OpenMW 0.50.0 is now available, marking a significant milestone for the open-source Morrowind engine reimplementation. The headline additions are a fully overhauled controller menu navigation system with an alternative UI selectable from the launcher, and the long-requested quick item transfer: Alt-clicking in container menus now moves items immediately.
The release also takes foundational steps toward dehardcoding combat, exposing on-hit mechanics such as armour condition damage, difficulty-based damage adjustment, and blood spawning to the Lua scripting API. The Lua API gains several new interfaces including weather control, region records, journal access, terrain height queries, and a full Combat interface. A Doppler effect has been added to 3D audio, and the Beyond Morrowind effort picks up terrain texturing and initial distant object rendering.
Key changes at a glance:
- Alt-click quick item transfer in container menus
- Revamped gamepad and controller UI navigation
- On-hit combat mechanics dehardcoded and exposed to Lua
- New Lua APIs:
core.weather,core.regions,core.land,core.mwscripts,types.Player.journal,Combatinterface - Doppler effect enabled for 3D positional audio
- Settings files now save when closing the settings window, not only on game exit
- Moon phase cycle corrected to match Morrowind
- Numerous gameplay accuracy fixes: Silence no longer affects powers, base diseases bypass disease resistance, jail skill gains count as level progress, and more
- Quick keys menu overhauled to closer match Morrowind
- OpenMW-CS gains bulk script indentation and revamped instance selection markers
- Qt 5 support removed
- Beyond Morrowind: terrain texturing and initial distant object rendering added


