:05 UTC

The doldecomp/melee project, the community effort to fully decompile Super Smash Bros Melee for the Nintendo GameCube, has received a new commit. The update is tracked under hash 0e03776411de0591e1ccc23256a47f62ab228b5a in the project's repository.

No further changelog details were provided alongside this commit. As with all decompilation work, incremental commits like this one gradually improve the accuracy of the matching source code, laying groundwork for mods, ports, and preservation efforts down the line. Fans following the project can check the repository directly for the diff and technical specifics of this latest change.


Update: July 22, 2026 at 13:05 UTC

The doldecomp/melee project, the community-driven decompilation of Super Smash Bros Melee for GameCube, has landed a new commit in its public repository (f0bc4558c3946f43361cbd1ed86d95316e4fa154).

As with most decompilation efforts, individual commits typically chip away at matching more of the original game's compiled code, fixing build issues, or refining existing progress rather than adding new user-facing features. No further details were provided alongside this update, but each merged commit brings the project closer to a fully matching, buildable source reconstruction of the original game.


Update: July 21, 2026 at 05:05 UTC

The doldecomp/melee decompilation project has landed a new commit, identified by hash 3e00ccc211e12bd4e67e5e86babac556fa04a0a3. This ongoing effort aims to rebuild the original source code of Super Smash Bros Melee for the Nintendo GameCube through reverse engineering.

No further details or changelog notes were provided with this commit. As with all decompilation work, incremental commits like this one gradually improve the accuracy and completeness of the matched source, laying groundwork for future modding, porting, and preservation efforts.

  • New commit: 3e00ccc211e12bd4e67e5e86babac556fa04a0a3
  • Project: doldecomp/melee

Update: July 20, 2026 at 21:05 UTC

A fresh commit has landed in the doldecomp/melee repository, the community-driven project working to fully decompile Super Smash Bros Melee for the Nintendo GameCube. The commit, identified by hash 2530c862fb286c9e12b34a9aab042e578fe4f4e2, adds to the ongoing stream of incremental updates that gradually push the project closer to a complete, byte-matching reconstruction of the original game's source code.

As with most decomp efforts, progress happens in small, frequent steps rather than big flashy releases. No specific patch notes were included with this commit, but each merge typically chips away at unmatched functions or refines existing code to align with the retail binary. Fans following the project can track the repository directly for the latest build status and matching percentage.


Update: July 20, 2026 at 13:05 UTC

The doldecomp/melee project, the community effort to fully decompile Super Smash Bros Melee for the Nintendo GameCube, has landed a new commit (03307897c386f75b47b7a385aadefee15b5d22df) on its GitHub repository.

As with most decompilation work, incremental commits like this chip away at matching the original compiled code function by function, moving the project closer to a complete, buildable source recreation of the game. No further details were provided alongside this commit, but contributors and followers of the repository can track the full diff directly on GitHub for specifics on what changed under the hood.


Update: July 20, 2026 at 05:05 UTC

The doldecomp/melee decompilation effort has landed a new commit, identified as 7f28334b994ce5d5e02bb1080a5e9eadeba1dd51, in its ongoing GitHub repository. As with prior updates, this commit represents incremental progress on the community driven project to fully decompile Super Smash Bros Melee for the Nintendo GameCube.

No further details were provided alongside this commit, but each contribution to the doldecomp/melee repository typically inches the project closer to a complete, buildable source match. Fans tracking the decompilation can follow the repository directly for the full diff and commit history.


Update: July 19, 2026 at 21:05 UTC

The community-driven doldecomp/melee project, which aims to fully decompile Super Smash Bros Melee for the Nintendo GameCube, has landed a new commit (289f7f8edc3820a83f0d15b56d5865b9d8e3bc50). As with prior updates, this continues the ongoing effort to match the original game's compiled code function by function.

No specific changelog details were provided alongside this commit, but each merge typically brings the decompilation closer to full source parity, laying groundwork for future modding, ports, and preservation efforts. Fans following the project can expect the usual incremental gains in match accuracy as contributors chip away at the remaining unmatched functions.


Update: July 19, 2026 at 13:05 UTC

The community-driven doldecomp/melee project has landed a fresh commit (fd134a13ce99a337f931a6b785b9ceb7f15e4501) in its ongoing effort to fully decompile Super Smash Bros Melee for the GameCube.

As with prior progress on this repository, the goal remains a matching decompilation: reconstructing the original source code function by function until it compiles into a byte-identical copy of the retail game. No specific file, function, or feature details were included with this commit, but every merged change moves the project incrementally closer to that milestone.

  • New commit merged into the doldecomp/melee repository
  • Continues the matching decompilation effort for Super Smash Bros Melee

Followers of the project can track further commits directly on the doldecomp/melee GitHub repository as the decompilation effort continues.


Update: July 19, 2026 at 05:05 UTC

The community-driven Super Smash Bros Melee decompilation project, hosted under the doldecomp GitHub organization, has landed a new commit identified as d01b42db95ce428848c9aee0e6e16575ae2e6160. As with most updates to this long-running effort, the work chips away at matching the original GameCube binary function by function, gradually turning the compiled game back into readable, buildable C source.

No separate patch notes or media were provided alongside this commit, so exact functions or systems touched aren't detailed here. Regardless, every merged commit brings the project closer to a fully matching decompilation, a milestone that would let modders, historians and preservationists study, rebuild and modify Melee's engine directly from source rather than reverse-engineered patches.


Update: July 18, 2026 at 21:05 UTC

The doldecomp/melee project, the community effort to fully decompile Super Smash Bros Melee for GameCube, has landed a new commit in its repository (hash 3098ac0).

As with most updates to this long-running decompilation effort, the change represents incremental progress toward a complete, byte-matching reconstruction of the original source code. No specific patch notes or feature details were published alongside this commit, but each merge typically inches the project closer to full matching decompilation, laying groundwork for mods, ports, and deeper technical documentation of Melee's engine.

Fans following the repository can expect continued small commits like this one as contributors work through the game's remaining unmatched functions.


Update: July 18, 2026 at 13:05 UTC

The community-driven doldecomp/melee decompilation project has landed a new commit, identified as 9c4bd5fea9c68e8b8f71e5c13f3de8572bb7e10e. As with prior updates, this reflects ongoing work by contributors to match the original GameCube binary more closely against reconstructed C source code.

No further details, patch notes, or media were provided alongside this commit. As always with decompilation efforts, incremental commits like this one gradually push the project closer to a fully matching, buildable recreation of Super Smash Bros Melee's codebase.


Update: July 18, 2026 at 05:05 UTC

The doldecomp/melee project has landed a new commit (5f401b98), marking continued progress on the ongoing effort to fully decompile Super Smash Bros Melee for the Nintendo GameCube.

As with prior updates to this community-driven decompilation, the goal remains reconstructing the original source code from the compiled retail binary, function by function, to eventually reach a fully matching build. No further details were provided in this commit's summary, but each merge like this one brings the project incrementally closer to that milestone.


Update: July 17, 2026 at 21:05 UTC

The doldecomp/melee project, the ongoing decompilation effort for Super Smash Bros Melee on GameCube, has landed a new commit identified as ea763e94a08eb0902868fa4e86d3840656aef28e.

As with other entries in this long-running effort, incremental commits like this one chip away at matching the original game's compiled code function by function. The project's public repository remains the place to track progress toward a complete, buildable decompilation of Melee.

  • New commit ea763e94a08eb0902868fa4e86d3840656aef28e pushed to doldecomp/melee

Update: July 17, 2026 at 13:05 UTC

The doldecomp/melee decompilation project has landed a new commit, identified as ca03692bfa43e3e30873bfc94759ac1462046099, in its ongoing effort to rebuild the source code of Super Smash Bros Melee from scratch.

As with previous updates to this long-running GameCube decompilation, the work incrementally matches more of the original binary against readable, buildable C source. No further details were provided with this commit, but each merge like this brings the project closer to a fully decompiled, moddable codebase for Melee.

  • Latest tracked commit: ca03692bfa43e3e30873bfc94759ac1462046099
  • Project: doldecomp/melee (Super Smash Bros Melee Decomp)
  • Platform: Nintendo GameCube

Update: July 16, 2026 at 21:05 UTC

The doldecomp/melee decompilation effort has landed a new commit, identified as d3551317217b5b052212a71f695c40737c525fb1, in its public repository. As with all decompilation work, each commit chips away at matching the original GameCube binary of Super Smash Bros Melee function by function.

No further changelog details were included with this update beyond the commit itself. The project remains community-driven and ongoing, with contributors steadily working toward a fully matching decompilation of the classic Nintendo GameCube fighter.


Update: July 16, 2026 at 13:05 UTC

The Super Smash Bros Melee decompilation project (doldecomp/melee) has received a new commit, identified by hash 2252b5c0d4c6f39a5e42f978e42625ebde043a72.

As with previous updates, this commit reflects continued work on reconstructing the original GameCube game's source code. No further details on the specific contents of this commit were provided beyond the commit itself.


Update: July 15, 2026 at 21:05 UTC

The doldecomp/melee decompilation project has landed a new commit (d232a18597b5567304e80d9702e7e2e911a8fdcd), marking another step forward in the ongoing effort to fully decompile Super Smash Bros. Melee for the Nintendo GameCube.

As with most incremental commits to this long-running project, the update contributes to the broader goal of matching the original game's source code function by function, an effort that eventually enables modders, researchers, and preservationists to build new tools, ports, and mods on top of a fully understood codebase. No further details were provided alongside this commit, but each contribution brings the decomp closer to completion.


Update: July 15, 2026 at 13:05 UTC

The doldecomp/melee project, the community effort to fully decompile Super Smash Bros Melee for GameCube, has received a new commit (4172a1a). As with other entries in this long-running decompilation effort, the update continues the incremental work of matching the original game's compiled code function by function.

No specific changelog details were provided alongside this commit, so it's unclear exactly which functions or files were touched. Progress like this remains a routine but essential part of the decomp process, gradually building toward a complete, buildable source reconstruction of the GameCube classic.


Update: July 15, 2026 at 05:05 UTC

The doldecomp/melee decompilation project has received a new commit, identified as c28488947a52a28830afbd68d1f44cf8af630c96. As with most updates to this ongoing effort, the change represents another step in the community's work to rebuild Super Smash Bros Melee's source code from the original GameCube binary.

No further details, such as specific functions matched or bugs fixed, were included alongside this commit. The doldecomp/melee project continues to be developed in the open, with progress tracked commit by commit as contributors work toward a fully matching decompilation of the GameCube classic.


Update: July 14, 2026 at 21:05 UTC

The doldecomp Super Smash Bros Melee decompilation project has landed a new commit (91b9789), the latest step in its ongoing effort to fully reverse engineer the GameCube classic into readable, matching C source code.

As with most updates to this long running project, the change represents incremental progress rather than a headline feature. The decomp community continues to chip away at matching functions and data across the game's codebase, inching closer to a complete, buildable recreation of Melee's source. No further details were provided alongside this commit.


Update: July 14, 2026 at 13:05 UTC

The doldecomp/melee decompilation project has landed a new commit, identified as f66f778bd73b0e32e33a958330a9109aaa6cacda, in its public repository. As with other entries in this ongoing effort, the update represents incremental progress toward a fully matching decompilation of the GameCube classic Super Smash Bros. Melee.

No further changelog details were provided alongside this commit, and no new media accompanies the update. Community decompilation projects like this one typically move forward through many small commits covering function matching, cleanup, and build accuracy fixes, so this latest push adds to that steady drumbeat of progress rather than introducing a major standalone feature.

Fans following the project can expect continued incremental commits as contributors work toward a complete, accurate recreation of the original source code.


Update: July 13, 2026 at 13:05 UTC

The doldecomp/melee decompilation project has received a new commit, identified as a485e56e796f0defc8e9ada21e0347db7791c981. This community-driven effort aims to rebuild Super Smash Bros Melee's source code from the original GameCube disc through matching decompilation, function by function.

No further changelog details were provided alongside this commit, but each update to the repository typically inches the project closer to full source parity, which in turn enables ports, mods, and deeper community research into the game's internals. Fans tracking the decomp's progress can follow the project's GitHub repository for the latest commits.


Update: July 13, 2026 at 05:05 UTC

The doldecomp/melee decompilation project has received a new commit, identified as 4859fb92502ac6c50f49782bd058b7f7703a4e25. As with previous updates, this continues the community-driven work of matching the original Super Smash Bros Melee GameCube binary function by function.

No further changelog details or media were provided alongside this commit. Progress on the Melee decomp remains ongoing, and contributors continue to chip away at the codebase toward a fully matching, buildable source tree.


Update: July 12, 2026 at 21:05 UTC

The ongoing doldecomp/melee decompilation effort has received a new commit, identified as 502759804c64639d0da02e3e4387314c1bdeb239. As with other updates to this community-driven project, the goal remains reconstructing readable, buildable source code that matches the original Super Smash Bros Melee binary for GameCube.

No further changelog details were provided alongside this commit. Fans tracking the decompilation's progress can expect the usual incremental work that these projects rely on, matching functions, cleaning up code, and inching closer toward a fully matching build. Follow the doldecomp/melee repository directly for the granular commit history and build status.


Update: July 11, 2026 at 05:05 UTC

The doldecomp/melee project, the community effort to fully decompile Super Smash Bros Melee for the Nintendo GameCube, has received a new commit (3829ebc2b8153c26453a88f199b87ac248835cf8).

As with most decompilation work, individual commits typically chip away at matching more of the original game's compiled code function by function, inching the project closer to a complete, buildable source recreation. No further details were included with this update, but each commit represents incremental progress toward that long-term goal.

  • New commit 3829ebc2b8153c26453a88f199b87ac248835cf8 pushed to the melee decomp repository

Fans following the decompilation scene can track the repository directly for the fine-grained changes that come with commits like this one.


Update: July 10, 2026 at 05:05 UTC

The Super Smash Bros Melee Decomp project (doldecomp/melee) has received a new commit, identified as 0c92626d80068d9a22a2e4e6206d700a6a9e6592, continuing the community effort to reconstruct a fully matching source of the GameCube classic.

No detailed changelog was provided alongside this commit, but each update to the repository typically inches the decompilation closer to a byte-accurate match with the original game. Contributors and followers of the project can track the commit directly on the doldecomp/melee GitHub repository for further technical detail.

  • New commit pushed to doldecomp/melee
  • Commit hash: 0c92626d80068d9a22a2e4e6206d700a6a9e6592

Update: July 9, 2026 at 21:05 UTC

The doldecomp/melee project, the community effort to fully decompile Super Smash Bros Melee for the Nintendo GameCube, has landed a new commit in its repository (hash 12db6576a17d4ebf2418b1d7d16b46b01ca056cf).

As with other updates to this long-running decompilation, the commit represents incremental progress toward matching the original game's compiled code function by function. No further details, such as specific functions or files touched, were included with this change.


Update: July 8, 2026 at 13:05 UTC

The doldecomp/melee project, an ongoing effort to fully decompile Super Smash Bros Melee for the Nintendo GameCube, has received a new commit (5d08091ccb3f0f036c4aa910051b5b480956e0fd).

As with most decompilation work, individual commits typically chip away at matching more of the original game's compiled code against a reverse engineered source, improving accuracy and paving the way for mods, ports, and further community research. No further changelog details were provided with this update.


Update: July 7, 2026 at 21:05 UTC

The doldecomp/melee project, the ongoing effort to fully decompile Super Smash Bros. Melee for the Nintendo GameCube, has landed a new commit (eb649cc09a0972c724be068d155c0fc23b3a6c99) in its public repository.

As with most commits to this decompilation, the change contributes to the broader goal of matching the original compiled game code function by function, eventually enabling easier modding, porting, and preservation of the GameCube classic. No further patch notes were provided alongside this update.


Update: July 7, 2026 at 13:05 UTC

The doldecomp/melee project, the community effort to fully decompile Super Smash Bros Melee into matching C source code, has received a new commit identified as ce5fcedec537483ecd051245961760ef048fc283.

As with other entries in this ongoing decompilation effort, incremental commits like this one chip away at matching the original GameCube binary function by function. No further details were provided alongside this specific commit, but each merge brings the project closer to a fully buildable, byte-accurate source tree for Super Smash Bros Melee.


Update: July 7, 2026 at 05:05 UTC

The doldecomp/melee project, the community effort to fully decompile Super Smash Bros Melee for GameCube, has landed a new commit (c4278bfb37617151286aa3759168666f927f9e3f) in its repository.

No further changelog details were published alongside this commit, but each merge like this typically inches the matching decompilation closer to completeness, gradually replacing compiled binary blobs with readable, buildable C source. As with prior updates, the project remains a long-term community effort rather than a finished product, and progress is tracked commit by commit on GitHub.


Update: July 6, 2026 at 21:05 UTC

The ongoing Super Smash Bros. Melee decompilation effort at doldecomp/melee has received a new commit, identified as c4a1516e62969d6dc86745df7c301106359d25ac. As with prior updates, this represents continued incremental work toward a fully matching, buildable source recreation of the original GameCube game.

No further details were provided alongside this commit, but each merge like this typically inches the project closer to complete decompilation, laying groundwork for future modding, ports, and preservation efforts built on top of the codebase.


Update: July 6, 2026 at 13:05 UTC

The doldecomp/melee project, the community effort to fully decompile Super Smash Bros Melee for GameCube, has landed a new commit (870942f028ed0c9b7fdf33205a89c6bf83cafc05) in its public repository.

As with most updates to this long-running decompilation, the change reflects the incremental grind of matching original compiler output function by function. No specific feature list or build notes were published alongside this commit, but each merge like this brings the project closer to a complete, byte-accurate reconstruction of Melee's source code, work that eventually enables mods, ports, and deeper preservation of the game.

Fans tracking the decomp's progress can follow the repository directly for the latest matched functions and build status.


Update: July 6, 2026 at 05:05 UTC

The Super Smash Bros Melee decompilation effort at doldecomp has received a new commit, identified as f7522230e2030099bc92981a305ed05560752ee5. As with other updates to this ongoing community project, the change represents further work toward a fully matching reconstruction of the original GameCube game's source code.

No further details on the specific contents of this commit were provided in the source update. Followers of the project can expect the usual incremental gains typical of decompilation work: additional matched functions, refined data structures, or build accuracy improvements that bring the codebase closer to a byte-perfect match with the retail release.


Update: July 5, 2026 at 21:05 UTC

The doldecomp/melee project, the ongoing decompilation effort for Super Smash Bros Melee on GameCube, has landed a new commit (hash 110cc7560c9403a96310a0513aa921172a8bda46) on its repository.

As with most decomp work, individual commits typically chip away at matching more of the original game's compiled code function by function rather than adding new player-facing features. No further details on the specific contents of this commit were provided, but each merged change moves the project closer to a fully matching, buildable source recreation of the original GameCube release.

Followers of the project can expect continued incremental updates as contributors keep refining function matches and cleaning up the codebase.


Update: July 5, 2026 at 13:05 UTC

The doldecomp/melee project has landed another commit in its ongoing effort to fully decompile Super Smash Bros Melee for the Nintendo GameCube. The latest update, identified by commit 753da11ac26500e20dd9d39f10aa220e7b3f9cb0, continues the incremental work of matching the original game's compiled code to readable, buildable source.

As with most decompilation projects, progress happens commit by commit, with contributors gradually verifying and matching more of the game's codebase against the retail build. No further details were provided alongside this commit, but each merge brings the project closer to a fully matching, open source recreation of Melee's original code.

  • New commit pushed to the doldecomp/melee repository
  • Continues incremental decompilation progress on Super Smash Bros Melee

Update: July 4, 2026 at 21:05 UTC

The doldecomp/melee project, the community effort to fully decompile Super Smash Bros Melee for GameCube, has received a new commit identified by hash 6cbf21c97513ccf34fa6ba8ee4e2fef950f8bb28.

No further changelog details or media were provided alongside this update. As with previous work on the decompilation, each commit typically inches the project closer to a fully matching, buildable recreation of the original GameCube binary, laying groundwork for mods, ports, and preservation efforts down the line.


Update: July 4, 2026 at 05:05 UTC

The ongoing Super Smash Bros Melee decompilation project, maintained by the doldecomp team, has received a new commit to its repository. The commit, identified as 63ab5fd1fd96272f1828e2e7dbf8606bc93b75d9, marks the latest step in the community's continued effort to fully match the original GameCube game's source code.

No further details, changelog notes, or media were provided alongside this update. As with previous commits to the project, this incremental progress contributes to the broader goal of producing a complete, buildable decompilation of Super Smash Bros Melee for preservation and modding purposes.


Update: July 2, 2026 at 13:05 UTC

The ongoing Super Smash Bros Melee decompilation effort from the doldecomp team has landed a new commit (ac66f466e0455f92da0877993b58916c59dfe509) in its public repository.

As with previous updates, this commit contributes to the broader goal of rebuilding the GameCube fighting game from matching, human readable source code, rather than raw disassembly. No media or additional changelog details were provided alongside this commit, but each contribution moves the project incrementally closer to full source parity with the original retail build.


Update: July 2, 2026 at 05:05 UTC

The Super Smash Bros Melee decompilation project (doldecomp/melee) has received a new commit, identified as 96dadb63c038c81e3a792e04d2b20fe91ce5a983. As with other updates to this long-running effort, the work contributes to the broader goal of reconstructing a fully matching source tree for the GameCube classic.

No further changelog details were included with this commit, but every contribution moves the project closer to a complete, buildable decompilation. Fans following the repository can check the commit history directly for the specifics of what code was matched or refactored this time around.


Update: July 1, 2026 at 21:05 UTC

The doldecomp/melee project, the community effort to fully decompile Super Smash Bros. Melee for GameCube, has received a new commit (16d4403). The push adds to the ongoing matching work that aims to reconstruct the original source code instruction for instruction.

No further changelog details were included with this update. As with previous commits, contributors are likely chipping away at unmatched functions or refining existing matches, standard progress for a long-running decompilation effort. Anyone following the project can check the repository directly for the specific diffs included in this commit.


Update: June 30, 2026 at 18:38 UTC

The ongoing decompilation of Super Smash Bros. Melee for Nintendo GameCube has received a new commit, logged as 1a55470dd085233d126f2a99c21f5ebd07ece64e in the doldecomp/melee repository.

No additional detail was provided alongside the commit, but every merged change brings the project one step closer to a complete, buildable source reconstruction of the 2001 fighting game classic.


Update: June 30, 2026 at 16:38 UTC

The community-driven decompilation of Super Smash Bros. Melee for Nintendo GameCube has received a fresh commit to the doldecomp/melee repository, identified as d8c9b9ac.

The project aims to produce a byte-matching reconstruction of the original GameCube title's source code. Each new commit edges the effort closer to full coverage, and this latest push continues that steady progress. No specific functions or modules were detailed in the change set beyond the commit hash itself.


Update: June 30, 2026 at 14:38 UTC

The ongoing decompilation effort for the Nintendo GameCube classic Super Smash Bros. Melee has received a new commit, 09c893eb2a249afc776cf20437b28f2df1265ccf, pushed to the doldecomp/melee repository.

No additional details about the specific changes introduced in this commit were included in the change set at this time. Keep an eye on the repository for further breakdowns as the community continues working toward a full, accurate decompilation of Melee.


Update: June 30, 2026 at 10:38 UTC

The ongoing decompilation effort for Super Smash Bros. Melee on Nintendo GameCube has landed a new commit, f18835c2e35308fb132a856937196e3876cfed53, pushing the project incrementally forward.

No detailed changelog was provided with this commit, but the doldecomp/melee repository continues its steady progress toward a complete, human-readable reconstruction of the original game code.


Update: June 29, 2026 at 18:38 UTC

The ongoing decompilation effort for Super Smash Bros Melee on Nintendo GameCube has landed a new commit (8bf51fe3) in the main doldecomp/melee repository.

No detailed changelog accompanied this merge, but each commit to the project represents continued progress toward a complete, human-readable C source reconstruction of the original game binary.


Update: June 28, 2026 at 22:38 UTC

The doldecomp/melee repository, the community-driven decompilation effort targeting Super Smash Bros. Melee on Nintendo GameCube, has received a new commit.

Commit 907b99b has been pushed to the project. No additional breakdown of specific changes was provided with this update, but progress on the decompilation continues to move forward.


Update: June 28, 2026 at 20:38 UTC

The doldecomp/melee decompilation project for Super Smash Bros. Melee on Nintendo GameCube has received a new commit, keeping the community effort to reconstruct the game's original source code moving forward.

Commit 81153faa is the latest addition to the repository. No detailed changelog was provided with this update, but every merged commit brings the project closer to a complete, match-able build of the beloved GameCube fighter.


Update: June 28, 2026 at 14:38 UTC

The community-driven decompilation of Super Smash Bros. Melee for Nintendo GameCube has received a new commit in the doldecomp/melee repository.

Commit 4edc48e271d has been merged into the project. No additional details about the specific functions or files affected were provided with this update, but the project continues its steady progress toward a full, matching decompilation of the beloved platform fighter.


Update: June 27, 2026 at 18:38 UTC

The doldecomp/melee decompilation project has received a new commit, keeping the community effort to reverse-engineer Super Smash Bros. Melee moving forward.

Commit 7e2e444 has been merged into the repository. No additional breakdown of changed functions or files was provided alongside this update.


Update: June 26, 2026 at 20:38 UTC

The ongoing decompilation effort for the Nintendo GameCube title Super Smash Bros. Melee has received a new commit under the doldecomp/melee repository.

Commit 2e8e9580cbf8ee9da61d7093263c2cb7b30c0e8b marks the latest step forward for the project, which aims to produce a matching, human-readable reconstruction of the original game code. No additional detail was provided with this update beyond the commit hash itself.


Update: June 26, 2026 at 24:38 UTC

The ongoing decompilation effort for the Nintendo GameCube classic has received a new commit in the doldecomp/melee repository.

Commit 5422845 marks another incremental step in the community-driven project to produce a matching decomp of Super Smash Bros Melee, bringing contributors closer to a fully readable and portable codebase.


Update: June 25, 2026 at 16:38 UTC

The ongoing decompilation effort for the Nintendo GameCube classic has picked up a new commit in the doldecomp/melee repository, identified by hash 26412283aa526d855409e24e3bcf0224441ba89e.

No further breakdown of the changes was provided with this update, but every commit brings the project one step closer to a complete, buildable reconstruction of Super Smash Bros Melee's original source code.


Update: June 25, 2026 at 04:38 UTC

The ongoing decompilation of the Nintendo GameCube classic Super Smash Bros. Melee has received a new commit, ea21c17fee7f, merged into the doldecomp/melee repository.

No detailed changelog was provided with this commit, but the change continues the community-driven effort to produce a fully matching, human-readable source reconstruction of the original game. Progress on projects like this one is incremental by nature, with each commit bringing the codebase closer to complete coverage.


Update: June 25, 2026 at 24:38 UTC

The doldecomp/melee decompilation project has received a new commit, keeping the community effort to reverse-engineer Super Smash Bros. Melee's original GameCube code moving forward.

Commit d93aaea is the latest addition to the repository. No detailed changelog was provided alongside this push, but every merged commit brings the project one step closer to a fully matching, human-readable recreation of Melee's source code.


Update: June 24, 2026 at 14:38 UTC

The ongoing decompilation effort for the Nintendo GameCube fighter Super Smash Bros. Melee has received a new commit, referenced as c87727f98eec4c61e12b5b51c24216eb8e114faf, pushed to the doldecomp/melee repository.

No additional detail was provided alongside this commit, but the project continues to make incremental progress toward a fully matching decompilation of the beloved 2001 platform fighter.


Update: June 23, 2026 at 16:38 UTC

The ongoing decompilation effort for the Nintendo GameCube classic Super Smash Bros. Melee has logged a new commit to the doldecomp/melee repository.

Commit fd00ae5300c7fe67f127a214e4c04d8799b5af5e is the latest addition to the project, which aims to produce a fully matching, human-readable source reconstruction of the original game. No detailed breakdown of the changes was provided with this update, but the commit marks continued forward momentum for one of the most closely watched GameCube decomp projects in the community.


Update: June 23, 2026 at 10:38 UTC

The doldecomp/melee decompilation project for the Nintendo GameCube classic has received a new commit, identified as a8d0369bca5c0dc47c8c1b1441e5f2f2081ef823.

No additional detail was provided with this change set beyond the commit hash itself. Follow the doldecomp/melee repository directly for a full diff and any accompanying notes from contributors.


Update: June 22, 2026 at 12:38 UTC

The ongoing decompilation effort for the Nintendo GameCube title has picked up a fresh commit, c637e87c134, pushing the doldecomp/melee repository forward.

No detailed changelog was provided with this change set, but the commit represents continued progress toward a full, matching source-code reconstruction of Super Smash Bros. Melee. Followers of the project can inspect the diff directly on the repository for specifics.


Update: June 22, 2026 at 10:38 UTC

The doldecomp/melee decompilation project for the Nintendo GameCube classic Super Smash Bros. Melee has received a new commit, identified as c2dc1982aef2c4fe70daee243e629022ba3d637e.

No additional detail on the specific changes introduced by this commit has been provided at this time. Followers of the project can inspect the commit directly in the doldecomp/melee repository for a full breakdown of what was touched.


Update: June 21, 2026 at 22:38 UTC

The decompilation project for Super Smash Bros. Melee has received a new commit, merged into the doldecomp/melee repository.

Commit 0a6d581 continues the slow, painstaking work of reverse-engineering the original GameCube title into human-readable C source code. No specific function names or module details were included in this update.


Update: June 21, 2026 at 16:38 UTC

The ongoing decompilation of the Nintendo GameCube title Super Smash Bros. Melee has received a fresh commit to the doldecomp/melee repository, identified as 3c2ab20f4d3fd5f206612db208a753bbf7ea7b56.

No detailed changelog was attached to this commit, but the push continues the project's steady progress toward a complete, human-readable reconstruction of the original game's source code. Followers of the decomp scene can inspect the specific diff directly on the repository for a full picture of what changed.


Update: June 21, 2026 at 10:38 UTC

The doldecomp/melee decompilation project has received a new commit, marked by hash 97c4640c0719cbfbc5cbd15cfd5c65b95ee16558, continuing the community effort to produce a matching source-code reconstruction of the Nintendo GameCube fighter.

No additional breakdown of specific changes was included in the change set, but the commit represents continued forward progress on one of the most closely watched decompilation projects in the retro scene.


Update: June 21, 2026 at 08:38 UTC

The doldecomp/melee project, the community-driven decompilation effort targeting the Nintendo GameCube title Super Smash Bros. Melee, has received a new commit.

Commit 9ccdd5d has been merged into the repository. No additional detail on specific functions or files affected was provided with this update, but progress continues on the broader goal of producing a matching, human-readable source reconstruction of the game.


Update: June 20, 2026 at 12:38 UTC

The doldecomp/melee decompilation project for the Nintendo GameCube classic Super Smash Bros Melee has received a new commit, hash cfc1ba59de32d01c25fa19e7dcf8680be9ef41c6.

No additional details about the specific changes introduced by this commit were provided at time of writing. Follow the doldecomp/melee repository directly for a full diff and context.


Update: June 20, 2026 at 04:38 UTC

The community-driven decompilation of Super Smash Bros Melee for the Nintendo GameCube has received a new commit to the doldecomp/melee repository.

The commit, identified as 0a25b451, continues the ongoing effort to produce a matching, human-readable C codebase from the original game binary. No further breakdown of specific changes was provided in this update.


Update: June 19, 2026 at 16:38 UTC

The ongoing decompilation effort for the Nintendo GameCube version of Super Smash Bros. Melee has received a fresh commit to the doldecomp/melee repository on GitHub.

The commit hash 6ba0f9b marks the latest incremental step in the community-driven push to produce a byte-matching, human-readable C source reconstruction of the game. No further breakdown of specific changes was included in this update.


Update: June 19, 2026 at 06:38 UTC

The ongoing Super Smash Bros Melee decompilation project at doldecomp/melee has picked up a new commit, identified as 0695cf601d8e93200acccf952b8ec252628ce684.

No detailed changelog was provided alongside this commit, but the push continues the community effort to produce a matching, human-readable C source reconstruction of the classic Nintendo GameCube title.


Update: June 19, 2026 at 04:38 UTC

The ongoing GameCube decompilation effort for Super Smash Bros. Melee has received a new commit, identified by hash ec1ebc273e06b8120ff3503e95115e03676f8155, in the doldecomp/melee repository.

No further breakdown of specific changes was provided with this update, but the commit marks continued forward progress on one of the most community-watched decompilation projects in the retro scene.


Update: June 19, 2026 at 02:38 UTC

The Super Smash Bros Melee decompilation project has received a new commit, identified as 6e379934076c1eac5544a48c51f26616481210d5.

No additional detail was provided alongside this commit, so further specifics on the scope of changes are not available at this time. Follow the doldecomp/melee repository for the full diff and ongoing progress.


Update: June 18, 2026 at 18:38 UTC

The ongoing Super Smash Bros Melee decompilation project (doldecomp/melee) has received a new commit, referenced as 19d1197b00091591634d5d788d6092e6f79beadc.

No detailed changelog was attached to this push, but the commit continues the community effort to fully reconstruct the source code of Nintendo's iconic GameCube fighter. Progress on the project can be followed on the official repository.


Update: June 18, 2026 at 12:38 UTC

The ongoing Super Smash Bros Melee decompilation project for Nintendo GameCube has received a new commit.

Commit 34fee6d5a53207f1e00197952734aefb027f440a has landed in the doldecomp/melee repository. No additional detail about the specific changes in this commit was provided beyond the hash itself.


Update: June 18, 2026 at 10:38 UTC

The ongoing Super Smash Bros Melee decompilation project has received a new commit to the doldecomp/melee repository.

Commit 27d05b6d811452bcba2f98b6be5590b54893e7d0 is now part of the codebase. No additional details about the specific changes were provided with this update, but the project continues its steady progress toward a full GameCube decompilation of the classic fighter.


Update: June 18, 2026 at 04:38 UTC

The ongoing decompilation of Super Smash Bros. Melee for the Nintendo GameCube has received a new commit to the doldecomp/melee repository.

Commit c270c746e95e17cc477782b6d0903c718d98d0e4 has been pushed to the project. No further breakdown of specific changes was provided with this update.


Update: June 18, 2026 at 02:38 UTC

The ongoing decompilation of the Nintendo GameCube fighter Super Smash Bros. Melee has received a new commit, identified as 15c4fc784bc7f9da4ae2329019c4b8bc703d1de1, pushed to the doldecomp/melee repository.

No further breakdown of specific changes was provided with this update. Follow the doldecomp/melee repository directly for a full diff and context on what this commit addresses.


Update: June 18, 2026 at 24:38 UTC

The doldecomp/melee decompilation project has landed a new commit, c667f32d54, continuing steady progress toward a complete, matchable source reconstruction of the Nintendo GameCube classic.

No detailed changelog was provided with this commit, but the merge marks another incremental step in one of the most closely watched GameCube decomp efforts in the retro community. Followers of the project can inspect the full diff on the official repository for specifics on what functions or data were matched in this pass.


Update: June 17, 2026 at 18:38 UTC

The ongoing decompilation effort for the Nintendo GameCube classic Super Smash Bros. Melee has received a new commit under the doldecomp/melee repository.

Commit c6a9a3156b97e3c41614993baef95c1997353bef is the latest push to the project. No additional detail on the specific changes included in this commit was provided at time of writing.


Update: June 17, 2026 at 16:38 UTC

The ongoing Super Smash Bros Melee decompilation project (doldecomp/melee) has received a new commit, identified as 72dca7ce4bdcfefd333abae83c59ee0b20cd5173.

No additional details about the specific changes in this commit were provided, but the project continues its steady progress toward a complete, matchable source reconstruction of the Nintendo GameCube classic.


Update: June 17, 2026 at 10:38 UTC

The doldecomp/melee decompilation project for the Nintendo GameCube title Super Smash Bros. Melee has received a new commit, identified as f59b5e08b5c6553794378d9a5f640a0e58640f37.

No further breakdown of specific changes was provided with this update. Follow the doldecomp/melee repository directly for the full diff and any related context from the contributors.


Update: June 17, 2026 at 08:38 UTC

The ongoing decompilation effort for the Nintendo GameCube classic Super Smash Bros. Melee has landed a new commit under the doldecomp/melee repository.

Commit d21ef28d8e7a79d6469d7b56314a3db1a5d431a1 represents the latest incremental step toward a complete, matchable source reconstruction of the game. No further breakdown of specific changes was provided with this update.


Update: June 17, 2026 at 06:38 UTC

The ongoing decompilation effort for the Nintendo GameCube classic Super Smash Bros. Melee has received a new commit, identified as 9ff13f6, pushed to the doldecomp/melee repository.

No detailed changelog accompanied this commit beyond its hash, but the push represents continued forward momentum for the project, which aims to produce a matching, buildable C source reconstruction of the original game.


Update: June 17, 2026 at 04:38 UTC

The ongoing decompilation effort for Super Smash Bros. Melee on GameCube has received a fresh commit, catalogued under hash 17a03a87141d769e51654154c08c83ad09014920 in the doldecomp/melee repository.

No additional detail on the specific functions or files touched has been provided beyond the commit reference, but every merged change brings the project one step closer to a complete, byte-matching reconstruction of the original source code.


Update: June 17, 2026 at 02:38 UTC

The ongoing decompilation effort for the Nintendo GameCube classic Super Smash Bros. Melee has received a new commit to the doldecomp/melee repository.

Commit ad1e61ce1c3235eeb9b6578abd4825f41a02a29c is the latest push to the project, continuing the slow and steady work of reconstructing a matching source base for the 2001 fighter.


Update: June 17, 2026 at 24:38 UTC

The doldecomp/melee decompilation project for the Nintendo GameCube classic Super Smash Bros Melee has received a new commit, pushing the effort forward.

Commit 1abc80aaae49033799884019a006c253b3c747f8 is now part of the repository. No further breakdown of the changes was provided alongside this update.


Update: June 16, 2026 at 20:38 UTC

The community-driven decompilation of the Nintendo GameCube title has received a new commit. Commit 50a83b588cee2cb91fe735ae45cb1b93a09c8e5e has been merged into the doldecomp/melee repository, continuing the ongoing effort to produce a fully matching, human-readable source reconstruction of the game.

No additional detail beyond the commit hash was provided in this update. Follow the repository directly for a full diff and any associated commentary from contributors.


Update: June 16, 2026 at 18:38 UTC

The ongoing Super Smash Bros Melee decompilation project at doldecomp/melee has landed a new commit, identified as eb3ea9c7def391ebc0f6fc8ed3a55bc177a229b9, continuing steady progress toward a complete, match-verified reconstruction of the GameCube classic.

No additional detail on specific functions or files was provided with this update, but every merged commit brings the project one step closer to a fully decompiled, human-readable codebase for one of the most celebrated fighting games ever released.


Update: June 16, 2026 at 16:38 UTC

The doldecomp/melee decompilation project has received a new commit, keeping progress ticking along on one of the GameCube era's most beloved fighters.

Commit 524a9f2 has been merged into the repository. No additional breakdown of specific changes was provided with this update, but the project continues its work toward a full, matchable decompilation of Super Smash Bros. Melee.


Update: June 16, 2026 at 06:38 UTC

The ongoing Super Smash Bros Melee decompilation project at doldecomp/melee has received a new commit, identified as 66772e0774ce8a2dc7048126740d1f00468d9985.

No additional details were provided in this update beyond the commit hash itself. Follow the doldecomp/melee repository directly for a full diff and further context on what this change covers.


Update: June 15, 2026 at 20:38 UTC

The ongoing Super Smash Bros Melee decompilation project (doldecomp/melee) has received a new commit, identified as 2e03996f76925840b2194276b30218c5b99c1616.

No detailed change notes accompanied this commit, but the push continues the community effort to fully reconstruct the source code of the beloved Nintendo GameCube fighter.


Update: June 15, 2026 at 08:39 UTC

The ongoing Super Smash Bros Melee decompilation project has landed a new commit, f1fd53ee09775223f8ea1fe6b7d84bf9eed65682, on the doldecomp/melee repository.

No additional detail was provided alongside this commit, but every merged change brings the community closer to a fully decompiled, buildable version of the beloved Nintendo GameCube title.


Update: June 15, 2026 at 06:38 UTC

The ongoing Super Smash Bros Melee decompilation project has landed a new commit, identified as ab88be47a6aa2d120285d3c16121d5834c518ce8, in the doldecomp/melee repository.

No detailed changelog was provided alongside this commit, but every merged change brings the community effort to fully reconstruct the GameCube classic's source code one step further along.


Update: June 15, 2026 at 04:38 UTC

The ongoing decompilation of Super Smash Bros. Melee for the Nintendo GameCube has received a new commit, identified as e68fdcd, pushed to the doldecomp/melee repository.

No additional detail on the specific functions or files affected was provided with this update, but the commit marks continued forward progress on one of the most community-anticipated decompilation efforts in the retro-gaming scene.


Update: June 15, 2026 at 02:38 UTC

The doldecomp/melee decompilation project has landed a new commit, identified as e32bcf2, continuing the community effort to produce a matching C source reconstruction of the Nintendo GameCube classic.

No detailed change notes accompanied this commit, but the update represents continued forward progress on one of the most closely watched GameCube decompilation efforts in the retro community.


Update: June 15, 2026 at 24:38 UTC

The doldecomp/melee decompilation project has landed a new commit, cb902623e2c2e7e02ada2625ebf111e0d97fa29e, marking another incremental step toward a fully decompiled version of the GameCube classic.

No detailed changelog accompanied this commit, but the push continues the community's ongoing work to produce a byte-matching C source reconstruction of Super Smash Bros Melee, keeping the project active and moving forward.


Update: June 14, 2026 at 22:38 UTC

The ongoing Super Smash Bros Melee decompilation project at doldecomp/melee has landed a new commit.

Commit 1044ef4cd67acb3e00ff7ad20a707c2fa53e8192 is now part of the repository. No further breakdown of specific changes was provided with this update.


Update: June 14, 2026 at 20:38 UTC

The doldecomp/melee decompilation project has received a new commit, keeping the reverse-engineering effort on Nintendo's iconic GameCube fighter moving forward.

Commit 7e21a5d is now live in the repository. No additional breakdown of specific changes was provided with this update, but followers of the project can inspect the diff directly on the doldecomp/melee GitHub page for the full details.


Update: June 14, 2026 at 18:38 UTC

The doldecomp/melee decompilation project for Super Smash Bros Melee on Nintendo GameCube has received a new commit, identified as f68d0d973d569f65e6e960631922735d676911f1.

No additional details about the specific changes in this commit were provided at time of writing. Follow the doldecomp/melee repository for the full diff and ongoing progress toward a complete decompilation of the GameCube classic.


Update: June 14, 2026 at 16:38 UTC

The ongoing decompilation effort for the Nintendo GameCube title has recorded a new commit, c84b594da480bbb66e9b36e57307a338fae580d7, pushed to the doldecomp/melee repository.

No additional detail accompanies this change set at this time. Followers of the project can inspect the commit directly on the repository for a full diff and context.


Update: June 13, 2026 at 22:38 UTC

The doldecomp/melee decompilation project for the Nintendo GameCube classic Super Smash Bros. Melee has received a new commit, hash 65cdc5f5756898ad4d8a2a537f9b8d96483eda7b.

No additional breakdown of changed files or functions was included in this update, but the push signals continued progress on the ongoing effort to produce a matching, human-readable C source reconstruction of the game.


The decompilation scene has turned its sights on one of the Nintendo GameCube's most beloved titles. doldecomp/melee is a newly surfaced project working to reverse-engineer Super Smash Bros. Melee into a matching, human-readable C codebase.

A matching decompilation would open the door to deeper community research, potential ports, and modding tools built directly from source-accurate code rather than binary hacks. The project has recorded its first tracked commit, marking the official start of public development.