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Castlevania Symphony of the Night decompilation, new project on GitHubPlayStationCategoryPlayStationUPDATE

Castlevania Symphony of the Night decompilation, new project on GitHub

Jun 18, 2026 · Updated Jun 20, 2026, 01:33 AM

Source: Castlevania Symphony of the night decompilation

Update: June 20, 2026 at 01:33 UTC

The community-driven decompilation of Castlevania Symphony of the Night has received a new commit in the xeeynamo/sotn-decomp repository.

Commit 221c989 continues the steady progress toward a full, matching decompilation of the PlayStation classic, keeping the project moving forward for fans and developers following its development.


Update: June 19, 2026 at 09:33 UTC

The ongoing Castlevania: Symphony of the Night decompilation project, hosted at xeeynamo/sotn-decomp, has received a new commit.

Commit 2d0b69a is the latest push to the repository. No additional details about specific changes were included in this update.


Update: June 19, 2026 at 05:33 UTC

The ongoing Castlevania: Symphony of the Night decompilation project, hosted at xeeynamo/sotn-decomp, has received a new commit under hash aef7213.

The project continues its effort to produce a matching decompilation of the classic PlayStation original, bringing it one step closer to full source reconstruction.


Update: June 18, 2026 at 17:33 UTC

The ongoing decompilation of Castlevania: Symphony of the Night (PlayStation) has received a new commit to the xeeynamo/sotn-decomp repository, continuing the steady march toward a complete, buildable source reconstruction of Konami's 1997 action-RPG.

Commit 0e3169c is the latest addition to the project. No specific function names, file targets, or completion percentages were detailed in the change set, but the update confirms active development is ongoing on the decompilation effort.


A fan-led decompilation project for the original PlayStation release of Castlevania Symphony of the Night has surfaced on GitHub. Hosted at xeeynamo/sotn-decomp, the repository aims to reconstruct the game's source code from the classic 1997 title into readable, buildable form.

Decompilation projects like this one are significant for preservation and modding communities, as they allow deeper study of game logic, easier porting to new platforms, and a foundation for future fan work. No playable build or completed percentage has been announced yet, but the repository is now publicly visible and open for contributions.

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