Update: August 5, 2026 at 06:54 UTC
The xeeynamo/sotn-decomp project, the ongoing community effort to fully decompile Castlevania: Symphony of the Night, has received a new commit (50ab7f0bdb99dbc181969fd5d75b9c92504c7808).
As with previous updates, this commit represents incremental progress toward matching the original PlayStation binary source code. No further details were included in this update, but each commit typically brings the project closer to a complete, buildable recreation of the game's source.
- New commit
50ab7f0pushed to the sotn-decomp repository
Fans following the decompilation can check the repository directly for the full diff and technical specifics of this change.
Update: August 5, 2026 at 02:54 UTC
The xeeynamo/sotn-decomp project, the ongoing effort to decompile Castlevania: Symphony of the Night from its original PlayStation binary, has received a new commit (c2d6221320ecce2fc4819c25eb34523cd9bf6245).
No specific changelog details were provided with this update, but each commit typically represents incremental progress toward matching more of the original PS1 source code function by function. Fans following the project can track the commit directly on the xeeynamo/sotn-decomp GitHub repository.
Update: August 4, 2026 at 22:54 UTC
The xeeynamo/sotn-decomp project, the ongoing community effort to fully decompile Castlevania: Symphony of the Night from the original PlayStation release, has received a new commit (3a69ce98b7da453e94284de26c1d8919db2bd219).
No further details were included alongside this update. As with previous progress on the repository, incremental commits like this one gradually move the codebase closer to a complete, buildable match of the original PS1 binary, laying groundwork for potential ports, mods, and preservation work down the line.
- Repository: xeeynamo/sotn-decomp
- Latest commit: 3a69ce98b7da453e94284de26c1d8919db2bd219
As always, fans following the decompilation should keep an eye on the repository directly for build instructions and matching progress, since these updates land frequently and incrementally.
Update: August 4, 2026 at 14:54 UTC
The ongoing Castlevania: Symphony of the Night decompilation project, maintained by xeeynamo on GitHub, has received a new commit (927f9ccbbcc73ccb05c60a8f15047c8fe216206a).
As with previous updates to this decompilation effort, the goal remains reconstructing a fully matching, buildable source tree from the original PS1 release. No further details, patch notes, or platform changes were included with this commit beyond the hash itself.
- New commit pushed to the sotn-decomp repository
- Commit hash:
927f9ccbbcc73ccb05c60a8f15047c8fe216206a - Part of the continuing effort to fully decompile Symphony of the Night
Fans following the project can track the repository directly on GitHub for the latest incremental progress toward a complete decompilation.
Update: August 4, 2026 at 10:54 UTC
The xeeynamo/sotn-decomp project, the community effort to reconstruct the original source code of Castlevania: Symphony of the Night from the PS1 release, has landed a new commit: a3da6e0670a28fa4bae64867fdd18d3d073d6e20.
As with prior updates to this long-running decompilation, each commit incrementally matches more of the original binary to human-readable C code, moving the project closer to a fully buildable, accurate reproduction of the classic PlayStation title. No further details were included alongside this commit.
Update: August 4, 2026 at 06:54 UTC
The ongoing Castlevania: Symphony of the Night decompilation project, maintained by xeeynamo on GitHub as sotn-decomp, has received a new commit (75bdc7be0d79f75fc64e16e17df11132289eadb1). This continues the incremental work of matching the original PS1 binary function by function, a process that eventually enables PC ports, mods, and preservation efforts built on fully readable source code.
No detailed changelog was provided alongside this commit, so the exact scope of the fix or progress made isn't specified here. As always with decompilation projects, individual commits typically represent incremental matching work rather than user-facing features, so players should not expect immediate gameplay changes from this update alone.
- New commit
75bdc7be0d79f75fc64e16e17df11132289eadb1pushed to xeeynamo/sotn-decomp - Part of the continuing effort to fully decompile Castlevania: Symphony of the Night
- No specific patch notes accompanied this update
Update: August 3, 2026 at 22:54 UTC
The xeeynamo/sotn-decomp project, the ongoing community effort to fully decompile Castlevania: Symphony of the Night, has received a new commit (989978d92ffa584a07f7fd2a8292004f5a9e4a22).
As with previous updates, this commit represents incremental progress toward matching the original PlayStation binary, part of the project's long-running push to produce a complete, buildable source recreation of the game. No further details on the specific changes were provided in this update.
- New commit pushed to the sotn-decomp repository
- Continues ongoing decompilation work on the original PS1 codebase
Update: August 3, 2026 at 14:54 UTC
The xeeynamo/sotn-decomp project, the community effort to fully decompile Castlevania: Symphony of the Night from its original PlayStation binary, has landed a new commit (3e2b3b81285e812ebd404d2c2cedd367e2a1738d). As with prior updates, this pushes the reverse-engineered codebase further along the road to a complete, byte-accurate match of the original game.
No specific changelog details were provided with this commit, but each merge to the repository typically chips away at remaining unmatched functions or refines existing ones. For those following the project, it remains one of the most active decompilation efforts in the retro PlayStation scene, laying groundwork for potential ports, mods, and deeper technical documentation of Konami's classic.
Update: August 2, 2026 at 22:54 UTC
The xeeynamo/sotn-decomp project, the ongoing community effort to fully decompile Castlevania: Symphony of the Night from the original PlayStation build, has landed a new commit (71cb99c2f817c4225caeeb037f95193857b4370f).
As with prior updates to this long-running decompilation, the change represents another incremental step toward a complete, buildable source reconstruction of the PS1 classic. No further details on the specific contents of this commit were provided, but each merge continues to inch the project closer to full matching decompilation status.
Update: August 2, 2026 at 18:54 UTC
The ongoing xeeynamo/sotn-decomp project, which aims to fully decompile Castlevania: Symphony of the Night from its original PS1 binary, has received a new commit. The update is identified by hash 068ec21f6f8852a09d729d2367a299585b828819 in the project's public repository.
As with previous commits, this update continues the incremental process of matching decompiled source code against the original retail binary, a key step toward enabling easier modding, ports, and long-term preservation of the classic PlayStation title. No additional details, such as specific systems or files affected, were included alongside this commit.
Update: August 2, 2026 at 14:54 UTC
The xeeynamo/sotn-decomp project, the ongoing effort to fully decompile the original PS1 build of Castlevania: Symphony of the Night, has received a new commit (110e7166c96086c1247d8d25cc1155cb083d0c22).
As with prior updates to this repository, the work continues the gradual process of matching decompiled C code against the original PS1 binary, moving the project closer to a complete, buildable source reconstruction of the classic. No further details were included with this commit beyond the hash itself, but it marks another step forward in the community-driven reverse engineering effort.
Update: August 2, 2026 at 10:53 UTC
The xeeynamo/sotn-decomp project, the ongoing decompilation effort for Castlevania: Symphony of the Night, has received a new commit (7e2bb1c9d6c84946781cde12896f51dd419168a8).
As with previous updates to this PlayStation-era decompilation, the work continues to chip away at reconstructing the original game's source code from the compiled binary. No further details on the specific contents of this commit were provided, but each push typically brings the project closer to a fully matching, buildable recreation of the classic title.
Fans following the repository can track the commit directly on GitHub for the exact code changes involved.
Update: August 1, 2026 at 22:54 UTC
The ongoing community decompilation of Castlevania: Symphony of the Night, maintained at xeeynamo/sotn-decomp, has received a new commit (797bd2234c58bc61e20e60d68e03c47dfde457d7). As with prior updates, this represents another incremental step in matching the original PS1 binary to human-readable, buildable source code.
No detailed changelog or specific feature list was provided alongside this commit, but each update to the project typically improves function accuracy, cleans up matched code, or lays groundwork for future tooling and platform ports. Fans following the project can check the repository directly for the diff details of this latest push.
Update: August 1, 2026 at 18:53 UTC
The xeeynamo/sotn-decomp project, the community effort to fully decompile Castlevania: Symphony of the Night, has received a new commit (e53993d72f0badd60023c89dc0d447cc157c9727).
As with prior updates to this long-running project, incremental commits like this one chip away at matching the original PlayStation binary function by function, moving the codebase closer to a complete, buildable decompilation. No further details were provided in this changelog entry.
- New commit pushed to the sotn-decomp repository
- Continues the ongoing decompilation effort for Symphony of the Night
Update: August 1, 2026 at 14:54 UTC
The community-driven xeeynamo/sotn-decomp project, which aims to fully decompile Castlevania: Symphony of the Night from the original PS1 release, has received a new commit (5d4130837ca979a38c78915c8ed36a1d16dc83ab).
As with most updates to this long-running decompilation effort, incremental commits like this one chip away at matching the original PS1 binary function by function, gradually improving accuracy and paving the way for easier modding, ports, and preservation work. No further details were included with this specific commit beyond its hash, but progress continues on the repository.
- New commit pushed:
5d4130837ca979a38c78915c8ed36a1d16dc83ab - Part of the ongoing full decompilation of the original PS1 Castlevania: Symphony of the Night
Update: August 1, 2026 at 10:53 UTC
The xeeynamo/sotn-decomp project, an ongoing effort to fully decompile the original PS1 release of Castlevania: Symphony of the Night, has received a new commit (7007c75180841cacddfbf6765c527e53928daf73). As with prior updates, this continues the incremental work of matching the game's original source code piece by piece.
No further changelog details were provided alongside this commit. As always with decompilation projects, progress like this lays groundwork for future fixes, ports, and community mods built on a fully reconstructed codebase rather than reverse-engineered binaries.
Update: July 31, 2026 at 06:54 UTC
The xeeynamo/sotn-decomp project, the ongoing community effort to fully decompile Castlevania: Symphony of the Night, has received a new commit (f6bfa3791565b92c05a9ddd0473bdffa9213046a).
As with previous updates, this commit represents incremental progress toward matching the original PlayStation binary function by function. No further details were included in this changelog entry, but the project remains active on GitHub for anyone tracking its progress toward a fully buildable, moddable version of the classic PS1 title.
Update: July 30, 2026 at 22:54 UTC
The xeeynamo/sotn-decomp project, the ongoing effort to fully decompile Castlevania: Symphony of the Night from its original PlayStation binary, has received a new commit (f2d63ec43911511fa115bcfec670a634b15b9cd3). As with previous updates to this repository, the work continues the long process of matching decompiled C code against the original compiled game so it builds byte-identical to the retail release.
No further details were included with this commit beyond the hash itself. As always with decompilation projects, incremental commits like this one gradually improve build accuracy and lay groundwork for mods, ports, and preservation efforts down the line. Anyone following the project can check the commit directly on the xeeynamo/sotn-decomp GitHub repository for the full diff.
Update: July 30, 2026 at 18:53 UTC
The xeeynamo/sotn-decomp project, which aims to fully decompile Castlevania: Symphony of the Night, has received a new commit (1fb7b7e6b731f156b44604ef2f0c71f4cf91f2ed).
No further changelog details were included with this update. As with previous commits, the change is part of the project's ongoing, incremental work toward a complete and accurate decompilation of the original PlayStation game's source code.
Update: July 30, 2026 at 14:54 UTC
The xeeynamo/sotn-decomp project, the ongoing effort to fully decompile Castlevania: Symphony of the Night, has received a new commit on its repository.
The update is tracked under commit 39f773a81d6f97f04f75aeb2c0b8340d3cf82d8c. No further details, changelog notes, or media were provided alongside this commit, but it marks continued active development on the decompilation project.
- New commit pushed:
39f773a81d6f97f04f75aeb2c0b8340d3cf82d8c - Part of the ongoing xeeynamo/sotn-decomp effort
As with prior updates, this incremental work contributes to the broader goal of reconstructing the original PlayStation game's source code for study, preservation, and potential future ports.
Update: July 30, 2026 at 06:54 UTC
The xeeynamo/sotn-decomp project, the community effort to fully decompile Castlevania: Symphony of the Night from its original PS1 binary, has received a new commit (1dfd30f865259facb53d6fe69f8dace15deb1e7b). As with previous updates to this repository, the work continues the incremental process of matching decompiled C code to the original PlayStation executable.
No further changelog details were provided alongside this commit. The sotn-decomp project remains an active, ongoing effort, and fans tracking the repository can expect continued refinements as more of the game's codebase is matched and verified against the retail release.
Update: July 30, 2026 at 02:53 UTC
The xeeynamo/sotn-decomp project, an ongoing effort to fully decompile Castlevania: Symphony of the Night from the original PlayStation release, has received a new commit (dce9497688d489e04e3c664e6176cd2774280fb3).
As with previous updates, this commit represents another incremental step toward a complete, buildable source reconstruction of the classic PS1 game. No specific changelog details were provided alongside this commit, but each update typically brings the project closer to matching the original binary function by function.
Fans following the decompilation should keep an eye on the repository for further commits, since these incremental changes are what eventually enable community-driven ports, fixes, and enhancements built on top of the original codebase.
Update: July 29, 2026 at 06:54 UTC
The xeeynamo/sotn-decomp project, the community effort to fully decompile Castlevania: Symphony of the Night from the original PS1 disc, has landed a new commit (8175e9f3cd2cf7a86bdc71c0da36b608ce980fd5).
As with most updates to this ongoing decompilation effort, the change represents incremental progress toward matching the original game's compiled code, part of the long-running push to produce a fully buildable, moddable source tree for one of the most beloved games on the original PlayStation. No specific feature list or platform changes were detailed alongside this commit, but each merge brings the project closer to a complete, bit-accurate reconstruction of the game's codebase.
Fans tracking the repository can expect further commits as contributors continue chipping away at remaining unmatched functions across the game.
Update: July 29, 2026 at 02:53 UTC
The xeeynamo/sotn-decomp project, the ongoing community effort to fully decompile Castlevania: Symphony of the Night, has received a new commit (44449d25f086a37ce4c58b0bf07c50be7fdf8eed).
As with most updates to this repository, the change reflects continued incremental work on matching the original PlayStation binary. No further details on the specific fixes or additions were provided alongside this commit, but each update like this brings the decompilation closer to a fully buildable, byte-accurate reconstruction of the original game.
- New commit pushed to the sotn-decomp repository
- Hash: 44449d25f086a37ce4c58b0bf07c50be7fdf8eed
- Part of the ongoing decompilation of Castlevania: Symphony of the Night
Update: July 28, 2026 at 22:54 UTC
The ongoing Castlevania: Symphony of the Night decompilation project, maintained by xeeynamo on GitHub, has received a new commit (e6eb3b36c142d00cd194d24b68ae7840e946d285). The repository aims to fully reconstruct the original PS1 game's source code through reverse engineering, and this update adds to the steady stream of incremental changes that push the project closer to a complete, buildable codebase.
As with most commits in this repository, the work reflects the community-driven, granular nature of decompilation efforts, where individual functions and modules are matched against the original binary one step at a time. No specific feature list or milestone details were included with this commit, but each contribution continues to move the long-running project forward.
Update: July 28, 2026 at 02:53 UTC
The ongoing sotn-decomp project, which aims to fully decompile the PS1 classic Castlevania: Symphony of the Night, has received a new commit on GitHub.
The latest push, identified by hash b15bf16b0f92ae9a164bd5419468085aad3f3be3, adds to the growing body of reverse-engineered source code that developer xeeynamo and contributors have been assembling. No further details or media were included with this update, but each commit brings the project closer to a complete, buildable recreation of the original game's codebase.
Update: July 27, 2026 at 14:54 UTC
The community-driven xeeynamo/sotn-decomp project, which aims to fully decompile Castlevania: Symphony of the Night on PlayStation, has received a new commit (6a358e9dd4172d6d06673b8974ae582830504abc).
No detailed changelog or media has been published alongside this update, so the exact scope of the change is unclear. As with previous commits, this kind of update typically represents incremental progress toward matching original game code, a core part of keeping the decompilation accurate and buildable.
Fans following the project can expect these small, frequent commits to keep stacking up as contributors work through the game's codebase piece by piece.
Update: July 27, 2026 at 10:53 UTC
The xeeynamo/sotn-decomp project, the community effort to fully decompile Castlevania: Symphony of the Night for the original PlayStation, has landed a new commit (2c6f3e210a36eccb427b29579dba65bee9868cb2) in its ongoing development.
As with most updates to this repository, the commit represents incremental progress toward a byte-accurate, fully matching decompilation of the PS1 classic. No further details were included in this update, but each commit typically inches the project closer to complete source parity, which in turn makes future ports, mods, and preservation efforts easier to build on top of.
No new platforms, features, or media were announced alongside this commit.
Update: July 27, 2026 at 06:54 UTC
The xeeynamo/sotn-decomp project, the ongoing community effort to decompile Castlevania: Symphony of the Night from the original PS1 release, has received a new commit (26630f6).
No detailed changelog was included with this update, but each commit typically represents further progress on matching decompiled code against the original binary. As with previous updates, this brings the project incrementally closer to a fully reconstructed, buildable source tree of the classic PlayStation title.
Fans following the decompilation can track the repository directly for commit-by-commit progress, since granular updates like this one are the primary way the project's status is communicated between larger milestones.
Update: July 27, 2026 at 02:53 UTC
The community-driven xeeynamo/sotn-decomp project has landed another commit, identified as 940a2ba7e2446c7194c093dfa36ecf8f01f76c7c, in its ongoing effort to fully decompile Castlevania: Symphony of the Night.
As with prior updates, this commit represents incremental progress toward a complete, matching decompilation of the original PlayStation code. No further details on the specific changes have been provided alongside this commit.
- New commit
940a2ba7e2446c7194c093dfa36ecf8f01f76c7cpushed to the repository
Update: July 26, 2026 at 22:54 UTC
The xeeynamo/sotn-decomp project, a community effort to fully decompile the original PlayStation release of Castlevania: Symphony of the Night, has received a new commit. The initiative works by matching reverse-engineered C code function by function against the original PS1 binary, eventually aiming for a complete, buildable source tree of the game.
- New commit
606a619b5f37613c7cd0ceff15dba325a1b8f9ffmerged into the repository
As with previous updates, this commit represents another incremental step in the ongoing matching work. The project remains under active development on GitHub, with contributors steadily chipping away at unmatched functions across the codebase.
Update: July 26, 2026 at 14:54 UTC
The xeeynamo/sotn-decomp project, the community effort to fully decompile Castlevania: Symphony of the Night from the original PS1 executable, has landed a new commit (460897e053fdcdd27cc51d2ca48c207790435b04).
As with most updates to this long-running repository, the change represents incremental progress toward matching the original game's compiled code function by function. No further details on the specific contents of this commit were provided in the source material.
- New commit pushed to the repository: 460897e053fdcdd27cc51d2ca48c207790435b04
Fans tracking the project can follow the repository directly for the full commit log and build instructions as the decompilation continues toward completion.
Update: July 26, 2026 at 10:53 UTC
The xeeynamo/sotn-decomp project, the ongoing community effort to fully decompile Castlevania: Symphony of the Night from its original PlayStation binary, has received a new commit (33c91d41931af9676c64bea844dd3ef1a4538461).
As with previous updates to this repository, the work continues to chip away at matching the original game's compiled code with readable, buildable C source, a step that eventually allows the game to be ported, modded and studied far more easily than working with the raw PS1 disc. No specific patch notes were included with this commit, but each merge like this one brings the decompilation project closer to full source parity with the retail release.
- New commit
33c91d4merged into the sotn-decomp codebase - Part of the continuing full decompilation of the PS1 original
Fans following the project can expect further incremental commits as more of the game's functions and data are matched against the original executable.
Update: July 26, 2026 at 02:53 UTC
The community-driven xeeynamo/sotn-decomp project, which aims to fully decompile Castlevania: Symphony of the Night from its original PlayStation binary, has received another commit (919d34b08a28c7ab1ae2957d000a1e36a5911ff5). As with prior updates, this reflects the ongoing, incremental work of matching the game's compiled code function by function.
No specific changelog details were provided for this commit, but each merge typically brings the project closer to a fully matching, buildable source tree. Progress like this continues to lay the groundwork for potential ports, mods, and deeper technical study of one of the PS1's most beloved titles.
Update: July 25, 2026 at 22:54 UTC
The xeeynamo/sotn-decomp project, the ongoing community effort to reconstruct the original source code of Castlevania: Symphony of the Night from its PlayStation binary, has landed a new commit (f107697eb0c84e32c23bb35accb716e3a8829faf).
As with previous updates to this decompilation, incremental commits like this one gradually match more of the game's compiled code against readable, buildable C source, laying groundwork for fixes, ports, and community tools built on top of the original engine. No further details were included with this specific commit in the source summary, but the project continues to be actively maintained.
- New commit pushed:
f107697eb0c84e32c23bb35accb716e3a8829faf - Part of the ongoing full decompilation effort for Symphony of the Night
Update: July 25, 2026 at 18:53 UTC
The xeeynamo/sotn-decomp project, the ongoing effort to fully decompile Castlevania: Symphony of the Night from its original PlayStation binary, has received a new commit (hash 8690964e973543e7cfe73975975545055233a2b6).
As with previous updates, this commit contributes to the broader goal of matching the original PS1 executable instruction-for-instruction, which allows contributors to study, fix, and eventually mod the classic game with a fully readable codebase. No further details were included alongside this specific commit.
Update: July 25, 2026 at 14:54 UTC
The xeeynamo/sotn-decomp project, the ongoing effort to fully decompile the original PS1 release of Castlevania: Symphony of the Night, has received a new commit (e64357e8d86ada22ce5560e2d349397e41f6e85e).
As with previous updates, this commit adds incremental progress to the reverse-engineered codebase. No changelog details or media were provided alongside this commit, so specific fixes or matched functions are not confirmed at this time. Followers of the project can expect the usual steady stream of code accuracy improvements as the decompilation inches closer to a fully matching build of the classic PlayStation game.
Update: July 25, 2026 at 10:54 UTC
The ongoing xeeynamo/sotn-decomp project, which aims to fully decompile Castlevania: Symphony of the Night from its original PS1 binary, has landed a new commit (a9ce57dab9e38738a185c851e08c01eef7eab9f9) on its GitHub repository.
As with previous updates, this commit represents incremental progress toward a complete, buildable source reconstruction of the game. No further changelog details were provided alongside this commit, but fans following the project can check the repository directly to see the exact code changes and diff history.
Update: July 25, 2026 at 02:53 UTC
The ongoing Castlevania: Symphony of the Night decompilation project, xeeynamo/sotn-decomp, has received a new commit (82f5b98). The project aims to rebuild the original PS1 game's source code from scratch, matching the retail binary instruction for instruction.
As with most updates to this repository, this commit represents incremental progress toward a complete, buildable recreation of the game's codebase. No further details were provided alongside this change, but each commit typically brings the project closer to full function and data matching against the original release. Fans following the decompilation can track the repository directly for the underlying code changes.
Update: July 24, 2026 at 18:53 UTC
The xeeynamo/sotn-decomp project, which aims to fully decompile Castlevania: Symphony of the Night from its original PlayStation binary, has received a new commit (87cbb4987cfe459d0af181a2ac75d351df04aafc).
No further details were included alongside this update, but each commit typically inches the project closer to a complete, buildable recreation of the game's source code. As with prior updates, this work remains aimed at preservation and modding groundwork rather than a playable remaster, and progress continues incrementally on GitHub.
Update: July 24, 2026 at 06:54 UTC
The xeeynamo/sotn-decomp project, the ongoing effort to fully decompile Castlevania: Symphony of the Night, has received a new commit (88e82b1e50aa91c2313e6a5a090944cda86975a6). As with most updates to this repository, the change reflects continued incremental work toward matching the original PlayStation binary function by function.
No detailed changelog was provided alongside this commit, but each contribution typically chips away at remaining unmatched code, helping the project inch closer to a fully buildable, byte-accurate source reconstruction of the classic game. Fans following the decompilation can check the repository directly for the specific files touched in this revision.
- New commit
88e82b1epushed to the sotn-decomp repository - Part of the project's ongoing incremental decompilation work
Update: July 24, 2026 at 02:54 UTC
The xeeynamo/sotn-decomp project, the ongoing community effort to fully decompile Castlevania: Symphony of the Night, has received a new commit (bd04d14c603a9e13ac4ca6f77c3ed9f0755a3612). As with prior updates, this reflects continued incremental work on matching the original PlayStation binary source code.
No further changelog details were provided with this commit, but each merge like this brings the project closer to a fully readable, buildable recreation of the classic game's codebase. Fans following the decompilation should keep an eye on the repository for the specific files and functions touched in this pass.
Update: July 23, 2026 at 18:54 UTC
The community driven xeeynamo/sotn-decomp project has landed another commit, identified as f78e96ad3ffac184002800e22f94fcd07f48554b. This decompilation effort aims to rebuild the original PlayStation code of Castlevania: Symphony of the Night from scratch, matching the original binary instruction for instruction.
No detailed changelog or media was provided alongside this commit, so the exact scope of the changes isn't specified. As with prior updates, progress like this typically chips away at remaining unmatched functions or refines existing code, moving the project closer to a fully reconstructed, buildable source tree for the classic PS1 title.
Update: July 23, 2026 at 05:33 UTC
The xeeynamo/sotn-decomp project, the ongoing effort to fully decompile Castlevania: Symphony of the Night from the original PlayStation binary, has received a new commit (f0cb15a5802a195bdcd44521fb6893fd50db0e39).
As with most updates to this repository, the work continues the incremental process of matching decompiled C code against the original PS1 executable, laying groundwork for community mods, ports, and preservation efforts. No changelog details or version notes accompany this commit beyond the hash itself, so specific fixes or matched functions are not confirmed at this time.
- New commit pushed to the sotn-decomp repository
- Part of the ongoing full decompilation of Symphony of the Night
- No additional details provided in this update
Update: July 23, 2026 at 01:33 UTC
The xeeynamo/sotn-decomp project, the ongoing effort to fully decompile Castlevania: Symphony of the Night from the original PS1 binary, has landed a new commit (f372f5123dee422615a20a357142a5fc25acac59) on its repository.
As with previous updates, this commit represents incremental progress toward a complete, buildable source recreation of the game, matching the original PS1 executable function by function. No further changelog details were provided alongside this commit, but each merge typically brings the project closer to full source parity, work that could eventually enable ports, mods, and preservation efforts built on a clean codebase.
Update: July 22, 2026 at 17:33 UTC
The xeeynamo/sotn-decomp project, the community effort to fully decompile Castlevania: Symphony of the Night from its original PS1 code, has received another update. Commit 4f9448e7ca2e7f0aa993489d2e2f43bc08c35831 has landed in the repository, marking the latest step in the ongoing reverse engineering work.
As with prior updates, this commit contributes to the incremental process of matching decompiled code against the original binary, a task that continues bit by bit across the project's history. No further details on the specific contents of this commit were provided, but each merge brings the project closer to a fully buildable, byte-accurate source recreation of the classic PlayStation title.
Fans following the decompilation can expect more granular commits like this one as contributors chip away at remaining unmatched functions and refine existing code.
Update: July 22, 2026 at 13:33 UTC
The xeeynamo/sotn-decomp project, a community-driven decompilation of Castlevania: Symphony of the Night, has landed a new commit (7451138) advancing the ongoing reverse engineering effort.
As with previous updates, the work continues the incremental process of matching the original PS1 binary function by function, laying groundwork for future ports, mods, and preservation efforts. No specific feature list was published alongside this commit, but it marks another step forward in one of the most closely watched decompilation projects in the retro scene.
Fans following the project can expect further commits as contributors continue chipping away at full source parity with the original 1997 release.
Update: July 22, 2026 at 09:33 UTC
The xeeynamo/sotn-decomp project, the ongoing effort to fully decompile Castlevania: Symphony of the Night for PlayStation, has received a new commit (f5cacb090e6e539ddd9195de969eadea39695c5f).
As with previous updates, this commit continues the incremental work of matching the original PS1 binary function by function, part of the broader goal of producing a fully buildable, byte-accurate source reconstruction of the game. No further details were provided in this changelog entry.
- New commit
f5cacb090e6e539ddd9195de969eadea39695c5fadded to the repository
Fans following the decompilation can check the project's commit history for the exact diff and technical specifics.
Update: July 22, 2026 at 05:33 UTC
The xeeynamo/sotn-decomp project, the ongoing effort to fully decompile Castlevania: Symphony of the Night from its original PlayStation binary, has received a new commit (1fe2e42e9541e51c6ebf11fadeb48c6e1cd74ac0).
As with previous updates to this community-driven repository, incremental commits like this typically chip away at matching more of the game's original source code function by function. No further details or changelog notes were included with this commit, but each contribution moves the project closer to a fully buildable, byte-accurate recreation of the classic PS1 title.
- New commit: 1fe2e42e9541e51c6ebf11fadeb48c6e1cd74ac0
- Part of the ongoing sotn-decomp effort by xeeynamo
Fans following the decompilation can track progress directly on the project's GitHub repository as further commits continue to refine the match against the original game.
Update: July 22, 2026 at 01:33 UTC
The xeeynamo/sotn-decomp project, the ongoing community effort to fully decompile Castlevania: Symphony of the Night for PlayStation, has received a new commit (735089aac9f62ead115a8d9b11081cc5f5848e12).
As with most updates to this repository, the work represents another incremental step toward a complete, matching decompilation of the original game code. No further details were provided in this update, but contributors continue to push commits regularly as the project inches closer to full coverage of the game's source.
Update: July 21, 2026 at 09:33 UTC
The xeeynamo/sotn-decomp project, which aims to fully decompile the original PS1 release of Castlevania: Symphony of the Night, has received a new commit (9f4c873973913922ea5f982570b545fa61044f1c).
As with previous updates, this commit represents incremental progress toward matching the original game's compiled code function by function. No further details on the specific contents of this commit have been disclosed. Fans following the decompilation effort can expect continued refinement as the project inches closer to a fully buildable, open-source recreation of the classic title.
Update: July 21, 2026 at 05:33 UTC
The ongoing Castlevania: Symphony of the Night decompilation project, maintained by xeeynamo, has received a new commit (4fcbc68a104de93ee1c05aa433d25c6882fce5a2) on its sotn-decomp repository. The project aims to fully decompile the original PS1 code, giving developers and modders a readable, buildable source base for the classic action-RPG.
No further changelog details were provided with this commit, but each update typically inches the codebase closer to full parity with the retail release. As always, progress can be tracked directly on the project's GitHub repository for those following the decompilation effort closely.
Update: July 20, 2026 at 21:33 UTC
The ongoing Castlevania: Symphony of the Night decompilation project, xeeynamo/sotn-decomp, has received a new commit on its public repository, identified as 7d0cc27d204400fb818de0433075f7a905aef7f3.
No detailed changelog or media accompanies this update, but each commit typically inches the project closer to a fully matching, buildable reconstruction of the original PS1 code. Followers of the repository can check the commit history directly on GitHub for the specific code changes included in this push.
Update: July 20, 2026 at 17:33 UTC
The Castlevania: Symphony of the Night decompilation project, maintained by xeeynamo on GitHub as sotn-decomp, has received a new commit (facc851d8a569b4f3839006f761da9db0dadaeaa). The repository aims to fully decompile the original PlayStation code for the beloved 1997 title, enabling easier modding, porting, and preservation work.
No further changelog details were provided with this update. As with previous commits, contributors continue chipping away at matching the original binary function by function, a process that has been ongoing for this long-running community effort.
- New commit pushed to the sotn-decomp repository
- Commit hash: facc851d8a569b4f3839006f761da9db0dadaeaa
- Part of the continuing full decompilation of Symphony of the Night for PlayStation
Update: July 20, 2026 at 09:33 UTC
The xeeynamo/sotn-decomp project, the ongoing effort to rebuild a matching source code base for the PlayStation classic Castlevania: Symphony of the Night, has received a new commit (0b0510df344a2d31e2f97c69f55ea152ea19bf2b).
No detailed changelog was published alongside this update, but each commit typically chips away at unmatched functions and refines existing code as contributors work toward a fully decompiled, byte-accurate build of the original game. As with previous updates, the project remains an unofficial, non-commercial effort aimed at preservation and modding support rather than a playable release.
- New commit
0b0510df344a2d31e2f97c69f55ea152ea19bf2bpushed to the sotn-decomp repository
Followers of the project can expect incremental progress like this to continue as more of the original PS1 codebase gets matched.
Update: July 20, 2026 at 05:33 UTC
The ongoing Castlevania: Symphony of the Night decompilation project, maintained by xeeynamo, has received a new commit (bac8d75f4139ae07bc6f4ea39b45b761aee80d07). The project aims to fully decompile the original PS1 codebase, giving developers and modders clean, readable source code to work with instead of raw disassembly.
No specific details on the contents of this commit were provided in the update, so it's unclear which functions, files, or systems were touched this time around. As with previous progress on the repository, incremental commits like this one gradually bring the reconstructed source closer to matching the original game's binary output.
Fans following the project can check the repository directly for the full diff and commit history to see exactly what changed under the hood.
Update: July 20, 2026 at 01:33 UTC
The xeeynamo/sotn-decomp project, the ongoing effort to fully decompile Castlevania: Symphony of the Night from its original PlayStation binary, has received a new commit (3374e268edfbfa909bf7b4803717fe82e3036433).
As with previous updates, no separate patch notes or changelog details were published alongside this commit. The project continues to be developed openly on GitHub, with incremental commits gradually improving the accuracy of the decompiled source against the retail PS1 release. Fans following the repository can expect further commits as the reverse engineering work progresses.
Update: July 19, 2026 at 21:33 UTC
The xeeynamo/sotn-decomp project, the community effort to fully decompile Castlevania: Symphony of the Night from its original PS1 binaries, has received a new commit.
The update is tracked under commit a93be7d54bf824d78bff0fa03593141a2506e879 in the project's repository. As with previous commits, this represents incremental progress toward a complete, buildable source reconstruction of the game, though no specific changelog details beyond the commit itself have been published.
- New commit:
a93be7d54bf824d78bff0fa03593141a2506e879
As always with active decompilation projects, individual commits typically chip away at matching functions, cleaning up code, or fixing build issues rather than adding new gameplay features. Fans tracking the project can follow the repository directly for the full diff and technical details.
Update: July 19, 2026 at 17:33 UTC
The community-driven sotn-decomp project, which aims to fully decompile Castlevania: Symphony of the Night from its original PlayStation binary, has received a fresh commit (9981da8cc5e648372566cf8240cbea3c756ef2b0). As with prior updates, this pushes the codebase further along toward a complete, buildable source reconstruction of the game.
The project, maintained by xeeynamo and contributors, continues to iterate incrementally, with commits typically refining function matching and code accuracy against the retail build. No further details were included with this particular update.
- New commit merged into the xeeynamo/sotn-decomp repository
- Continues ongoing decompilation accuracy work
Update: July 19, 2026 at 09:33 UTC
The community-driven xeeynamo/sotn-decomp project has landed a new commit (d4000178d647151ebd011494bbb3f0ff2713a992), marking another step forward in the ongoing effort to fully decompile Castlevania: Symphony of the Night from its original PS1 binary.
As with previous updates, no further details, patch notes, or media were provided alongside this commit. The project continues to be actively developed on GitHub, with each new commit incrementally improving the accuracy and completeness of the reconstructed source code.
- New commit pushed to the sotn-decomp repository
- Hash: d4000178d647151ebd011494bbb3f0ff2713a992
- No accompanying changelog or media released
Update: July 19, 2026 at 05:33 UTC
The community-driven decompilation of Castlevania: Symphony of the Night, hosted at xeeynamo/sotn-decomp, has received a new commit (c1b143fdc7cedf51f9bdd389d39c87737bb2ac3f). As with prior updates to this long-running project, incremental commits like this one gradually match more of the original PS1 code, moving the project closer to a fully buildable, byte-accurate source reconstruction.
No specific changelog details or new features were included with this commit beyond the update itself. Fans following the repository can check the commit history directly on GitHub for the exact code changes, as the project continues its steady march toward full decompilation of the original 1997 PlayStation classic.
Update: July 18, 2026 at 13:33 UTC
The xeeynamo/sotn-decomp project, the ongoing effort to fully decompile Castlevania: Symphony of the Night from its original PS1 binary, has landed a new commit (24725571bf79c0aa6831e622e0fc915aafa844c6).
As with previous updates to this long-running decompilation, the work continues to match the original game's compiled code function by function, laying groundwork for easier modding, ports, and preservation down the line. No further details were provided with this specific commit, but it adds to the steadily growing body of matched source code that the project has built up over time.
- New commit pushed to the sotn-decomp repository
- Continues the function-by-function decompilation of the original PS1 build
- No accompanying release notes or media provided with this update
Update: July 18, 2026 at 05:33 UTC
The long-running xeeynamo/sotn-decomp project has landed a new commit (cffeca0eb371b3bfc11af70f2fbfa5c78ac4e108), the latest step in the ongoing effort to fully decompile Castlevania: Symphony of the Night from its original PSX binary.
As with most updates to this project, incremental commits like this one chip away at matching the original game's compiled code function by function, moving the decompilation closer to a complete, buildable source tree. No further details were provided with this specific commit, but the project remains active and is a key reference point for the growing scene of classic PlayStation decompilation efforts.
Update: July 18, 2026 at 01:33 UTC
The xeeynamo/sotn-decomp project, the community effort to fully decompile Castlevania: Symphony of the Night from the original PS1 executable, has landed a new commit (667e62811c61e7b77dabd1c9f04d0769c1e6b199) on its GitHub repository.
As with prior updates, this commit represents incremental progress toward matching the original game's compiled code function by function. No detailed changelog or additional media was provided alongside this commit, but each merge typically brings the project closer to a fully buildable, moddable source tree for the classic PlayStation title.
Update: July 17, 2026 at 21:33 UTC
The ongoing Castlevania: Symphony of the Night decompilation project, maintained by xeeynamo under the sotn-decomp repository, has received a new commit (447d4ed709a979a96d80c547d3ecc8be7042ebe6). As with prior updates, this reflects continued incremental work on matching the original PS1 binary to readable, buildable C source.
No further changelog details were provided alongside this commit, but each merge typically brings the project closer to a fully accurate, byte-matching decompilation. Fans tracking the repository can expect the usual mix of function matching, cleanup, and build refinements that have defined the project's progress so far.
Update: July 17, 2026 at 17:33 UTC
The xeeynamo/sotn-decomp project, the community effort to fully decompile the original PlayStation release of Castlevania: Symphony of the Night, has received a new commit (3974aef02aacb2c0ce522fa5e7b8cea079fda442).
No detailed changelog or media was published alongside this update, but each commit typically inches the project closer to a complete, buildable source recreation of the original game code. As with previous updates, this work enables easier modding, portability, and preservation of Symphony of the Night on modern platforms.
- New commit
3974aefpushed to the sotn-decomp repository - Part of the ongoing full decompilation effort for the PS1 original
- No specific feature or fix details disclosed in this update
Update: July 17, 2026 at 09:33 UTC
The ongoing Castlevania: Symphony of the Night decompilation project, maintained by xeeynamo, has received a new commit to its codebase. The project aims to reconstruct the original PlayStation game's source code from the compiled binary, enabling easier study, modding, and potential ports down the line.
- New commit:
17e9db49a6ac5691423b5d7cf274fead2c8c5adb
No further details were included with this update. As with previous commits, this incremental change contributes to the broader goal of achieving a fully matched decompilation of the original game. Fans following the repository can check the commit history directly on GitHub for the specific code changes.
Update: July 17, 2026 at 05:33 UTC
The xeeynamo/sotn-decomp project, which aims to fully decompile Castlevania: Symphony of the Night from its original PlayStation binary, has received a new commit (5434ab3986f2398ae6429fb611b08377cf052e46).
As with previous updates, this commit represents incremental progress toward matching the original game's source code function by function. The decompilation effort continues to be a community-driven project tracked openly on GitHub, with contributors steadily chipping away at reconstructing readable, buildable C code from the shipped PS1 executable.
No further details, such as specific functions matched or bug fixes, were included alongside this commit. Fans following the project can expect further incremental commits as work continues.
Update: July 16, 2026 at 21:33 UTC
The xeeynamo/sotn-decomp project, the ongoing effort to fully decompile the PlayStation classic Castlevania: Symphony of the Night, has received a new commit (264bf0764032334f1ce67a1ea172e1a4a7bb207c).
As with most updates to this long-running decompilation, the work incrementally pushes the codebase closer to a complete, byte-matching reconstruction of the original game's source. No further details were included with this commit, but each merge typically chips away at remaining unmatched functions and refines the project's build accuracy.
- New commit
264bf0764032334f1ce67a1ea172e1a4a7bb207cmerged into the repository - Continues the project's ongoing decompilation progress
Update: July 16, 2026 at 09:33 UTC
The ongoing Castlevania: Symphony of the Night decompilation project, hosted at xeeynamo/sotn-decomp, has received a new commit (787470018993684ca40f2c2718517269c4a8fdea). The repository aims to rebuild the original PlayStation game's source code from scratch, matching the original binary instruction for instruction.
No further details were included alongside this commit, but each update typically inches the project closer to a fully buildable, matching source tree. As with prior progress, fans tracking the decompilation can follow the repository directly to see the incremental work reflected in the commit history.
- New commit pushed to
xeeynamo/sotn-decomp - Commit hash:
787470018993684ca40f2c2718517269c4a8fdea - Part of the continuing effort to fully decompile Symphony of the Night
Update: July 16, 2026 at 01:33 UTC
The xeeynamo/sotn-decomp project, an ongoing effort to fully decompile Castlevania: Symphony of the Night for the original PlayStation, has received a new commit (e64dad22b736be5b2ad471703655248986e3a9b7).
As with most updates to this repository, the commit represents incremental progress toward matching the original PS1 binary, part of a long running community push to produce a clean, buildable source recreation of the classic game. No further details were included with this particular commit.
- New commit pushed to the sotn-decomp repository
- Continues the incremental decompilation of the original PS1 build
Fans following the project can expect these small, steady commits to keep accumulating as contributors work toward full source parity with the original release.
Update: July 15, 2026 at 21:33 UTC
The xeeynamo/sotn-decomp project, the ongoing effort to fully decompile Castlevania: Symphony of the Night, has received a new commit (70fc63dbe2da9c104f204cbb5c0b631bf40a2464). As with prior updates, this represents further incremental work on matching the original PlayStation binary.
No detailed changelog or media was provided alongside this commit, but each merge like this typically pushes the reverse-engineered codebase closer to a fully buildable, byte-accurate match of the original game. Fans following the repository can check the commit history on GitHub for the specific code changes included.
Update: July 15, 2026 at 13:33 UTC
New commit pushed to sotn-decomp
The ongoing community decompilation of Castlevania: Symphony of the Night, maintained by xeeynamo, has received a new commit (d87bdba0400570e96edf368c35fcfe08fa12d053). The project aims to rebuild the original PlayStation game's source code from scratch, matching the original binary instruction for instruction.
No specific changelog details were provided with this commit, but each update typically inches the project closer to a fully matched decompilation, which in turn enables easier modding, ports, and preservation work for the classic PSX title. Fans following the repository can check the commit history directly for the technical specifics of what was touched.
Update: July 15, 2026 at 09:33 UTC
The xeeynamo/sotn-decomp project, a community effort to build a fully matching decompilation of Castlevania: Symphony of the Night, has received a new commit (ccfd5295925a3b520723bdb9c71db7d7ad4d01fc).
As with previous updates, this commit continues the ongoing work of reconstructing the original PlayStation source code from the compiled game, a process that gradually improves accuracy against the retail build and lays groundwork for future modding, ports, and preservation efforts. No further details were provided in this changelog entry beyond the commit itself.
- New commit:
ccfd5295925a3b520723bdb9c71db7d7ad4d01fc - Part of the continuing sotn-decomp matching effort
Update: July 15, 2026 at 05:33 UTC
The xeeynamo/sotn-decomp project, the ongoing community effort to fully decompile Castlevania: Symphony of the Night from the original PlayStation release, has received a new commit (d855508c86c7aa18eeb23ff0e1b7fb3b1c75a5cc).
As with most updates to this repository, the work feeds into the larger goal of matching the original PSX binary function by function, giving modders and preservationists a clean, buildable codebase to study and extend. No further details were included with this commit, but each merge typically brings the project closer to a fully decompiled, byte-accurate build of the classic 1997 title.
Update: July 15, 2026 at 01:33 UTC
The xeeynamo/sotn-decomp project, which aims to fully decompile the original PlayStation build of Castlevania: Symphony of the Night, has received a new commit (5300ef3997d6b27fc8d39b657b1acbde00112523). As with prior updates, this continues the incremental work of matching decompiled source code against the original binary.
No detailed changelog or media was provided alongside this commit, but each merge typically brings the project closer to a fully buildable, byte-matching reconstruction of the game's source. Fans following the repository can expect further commits as contributors continue refining functions and data structures toward full decompilation.
Update: July 14, 2026 at 17:33 UTC
The ongoing Castlevania: Symphony of the Night decompilation project, maintained by xeeynamo on GitHub, has received a new commit (dbb7347f3a0b9e59663b99a0f8fd18341db9c504). As with previous updates, this continues the incremental work of matching the original PS1 binary function by function.
No further details were provided alongside this commit, but each contribution typically brings the project closer to a fully buildable, byte-accurate source reconstruction of the classic PS1 game. Fans following the repository can check the commit history directly on GitHub for the specific code changes included.
Update: July 14, 2026 at 09:33 UTC
The ongoing Castlevania: Symphony of the Night decompilation project, hosted at xeeynamo/sotn-decomp, has received a new commit (6f2bc2ef4d366d68e1190db72bb0f0d187fe3476). As with prior updates, this repository aims to reconstruct the original PS1 game's source code so it compiles to a byte-matching executable, function by function.
No detailed changelog was provided alongside this commit, but each merge typically chips away at remaining unmatched functions or refines existing ones. Followers of the project can track the commit directly on the repository for the specifics of what was touched.
Update: July 14, 2026 at 05:33 UTC
The xeeynamo/sotn-decomp project, the community effort to fully decompile Castlevania: Symphony of the Night from the original PS1 build, has received a new commit (c1f92579856a443ab2e624a307ab8535ea4fd0ba).
As with most updates to this long-running repository, the change represents incremental progress toward matching the original game's compiled code function by function. No further details, such as specific systems or files affected, were included in this update, but each commit brings the project closer to a complete, buildable recreation of the source code.
Fans following the decompilation can expect continued iterative commits as contributors work through the remaining unmatched portions of the game.
Update: July 14, 2026 at 01:33 UTC
The xeeynamo/sotn-decomp project, the community effort to fully decompile Castlevania: Symphony of the Night from its original PS1 binary, has received a new commit (33ad8575ed584b73e6364cfb208e1a21eda05870).
As with prior updates to this long-running project, incremental commits like this one chip away at matching the original game's compiled code function by function, moving the decompilation closer to a fully buildable, byte-accurate source recreation. No specific feature list or platform details were published alongside this commit.
- New commit pushed to the sotn-decomp GitHub repository
- Part of the ongoing decompilation work for the original PS1 release of Symphony of the Night
Update: July 13, 2026 at 21:33 UTC
The xeeynamo/sotn-decomp project, the ongoing effort to fully decompile Castlevania: Symphony of the Night, has received a new commit (497c60cac274b80ce0edb520e0f686f08a31b0fa). As with previous updates, this represents continued incremental progress toward matching the original PlayStation binary function by function.
No further changelog details were included with this commit beyond the hash itself. Fans tracking the decompilation should keep an eye on the repository directly for the specific code or build changes introduced, as the project inches closer to a fully buildable, moddable source recreation of the classic PS1 title.
Update: July 13, 2026 at 17:33 UTC
The long-running Castlevania: Symphony of the Night decompilation project, maintained by xeeynamo on GitHub, has received another commit as work continues to rebuild the original PlayStation game's source code from scratch.
As with most updates to this decompilation, the change lands as an incremental commit (b967b2ae667ac70b06a421799b4ce4b374c9b9bc) rather than a major public release. No specific patch notes, new features, or platform details were provided alongside this update, but each commit brings the project closer to a fully matching, buildable reconstruction of the classic PS1 title. Fans tracking the repository can expect continued gradual progress rather than a finished build at this stage.
Update: July 13, 2026 at 01:33 UTC
The xeeynamo/sotn-decomp project, the ongoing effort to fully decompile Castlevania: Symphony of the Night from the original PlayStation binary, has landed a new commit (d6944fb78d4975c12717a70ecb272f8a367ee2c7).
As with previous updates to this decompilation, the work continues to match more of the original game's compiled code against clean, readable C source, moving the project incrementally closer to a fully buildable recreation of the PS1 classic. No further details were included with this commit beyond the reference hash itself.
- New commit merged into the sotn-decomp repository
- Continues the ongoing decompilation effort for Castlevania: Symphony of the Night
Update: July 12, 2026 at 13:33 UTC
The open source decompilation project for Castlevania: Symphony of the Night, maintained by xeeynamo, has received a new commit to its repository (6225a264e74718d9569ac45997de4464b60453e1). The project aims to rebuild the original PS1 game's source code from scratch, enabling easier porting, modding, and preservation work down the line.
No specific patch notes were published alongside this commit, so the exact scope of the change is unclear from the available information. As with previous updates, this latest commit represents continued incremental progress toward a fully matching decompilation of the PS1 classic. Fans following the project can track the repository directly for the technical details of this and future commits.
Update: July 12, 2026 at 01:33 UTC
The community-driven Castlevania: Symphony of the Night decompilation project, xeeynamo/sotn-decomp, has received a new commit (bf8059883878daf04e1c5d2901022e9619a682f5). The project aims to rebuild the original PlayStation game's source code from scratch, matching the original binary as closely as possible.
No detailed changelog was provided alongside this commit, but each update typically pushes the project closer to a fully matching, buildable source tree. As with previous progress, this keeps the long-running effort to fully decompile the 1997 classic moving forward.
- New commit
bf8059883878daf04e1c5d2901022e9619a682f5pushed to thesotn-decomprepository
Update: July 11, 2026 at 21:33 UTC
A fresh commit (2a0654c7bd2bd438b7c8ee289b47b9ff534f546f) has landed in the xeeynamo/sotn-decomp repository, the ongoing community effort to fully decompile the original PS1 release of Castlevania: Symphony of the Night.
As with prior updates to the project, this commit represents incremental progress toward matching the original game's compiled binary with human-readable, buildable source code. No specific changelog details were provided for this commit beyond its hash, but each contribution typically inches the project closer to a complete, accurate decompilation that preserves the game's logic for study, modding, and potential ports.
- Repository: xeeynamo/sotn-decomp
- Commit: 2a0654c7bd2bd438b7c8ee289b47b9ff534f546f
Fans following the decompilation scene can expect continued incremental commits as contributors work through the game's codebase function by function.
Update: July 11, 2026 at 17:33 UTC
The xeeynamo/sotn-decomp project, the ongoing community effort to fully decompile Castlevania: Symphony of the Night from the original PS1 release, has landed a new commit (6cff709d2c29a19ab166793e9cb58e9dcd31669f).
As with most updates to this repository, the commit represents incremental progress toward matching the original PS1 binary function by function. No further details on the specific contents of this change were provided, but each commit typically brings the project closer to a fully buildable, byte-accurate reconstruction of the source code.
Fans following the decompilation should keep an eye on the repository for the fuller changelog, since these updates often pave the way for mods, ports, and preservation work built on top of the reconstructed codebase.
Update: July 11, 2026 at 13:33 UTC
The ongoing Castlevania: Symphony of the Night decompilation project, maintained by xeeynamo on GitHub as sotn-decomp, has received a new commit (f9d3b4dd7ce3d03e86d80d7dbe42f1f255e97300). The project works to rebuild the original PlayStation game's source code from scratch, matching the original binary instruction for instruction.
No detailed changelog was provided alongside this commit, but each update typically inches the project closer to a fully accurate, buildable recreation of the classic game's codebase. As always, the decompilation requires an original copy of the game to build and run, and does not distribute any copyrighted assets.
- New commit:
f9d3b4dd7ce3d03e86d80d7dbe42f1f255e97300 - Repository: xeeynamo/sotn-decomp
Update: July 11, 2026 at 01:33 UTC
The xeeynamo/sotn-decomp project, the ongoing effort to fully decompile Castlevania: Symphony of the Night from the original PS1 build, has received a new commit (fa3139d79a746d3dd6d25c985c7d35fb62266b4d).
As with most updates to this repository, the commit represents another incremental step in matching the game's source code function by function against the retail binary. No changelog details or specific fixes were included with this commit, but each merge brings the project closer to a fully buildable, byte-accurate reconstruction of the classic PlayStation title. Fans following the decompilation can track progress directly on the project's GitHub repository.
Update: July 10, 2026 at 21:33 UTC
The ongoing Castlevania: Symphony of the Night decompilation project, xeeynamo/sotn-decomp, has received another update. A new commit (a4267165fb42f5b3c32d6d1cb899e91eccd291b3) has landed in the repository, marking continued progress on the effort to rebuild the original PlayStation game's source code from scratch.
As with previous updates, this commit is part of the project's incremental approach to matching the original binary function by function. No further details on the specific contents of this commit were provided, but each merge brings the community closer to a fully decompiled, moddable version of one of the most beloved titles in the Castlevania series.
- Repository:
xeeynamo/sotn-decomp - Latest commit:
a4267165fb42f5b3c32d6d1cb899e91eccd291b3
Fans following the decompilation can check the repository directly for the full commit history and technical specifics.
Update: July 10, 2026 at 13:33 UTC
The xeeynamo/sotn-decomp project, which aims to fully decompile Castlevania: Symphony of the Night from the original PS1 build, has received a new commit.
The update is tracked under commit 8c416e6fb9e8622283fe1de4f8cfff07f7b4c613. No further details or changelog notes were provided with this commit, but it adds to the steady stream of incremental progress the project has seen as contributors continue matching decompiled code against the original PS1 binary.
- New commit pushed:
8c416e6fb9e8622283fe1de4f8cfff07f7b4c613
As with previous updates, this kind of granular commit work is standard for the project's ongoing effort to produce a byte-accurate, fully buildable source recreation of the original game.
Update: July 10, 2026 at 01:33 UTC
The xeeynamo/sotn-decomp project, the ongoing effort to fully decompile Castlevania: Symphony of the Night, has received a new commit (aa53500226ee84be763f3e8702b27de06456b3a7).
No detailed changelog or media has been published alongside this commit. As with previous updates, incremental commits like this typically refine matched code, fix build issues, or improve accuracy against the original PlayStation binary. Fans tracking the decompilation's progress can follow the repository directly for the full commit history and build status.
Update: July 9, 2026 at 21:33 UTC
The xeeynamo/sotn-decomp project, the ongoing effort to rebuild a matching source code for Castlevania: Symphony of the Night on PlayStation, has received a new commit (e22342a).
As with most updates to this decompilation, the change reflects continued incremental work by the community toward achieving a fully matching, buildable reconstruction of the original game's code. No further details on the specific contents of this commit have been published alongside it.
Fans following the project can expect these small, frequent commits to keep accumulating as contributors chip away at matching functions and cleaning up the codebase ahead of any future milestone builds.
Update: July 9, 2026 at 17:33 UTC
The ongoing Castlevania: Symphony of the Night decompilation project, maintained by xeeynamo on GitHub under the repo sotn-decomp, has received a new commit (8f521b3d89044441b54798008c9c9a1da42410ca).
As with most decompilation work, individual commits typically chip away at matching the original PS1 binary function by function rather than adding new player-facing features. No further changelog details or media were provided alongside this update, but the commit keeps the project moving toward a fully matching, buildable source reconstruction of the original game.
- Repository: xeeynamo/sotn-decomp
- Latest commit: 8f521b3d89044441b54798008c9c9a1da42410ca
Update: July 9, 2026 at 05:33 UTC
The Castlevania: Symphony of the Night decompilation project (xeeynamo/sotn-decomp) has received a new commit, identified as aacef50acd308e84d8e3870a0cef3901c5a9acd5. As with prior updates, this reflects continued incremental progress on matching the original PlayStation game's source code.
No further details on the specific contents of this commit were provided. The project remains an active, community-driven effort to fully decompile Konami's classic PS1 title, and fans following along can expect more granular updates as the work progresses commit by commit.
Update: July 8, 2026 at 09:33 UTC
The ongoing Castlevania: Symphony of the Night decompilation project, maintained by xeeynamo, has received a new commit (98e80dcf6e765df6a87b770a2e996d956054a2f7). The sotn-decomp effort aims to rebuild the original PlayStation game's source code from scratch, matching the original binary instruction for instruction.
No detailed changelog was published alongside this commit, but each update typically chips away at reverse-engineering remaining functions and data structures from the original game. As with previous commits, this work benefits both preservationists and modders looking to study or extend the classic PS1 title on modern platforms.
- New commit pushed to the xeeynamo/sotn-decomp repository
- Continues the incremental, function-by-function decompilation of the original PlayStation build
Update: July 7, 2026 at 09:33 UTC
The xeeynamo/sotn-decomp project, which aims to fully decompile Castlevania: Symphony of the Night from the original PlayStation release, has received a new commit (b5f6478afba2171004054de611df9518128b0bd5).
As with prior updates, the change set does not include a public breakdown of specific fixes or features included in this commit. The project remains an active, ongoing effort to match the original PS1 binary function by function, and further details typically surface in the repository's commit history and issue tracker as work continues.
- New commit pushed to the sotn-decomp repository
- Part of the continuing full decompilation effort for Symphony of the Night on PlayStation
Update: July 7, 2026 at 01:33 UTC
The xeeynamo/sotn-decomp project, the ongoing effort to fully decompile Castlevania: Symphony of the Night from its original PlayStation binary, has received a new commit (33e5ab19b0de73d65b5876f0a9e16f5a4ba7a183).
As with previous updates to this repository, the work continues the broader goal of matching the original game's compiled code function by function, laying groundwork for easier modding, ports, and preservation of the classic PS1 title. No further changelog details were provided alongside this commit.
Update: July 6, 2026 at 17:33 UTC
The community driven sotn-decomp project, which aims to fully decompile the original PS1 release of Castlevania: Symphony of the Night, has landed a new commit (ba065beaeccd5abecf857ecf508cfef50014c026) on its GitHub repository.
As with previous updates, this commit continues the ongoing work of matching decompiled source code against the original binary, part of the incremental process contributors have been chipping away at for a while now. No further details were included in this update beyond the commit itself, but each merge like this brings the project one step closer to a complete, buildable recreation of the classic PlayStation title.
Fans following the repository can expect more incremental commits as matching progresses across the game's codebase.
Update: July 6, 2026 at 05:33 UTC
The xeeynamo/sotn-decomp project, the ongoing community effort to fully decompile the original PS1 release of Castlevania: Symphony of the Night, has received a new commit (2e966e0eecca6fe65544d2e49a170482659cfd41).
No further changelog details were provided alongside this update. As with previous progress on this repository, incremental commits like this one gradually move the project closer to a complete, buildable source reconstruction of the classic game, laying groundwork for future ports, fixes, and modding tools. Fans following the decompilation should keep an eye on the repository for follow-up notes on what this specific commit addresses.
Update: July 5, 2026 at 17:33 UTC
The xeeynamo/sotn-decomp project, the community effort to fully decompile Castlevania: Symphony of the Night from its original PlayStation binary, has received a new commit (62d03266cc927aabefea3b0605cabc254b48831b).
As with most updates to this long-running decompilation, the change represents incremental progress toward matching the original game's compiled code, part of the steady march toward a complete, buildable source reconstruction. No further details were provided alongside this commit, but each merge continues to inch the project closer to full parity with the retail release.
Update: July 5, 2026 at 13:33 UTC
The ongoing Castlevania: Symphony of the Night decompilation project, xeeynamo/sotn-decomp, has received a new commit (851eb22d35491d781a5f19356183133f2238b842). The project aims to rebuild the original PS1 game's source code from scratch for study, preservation, and potential ports.
No further details were included with this update beyond the commit itself. As with previous commits, this incremental work likely continues the effort to match more of the original binary function by function. Fans following the repository can check the commit history directly for the specific code changes involved.
Update: July 5, 2026 at 09:33 UTC
The community-driven xeeynamo/sotn-decomp project has landed a new commit, marking another step forward in the ongoing effort to fully decompile Castlevania: Symphony of the Night from its original PS1 binary.
As with previous updates to this long-running repository, the work feeds into the broader goal of producing a complete, buildable source reconstruction of the game. No further details on the specific contents of this commit have been provided, but the project continues to see active development on GitHub.
Update: July 5, 2026 at 05:33 UTC
The xeeynamo/sotn-decomp project has landed a new commit (d0ba103af528e27e0179460c142d7a9707eae22c), continuing the ongoing effort to fully decompile Castlevania: Symphony of the Night for the original PlayStation.
As with prior updates, this commit represents incremental progress toward a complete, matching decompilation of the game's source code. No specific changelog details were included with this commit, but the project remains active and under continuous development. Fans following the repository can expect further commits as the decompilation effort marches toward full parity with the original PlayStation build.
Update: July 5, 2026 at 01:33 UTC
The xeeynamo/sotn-decomp project, the community effort to fully decompile Castlevania: Symphony of the Night from the original PlayStation disc, has pushed a new commit (f55582b93c9087f76b62690dc0d77377a485d261) to its public repository.
As with prior updates, this commit continues the ongoing work of matching source code against the original binary, part of the long-running push toward a complete, byte-accurate decompilation of the PS1 classic. No further changelog details were provided alongside this commit, but each contribution brings the project incrementally closer to full parity with the retail release, laying groundwork for future ports, mods, and preservation efforts.
Update: July 4, 2026 at 21:33 UTC
Another step forward for sotn-decomp
The xeeynamo/sotn-decomp project, the ongoing effort to fully decompile Castlevania: Symphony of the Night from its original PlayStation binary, has received a new commit (bc1f063e753372659703b54e7afbac808c5437da). As with prior updates, this kind of commit typically pushes the project closer to a fully matching, human-readable reconstruction of the game's source code.
No specific changelog details were provided alongside this commit, but each contribution to the repository generally chips away at remaining unmatched functions or refines existing code to align with the original PS1 build. Fans following the decompilation can expect the usual incremental accuracy improvements that this community-driven project has been delivering since its start.
- New commit
bc1f063e753372659703b54e7afbac808c5437daadded to the sotn-decomp repository - Continues the project's ongoing goal of matching Symphony of the Night's original PS1 code
Update: July 4, 2026 at 09:33 UTC
The xeeynamo/sotn-decomp project, the community effort to fully decompile Castlevania: Symphony of the Night from the original PlayStation binary, has landed a new commit (2fe2c95de59fcc642d938414f756d08dbfb2bc18).
As with previous updates to this long-running decompilation, incremental commits like this one chip away at matching the original game's compiled code function by function, moving the project closer to a fully buildable, human-readable source tree. No further details were included with this particular commit.
Followers of the project can expect the usual mix of function matching, cleanup, and build system tweaks that have defined its progress so far. Stay tuned for future commits that may bring more substantial, documented changes.
Update: July 4, 2026 at 05:33 UTC
The xeeynamo/sotn-decomp project, the ongoing community effort to fully decompile Castlevania: Symphony of the Night from its original PS1 binary, has received a new commit (8d28812d28d89e4fe677b725a3b1f707a446ef9d).
No detailed changelog was provided alongside this update, but each commit typically inches the codebase closer to a fully matching, buildable source reconstruction of the classic PS1 title. As with previous updates, this work does not include any game assets and requires an original copy of the game to build and run.
Fans following the decompilation should keep an eye on the repository for further commits as the project continues its incremental march toward full source parity.
Update: July 4, 2026 at 01:33 UTC
The ongoing Castlevania: Symphony of the Night decompilation project, xeeynamo/sotn-decomp, has received a new commit (fffd8699df8678a634e93af602cef592e477b2de).
As with previous updates, this commit continues the incremental work of matching the original PS1 binary function by function, part of the community's long-running effort to produce a fully buildable, open source recreation of the classic game's codebase. No further details were provided alongside this specific commit.
- New commit pushed to the
sotn-decomprepository - Continues incremental progress on the decompilation effort
Fans following the project can expect more granular updates as the decompilation inches closer to full completion.
Update: July 3, 2026 at 05:33 UTC
The xeeynamo/sotn-decomp project, the ongoing effort to fully decompile Castlevania: Symphony of the Night from the original PlayStation binary, has received a new commit (567659406f4a72033a6d0f94880002e8352cf1eb).
As with most updates to this long-running repository, the change reflects incremental progress toward matching the original game's compiled code function by function. No further details or media were included with this commit, but each merge typically brings the project closer to a fully buildable, byte-accurate reconstruction of the PS1 classic's source code.
- New commit pushed to the sotn-decomp repository
- Continues the function-matching decompilation effort for the original PS1 release
- No accompanying build, feature list, or media provided with this update
Update: July 2, 2026 at 05:33 UTC
The xeeynamo/sotn-decomp project, the community effort to fully decompile the original PS1 build of Castlevania: Symphony of the Night, has landed a new commit (15dadbf1d7bcc3413a4bf3f83f9fdbddef25bc32).
As with previous updates to this long-running decompilation, the work continues to chip away at matching the original game's source code function by function, laying groundwork for mods, ports, and deeper preservation of one of the most beloved PlayStation titles. No further changelog details were provided alongside this commit, but each merge brings the project closer to a complete, buildable recreation of the original binary.
- New commit
15dadbf1d7bcc3413a4bf3f83f9fdbddef25bc32pushed to the sotn-decomp repository - Continues the ongoing effort to fully decompile Symphony of the Night's PS1 codebase
Update: July 1, 2026 at 17:33 UTC
The xeeynamo/sotn-decomp project, the ongoing effort to fully decompile Castlevania: Symphony of the Night, has received another update on its GitHub repository with commit db41b28eee52969244a52cc269c8163d1ed8826a.
As with most updates to this long-running decompilation effort, the work continues incrementally toward a byte-accurate, fully matching source reconstruction of the original PlayStation game. No further details were provided alongside this commit, but each merge typically brings the project closer to complete parity with the retail build, laying groundwork for easier modding, ports, and preservation of Konami's classic.
Update: June 29, 2026 at 17:33 UTC
The ongoing Castlevania: Symphony of the Night decompilation project, hosted at xeeynamo/sotn-decomp, has received a fresh commit under hash 022fe58.
No detailed changelog was provided with this update, but the commit continues the community-driven effort to produce a matching decompilation of the classic PlayStation title, bringing the project one step closer to a fully readable and portable codebase.
Update: June 29, 2026 at 01:33 UTC
The open-source decompilation of the PlayStation original Castlevania: Symphony of the Night has received a new commit, reference f80f056f329b0a22353574c0ffd84f9a186b2c4c, merged into the xeeynamo/sotn-decomp repository.
The project aims to produce a fully matching decompilation of the classic PS1 title, and each merged commit brings it one step closer to that goal. No additional detail beyond the commit hash was provided with this update.
Update: June 28, 2026 at 05:33 UTC
The open-source decompilation of Castlevania: Symphony of the Night for PlayStation has received a new commit, merged into the main branch of the xeeynamo/sotn-decomp repository.
Commit 0dbb3a9e continues the ongoing effort to produce a matching, human-readable C codebase from the original 1997 PlayStation release. No further breakdown of specific changes was provided with this update.
Update: June 27, 2026 at 05:33 UTC
The ongoing decompilation of Castlevania: Symphony of the Night for PlayStation has received a fresh commit to the xeeynamo/sotn-decomp repository.
This update continues the community-driven effort to produce a fully matching, human-readable recreation of the original PS1 code, inching the project closer to a complete decompilation of the classic 1997 title.
Update: June 27, 2026 at 01:33 UTC
The community-driven decompilation of Castlevania: Symphony of the Night (PlayStation) has received a new commit to the xeeynamo/sotn-decomp repository.
Commit 0268e28 represents the latest incremental progress on the project's ongoing effort to produce a human-readable, matchable C codebase from the original PlayStation release. No additional details were provided with this commit.
Update: June 26, 2026 at 05:33 UTC
The ongoing xeeynamo/sotn-decomp decompilation of Castlevania: Symphony of the Night on PlayStation has received a new commit, pushing the project a step further toward a fully matched, human-readable reconstruction of the original source code.
Commit da133a4 is the latest contribution to this community-driven effort to reverse-engineer the PS1 classic. No detailed changelog was provided with this update, but the project continues to advance steadily on GitHub for those following its progress.
Update: June 25, 2026 at 01:33 UTC
The xeeynamo/sotn-decomp decompilation project for the PlayStation classic Castlevania: Symphony of the Night has received a new commit, keeping the reverse-engineering effort moving forward.
Commit 0dc69f28 is the latest addition to the repository. No detailed changelog was provided with this update, but the project continues its work toward a full, human-readable recreation of the game's original source code.
Update: June 24, 2026 at 05:33 UTC
The open-source decompilation of Castlevania: Symphony of the Night for PlayStation has received a new commit in the xeeynamo/sotn-decomp repository.
Commit 566288a continues the steady reverse-engineering work on the PSX classic, inching the project closer to a fully documented and human-readable codebase for one of the most beloved entries in the Castlevania series.
Update: June 24, 2026 at 01:33 UTC
The ongoing decompilation of Castlevania: Symphony of the Night for PlayStation has received a fresh commit to the xeeynamo/sotn-decomp repository.
Commit dbfe7b3 continues the steady reverse-engineering work on the PSX classic, pushing the project closer to a fully matched, human-readable recreation of the original source code.
Update: June 23, 2026 at 09:33 UTC
The ongoing decompilation of Castlevania: Symphony of the Night for PlayStation has received a fresh commit to the xeeynamo/sotn-decomp repository.
Commit 63291a6 is the latest push to the project. No detailed change notes accompanied this update, but the commit advances the broader goal of producing a fully matching, human-readable source reconstruction of the classic 1997 Konami title.
Update: June 23, 2026 at 01:33 UTC
The open-source decompilation project for the PlayStation classic Castlevania: Symphony of the Night has received a fresh commit to its main repository at xeeynamo/sotn-decomp.
The change, identified by commit hash 7f369651740573aa19b303d0acd17979857832d1, represents another incremental step in the community-driven effort to fully reverse-engineer the original PS1 code and produce a human-readable, buildable source equivalent.
Update: June 22, 2026 at 05:33 UTC
The ongoing Castlevania: Symphony of the Night decompilation project hosted at xeeynamo/sotn-decomp has received a new commit, continuing steady progress toward a fully reverse-engineered version of the PS1 classic.
Commit e0d1cd3 has been merged into the repository. No detailed changelog was provided with this update, but the project continues to advance its goal of producing a clean, documented decomposition of the original PlayStation code.
Update: June 21, 2026 at 21:33 UTC
The xeeynamo/sotn-decomp decompilation project for Castlevania: Symphony of the Night on PlayStation has received a fresh commit, continuing the community-driven effort to fully reverse-engineer the classic 1997 title.
No detailed changelog accompanied this push, but the new commit marks another incremental step toward a complete, buildable reconstruction of the original PlayStation code.
Update: June 20, 2026 at 01:33 UTC
The community-driven decompilation of Castlevania Symphony of the Night has received a new commit in the xeeynamo/sotn-decomp repository.
Commit 221c989 continues the steady progress toward a full, matching decompilation of the PlayStation classic, keeping the project moving forward for fans and developers following its development.
Update: June 19, 2026 at 09:33 UTC
The ongoing Castlevania: Symphony of the Night decompilation project, hosted at xeeynamo/sotn-decomp, has received a new commit.
Commit 2d0b69a is the latest push to the repository. No additional details about specific changes were included in this update.
Update: June 19, 2026 at 05:33 UTC
The ongoing Castlevania: Symphony of the Night decompilation project, hosted at xeeynamo/sotn-decomp, has received a new commit under hash aef7213.
The project continues its effort to produce a matching decompilation of the classic PlayStation original, bringing it one step closer to full source reconstruction.
Update: June 18, 2026 at 17:33 UTC
The ongoing decompilation of Castlevania: Symphony of the Night (PlayStation) has received a new commit to the xeeynamo/sotn-decomp repository, continuing the steady march toward a complete, buildable source reconstruction of Konami's 1997 action-RPG.
Commit 0e3169c is the latest addition to the project. No specific function names, file targets, or completion percentages were detailed in the change set, but the update confirms active development is ongoing on the decompilation effort.
A fan-led decompilation project for the original PlayStation release of Castlevania Symphony of the Night has surfaced on GitHub. Hosted at xeeynamo/sotn-decomp, the repository aims to reconstruct the game's source code from the classic 1997 title into readable, buildable form.
Decompilation projects like this one are significant for preservation and modding communities, as they allow deeper study of game logic, easier porting to new platforms, and a foundation for future fan work. No playable build or completed percentage has been announced yet, but the repository is now publicly visible and open for contributions.


