Update: August 16, 2026 at 06:53 UTC
Spaghetti Kart, the community project porting Mario Kart 64 to PC via decompilation, has received a new commit on its HarbourMasters repository. The update is tracked under commit aa36d4fd2ac66263154a3172a7c105821aab4d45, continuing the ongoing development of the port.
No detailed changelog was provided alongside this commit, but it reflects the project's active development pace. As with previous updates, fans following the Spaghetti Kart repository can expect incremental fixes and improvements as the team keeps refining the PC-native version of the N64 classic.
- New commit pushed:
aa36d4fd2ac66263154a3172a7c105821aab4d45 - Part of ongoing active development on the Mario Kart 64 PC port
Update: August 12, 2026 at 06:54 UTC
The HarbourMasters team has pushed a new commit to Spaghetti Kart, the PC port of Mario Kart 64 built on decompilation technology. The update lands under commit 03f07923564423531b2b737707f05a024b69c04a in the project's repository.
No detailed changelog or media has been published alongside this commit, so specifics of what was fixed or added remain unconfirmed. As always with active decompilation-based projects, incremental commits like this one typically represent ongoing bug fixes, code cleanup, or groundwork for future features. Fans tracking the project should keep an eye on the repository for further commits and an eventual detailed changelog.
Update: August 12, 2026 at 02:54 UTC
Spaghetti Kart, the fan-made PC port of Mario Kart 64 built on a full decompilation of the original N64 code, has received a new commit from the HarbourMasters team.
The commit, identified as d7ccb8b3308a43bc92288005397839a65f69390d, continues the ongoing work on the HarbourMasters/SpaghettiKart repository. No further details on the specific changes have been published alongside this commit, but it marks another step forward in the project's active development.
Update: August 2, 2026 at 06:53 UTC
The HarbourMasters team has pushed a new commit (33817cd) to Spaghetti Kart, their ongoing PC port of Mario Kart 64 built on decompilation tooling. As with other HarbourMasters projects, the port relies on a clean-room decompilation of the original N64 code to run natively on modern PCs, opening the door to widescreen support, higher framerates, and other enhancements typical of these community ports.
No detailed changelog was published alongside this commit, so specifics of what was altered, fixed, or added remain unconfirmed. Fans following the project should keep an eye on the HarbourMasters repository for further commits that may bring more concrete feature updates or bug fixes to light.
- New commit (33817cd) pushed to the SpaghettiKart repository
- Part of ongoing development for the Mario Kart 64 PC port
- No detailed changelog provided with this update
Update: August 2, 2026 at 02:54 UTC
The HarbourMasters/SpaghettiKart repository, home of the Mario Kart 64 PC port built on top of a full decompilation of the original N64 game, has received a new commit (aa6c9c10caf3630ca37cb45bafc0485b76605445).
As with prior updates to the project, this commit reflects ongoing active development of Spaghetti Kart as the team continues refining the decompiled codebase into a native PC build. No further changelog details were provided alongside this commit, but it marks another step forward for the project since its last tracked update.
Update: August 1, 2026 at 18:53 UTC
The HarbourMasters/SpaghettiKart project, a PC port of Mario Kart 64 built on decompiled source code, has pushed a new commit to its repository.
As with other decompilation based ports, updates like this typically roll in small fixes and refinements between larger feature releases. No detailed changelog or specific feature list was published alongside this commit, so exact contents remain limited to the repository history. Fans following the project can check the commit log directly for the underlying changes.
- New commit
08dca164pushed to the SpaghettiKart repository
More detailed patch notes may follow in future updates as the project continues to evolve.
Update: July 29, 2026 at 06:54 UTC
HarbourMasters has pushed a new commit to the SpaghettiKart repository, the ongoing PC port of Mario Kart 64 built on top of a decompilation of the original N64 game. The commit, identified as f9cf0fc9a3e4c8130b7a9f7a0cd300f925ab051a, marks the latest step in the project's active development.
No detailed changelog was provided alongside this commit, so specifics on what it touches are not yet confirmed. Players following the project can check the GitHub repository directly for the diff and build instructions as SpaghettiKart continues to evolve.
Update: July 27, 2026 at 06:54 UTC
The Spaghetti Kart project, a fan-made PC port of Mario Kart 64 built on top of a community decompilation, has received a new commit from the HarbourMasters team. The update lands under commit 5b28472d477bab101dee2a0f469fe2aee2c58a0, continuing the steady stream of work on bringing the N64 racer natively to modern systems.
No specific changelog details were published alongside this commit, but it marks another step in the project's ongoing active development. Fans tracking the port should keep an eye on the HarbourMasters/SpaghettiKart repository for further updates as the team continues refining the PC build.
Update: July 23, 2026 at 18:53 UTC
A new commit has landed in the HarbourMasters/SpaghettiKart repository, the ongoing PC port project for Mario Kart 64 built on the game's decompilation. The commit, identified as 322cd52c167842f22d818066ef18ce7b25439075, marks the latest incremental update to the codebase.
No detailed changelog or feature breakdown was provided alongside this commit. As with previous updates to Spaghetti Kart, the project continues to evolve through active development on GitHub, and fans tracking the port should keep an eye on the repository for further commits and eventual build releases.
Update: July 23, 2026 at 01:41 UTC
HarbourMasters has pushed a new commit to Spaghetti Kart, the ongoing PC port of Mario Kart 64 built on top of the game's decompilation. The project lets the classic N64 racer run natively on modern PC hardware, and this commit marks the latest step in its continued development.
No detailed changelog was provided alongside this update, but the commit (4c24ae2bc2294c96a81d296a68b6d404f34358e7) confirms the port remains actively maintained. As with any decomp-based project, progress tends to arrive in incremental commits like this one, gradually improving stability and compatibility over time. We'll keep an eye on the repository for more substantial updates as they land.
Update: July 22, 2026 at 13:41 UTC
Development on Spaghetti Kart, the community-driven PC port of Mario Kart 64 built by HarbourMasters, continues with a newly pushed commit (022e0737d598e93429355db66c07be39e974926f) to the project's repository.
No detailed changelog was provided alongside this commit, but its presence confirms the project remains under active development. As with previous updates, fans tracking the decompilation-based port should keep an eye on the repository for further commits that may bring additional fixes or features.
Update: July 20, 2026 at 13:41 UTC
The HarbourMasters/SpaghettiKart project, a PC port of Mario Kart 64, has pushed a new commit to its GitHub repository. The update is identified by commit hash aedcf9ada627f4f8e861f12d8b48f587de521e6b.
No detailed changelog notes accompany this commit in the available source information. Players tracking the project's progress can check the HarbourMasters/SpaghettiKart repository directly for the full diff and build instructions.
Update: July 19, 2026 at 17:41 UTC
A fresh commit has landed in the HarbourMasters/SpaghettiKart repository, the ongoing PC port project built from Mario Kart 64. The update keeps the decompilation-based project moving forward, following the team's established pace of incremental commits.
No detailed changelog or new features have been disclosed alongside this commit. As with previous updates, players tracking the project can pull the latest source from the repository to stay current, though specifics on what this particular change addresses remain unconfirmed.
Update: July 18, 2026 at 01:41 UTC
A new commit has landed for Spaghetti Kart, the community PC port of Mario Kart 64 built on the HarbourMasters toolchain. The update, identified by commit 6ed9a8ad288aebd6438af924e2de9f4061f99fb9, has been pushed to the project's repository as part of its ongoing development.
No detailed changelog or media accompanies this commit at this time. As with previous updates to the port, players following the project should expect incremental fixes and improvements as the team continues refining the PC version of the N64 classic. More details are likely to surface as the commit is documented further.
Update: June 29, 2026 at 13:41 UTC
Spaghetti Kart, the ongoing PC port of Mario Kart 64, has picked up a fresh commit (d1dec0f6) in the HarbourMasters repository.
No detailed changelog was included with this update, but the commit marks continued active development on the project, which aims to bring the classic N64 racer natively to PC hardware.
Update: June 25, 2026 at 17:42 UTC
Spaghetti Kart, the ongoing PC port of the Nintendo 64 classic Mario Kart 64, has received a new commit to its repository under the HarbourMasters organization.
The commit reference dfee19f brings another incremental update to the project, continuing its steady development progress. No detailed changelog was provided alongside this update, but the repository remains active.
Spaghetti Kart is a newly revealed PC port of the Nintendo 64 classic Mario Kart 64, developed under the HarbourMasters group, the same team behind other notable N64 PC port efforts.
The project has appeared publicly on GitHub, marking its first commit and signalling that work is underway to bring the beloved kart racer to modern PC hardware. No playable release or feature list has been detailed yet, but the repository going public is the first concrete sign that a native PC build of Mario Kart 64 is in active development.


