Update: October 24, 2026 at 22:54 UTC
The Pilotwings 64 Decomp project has received a new commit. The latest revision in the gcsmith repository is 11a76263f4a6fdbecdc86d2701a35075b18ba511.
This update continues the ongoing decompilation work for the Nintendo 64 game. No additional details about the commit's contents were included in the change set.
Update: October 15, 2026 at 22:54 UTC
The Pilotwings 64 Decomp project has a new commit. Commit cb66cb2a3b093412285d381829c8ab7787660298 landed in the gcsmith/Pilotwings64Decomp repository.
This is the latest update to the ongoing decompilation effort. The change set did not include a changelog or description of the commit contents.
- Commit hash: cb66cb2a3b093412285d381829c8ab7787660298
Update: October 15, 2026 at 06:53 UTC
The Pilotwings 64 Decomp project has logged a fresh commit, b4343e45b9b026714d7bdefe13d9a196f35e815b. It is the latest step in the ongoing effort to build a matching decompilation of the Nintendo 64 launch title.
This is a repository commit rather than a tagged release, so it arrives without a version number or a feature breakdown. The commit hash is the only concrete change in this set, and any further detail would have to come from the project's own commit history.
- New commit: b4343e45b9b026714d7bdefe13d9a196f35e815b
Update: October 12, 2026 at 06:54 UTC
The Pilotwings 64 decompilation project has received a new commit (a1505e5d5dd9949b458f3842b06e48f7650cba54). This update marks another step in the ongoing effort to reverse-engineer the Nintendo 64 game's code.
Specific details about the commit's changes were not provided in the source summary. The project is maintained by gcsmith on GitHub.
- New commit: a1505e5d5dd9949b458f3842b06e48f7650cba54
Update: September 28, 2026 at 22:53 UTC
The gcsmith/Pilotwings64Decomp project has picked up a new commit. The repository, a decompilation effort targeting Pilotwings 64 on the Nintendo 64, recorded commit 1a8558f5ceb320cce254d6da0a49a1f2bbc23e21 as its latest change.
No further detail accompanied the change set, so there is no breakdown of new matching functions, build fixes, or documentation updates to report this time. The commit is simply the newest entry in the project's ongoing work.
- New commit: 1a8558f5ceb320cce254d6da0a49a1f2bbc23e21
Update: September 26, 2026 at 06:53 UTC
The Pilotwings 64 decompilation project has picked up another commit. It lands in the gcsmith/Pilotwings64Decomp repository under the hash 2529dabfb5f5776818e78d06f7976631d1823fbe.
Decompilations like this rebuild a Nintendo 64 title's original code into readable, buildable source, which is the groundwork for native ports and accurate mods. This update is an incremental step in that effort: no tagged release, version number, or feature list came with it.
- New commit:
2529dabfb5f5776818e78d06f7976631d1823fbein gcsmith/Pilotwings64Decomp - No changelog or release notes included in this change set
Further detail on what the commit touches was not provided.
Update: September 25, 2026 at 22:54 UTC
The Pilotwings 64 decompilation project on GitHub has a new commit. The commit is identified as 75c56a2aadb37142f949ee67b42d88059de1947d.
No additional information about the commit's contents was included in this update. Check the repository for the full diff.
Update: September 16, 2026 at 06:53 UTC
The Pilotwings 64 Decomp project has picked up another commit. The repository, hosted under gcsmith, tracks ongoing work on the Nintendo 64 title, and this push is the latest increment in that effort.
This is a code-side update rather than a release, so there is no new playable build or feature list attached to it. Decompilation projects advance commit by commit, and this entry lands as another step in the ongoing reconstruction work.
What changed
- New commit in the gcsmith/Pilotwings64Decomp repository:
66f2f7da4abb95d2e24bb20c46c33929a5ed273f
No media or build artefacts accompanied this change set.
A decompilation project for the Nintendo 64 launch title Pilotwings 64 has surfaced on GitHub under the handle gcsmith. Dubbed Pilotwings64Decomp, the repository represents an early effort to reverse-engineer the game into matching C source code, following the same approach seen in successful N64 decomps like those for Super Mario 64 and The Legend of Zelda: Ocarina of Time.
The project is in its initial stages, with the first commit establishing the repository structure. No completion percentage or target platforms for a native port have been announced yet, but the groundwork is now publicly visible for contributors to join in.


