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Super Smash Bros 64 Decomp, a new decompilation project for the N64 originalNintendo 64CategoryNintendo 64UPDATE

Super Smash Bros 64 Decomp, a new decompilation project for the N64 original

Jun 13, 2026 · Updated Jul 12, 2026, 09:05 PM

Source: Super Smash Bros 64 Decomp

Update: July 12, 2026 at 21:05 UTC

The Super Smash Bros 64 Decomp project, tracked under the repository vetritheretri/ssb-decomp-re, has received a fresh commit (47648121f0e86a6dc44c17323675fd5682f5bb10). As with most decompilation efforts, incremental commits like this typically chip away at matching the original N64 binary against readable, buildable C source.

No further changelog details were provided alongside this update, but any new commit to an active decomp repo is a sign the project remains in motion. Fans following the Super Smash Bros 64 decompilation scene will want to keep an eye on the repository for future commits that may bring more substantial matching progress or documentation.


Update: June 29, 2026 at 18:41 UTC

The Nintendo 64 decompilation effort for the original Super Smash Bros has received a new commit to the vetritheretri/ssb-decomp-re repository, identified by hash 3366cfc9aeb6f40d7a3131360157939e96851647.

No additional detail on specific changes was provided with this commit, but the push confirms that active work on the project is ongoing. Follow the repository directly for a full diff and context.


Update: June 25, 2026 at 16:41 UTC

The ongoing Super Smash Bros 64 decompilation project, hosted at vetritheretri/ssb-decomp-re, has received a new commit (67bb904), marking another step forward in reverse-engineering the classic Nintendo 64 fighter.

No detailed changelog accompanied this push, but the commit continues the community-driven effort to produce a fully matching, human-readable C codebase from the original N64 ROM. Progress on projects like this typically opens the door to ports, mods, and deeper preservation of the title.


Update: June 20, 2026 at 16:41 UTC

The ongoing decompilation project for the original Nintendo 64 Super Smash Bros has received a new commit to its repository at vetritheretri/ssb-decomp-re.

Commit 878708a continues the incremental work of reverse-engineering the game's code into a human-readable, matchable C source base. No additional detail was provided with this push beyond the commit hash itself.


A decompilation effort for the original Nintendo 64 Super Smash Bros has surfaced on GitHub under the repository vetritheretri/ssb-decomp-re. The project aims to produce a matching decompilation of the classic 1999 fighter, reverse-engineering its original source code from the N64 binary.

Decompilation projects like this one are significant for preservation and modding communities, as a verified matching decomp can enable native ports, deeper mods, and long-term accessibility of the game beyond original hardware and emulation alone. The project is in early stages, with the initial commit marking the start of that work.