Update: October 27, 2026 at 04:08 UTC
PSX Recomp has a new commit in the mstan/psxrecomp repository. The change is recorded as commit a38bf783e4540bf98fe6ddd0afdca1bd181c65ec.
This update is limited to that new commit. The available change set does not list further features, fixes, or version details, so no additional changelog items are available to report.
Update: October 26, 2026 at 20:08 UTC
PSX Recomp has a new commit in the mstan/psxrecomp repository. The update is identified by commit hash 1a3fc0db303adcef9b6999747f90c30fb25da50f.
That is the only change included in this update. No specific fixes, features, or compatibility notes were provided alongside the commit.
Update: October 25, 2026 at 20:08 UTC
The PSX Recomp repository under mstan has picked up a new commit, logged as f42d2c004b3dd6ef6ccb83101b40ede55f24bf59. The change set attached to this update carries the commit itself and nothing else: no feature list, no release notes and no version bump.
That makes this a quiet iteration. There is no new build to point to and no changelog entry to parse, so the practical takeaway for now is simply that work on the project is still moving. We will follow the repository and report back once details on what the commit changed are available. Until then, the hash is the only confirmed fact.
Update: October 25, 2026 at 12:08 UTC
PSX Recomp has a new commit in its public repository. Commit 7097d5367d37e228ce95e4d2b38739d619904fd7 has been pushed to mstan/psxrecomp, the latest step for the PlayStation recompilation project.
The change set carries no accompanying notes on features, fixes or platform support, so the commit is best read as ongoing maintenance rather than a headline release. Retro fans tracking the project can pull the new revision straight from the repository.
Update: October 25, 2026 at 04:08 UTC
The PSX Recomp repository (mstan/psxrecomp) has picked up a new commit, 3db41f83f8ebb3b1f535632b091272fbcc86a42d, the latest change to the project's public codebase on GitHub.
The change set arrives without release notes, attached media or any published breakdown of what was touched, so there is little to report beyond the commit itself. We will follow up once a tagged build or a public changelog appears.
Update: October 24, 2026 at 20:08 UTC
PSX Recomp has a new commit in the mstan/psxrecomp repository. The latest iteration arrives as commit d19d8c7ef468577ede65b0b9cc4ee8fbce17717d.
No further details were included with this update, so the specific changes in the commit are not yet described.
Update: October 23, 2026 at 04:08 UTC
PSX Recomp, the PlayStation recompilation project, has received a new commit. The mstan/psxrecomp repository now points to commit 31df2e1e0e0a6525733e68ff70e72ecbef84bb09.
No further details about the contents of this commit are available. The repository remains at this commit as the latest change.
Update: October 22, 2026 at 04:08 UTC
PSX Recomp has received a new commit in the mstan/psxrecomp repository. The commit is identified as 9caf4c22bfc1fd859d08184d11013c2630af5610.
The change set contains only the commit hash, with no changelog or release notes, so the specific changes remain undocumented for now. This is the latest iteration of the project since our previous coverage.
Update: October 21, 2026 at 20:08 UTC
PSX Recomp has picked up a new commit in the mstan repository. The change lands as 416c9d1, the latest entry in the project's ongoing development history.
The change set attached to this update lists only the commit itself, with no accompanying notes on new features, fixes or behaviour differences. What the commit alters is therefore still to be confirmed, and this coverage will be revised once a changelog or diff summary is available.
Readers following PlayStation recompilation work can watch the repository directly for the full commit history.
Update: October 21, 2026 at 04:08 UTC
PSX Recomp has a new commit in the mstan/psxrecomp repository. The change is tracked under hash 958ae0e396f14d39c86e5c016d405fcdd96af4d5, and no release notes, changelog, or build were published with it.
The project's public history now points at 958ae0e. Because the commit arrived without accompanying notes, there is no confirmed list of new features, fixes, or differences from the previous build. A fuller breakdown can follow once the repository publishes details.
Update: October 20, 2026 at 04:08 UTC
PSX Recomp has a new commit in the mstan repository: fe8d937d69697df28cc814d58e9365570c35e854. The change set for this update contains only that commit hash, with no changelog or release notes attached.
That makes the commit the only confirmed change. No other versions, dates, platforms, or features were included in the change set, so this update stays limited to the new revision in mstan/psxrecomp.
Update: October 19, 2026 at 20:08 UTC
PSX Recomp has a new commit in its repository. The change lands as 837a67c in mstan/psxrecomp, the latest iteration of the PlayStation recompilation project.
The update arrives as a single commit rather than a tagged build, and no release notes or version number accompany it. That means the practical effect on the project is not yet documented, so anyone tracking PSX Recomp should treat this as a source level change and watch the repository for follow-up work.
Update: October 19, 2026 at 12:08 UTC
PSX Recomp has picked up a fresh commit in the mstan repository. The change is logged as bce31affb4513e5108bd4c17dbd51de5b66adaa4, marking another step for the PlayStation recompilation project.
No release notes or detailed changelog accompanied this commit, so the specifics of what changed are not yet public. Trackers watching the repository will want to keep an eye on the project for follow-up commits that spell out the technical details.
- New commit in mstan/psxrecomp:
bce31affb4513e5108bd4c17dbd51de5b66adaa4 - No published changelog or build notes with this update
- No media or release artifacts included
Update: October 18, 2026 at 04:08 UTC
PSX Recomp has a new commit in the books. The project, hosted under the mstan/psxrecomp repository, picked up commit 53a057f548cd1f93f1b4d8300caaeded72f4160d, marking another step in the ongoing work on the PlayStation recompilation effort.
There is no changelog attached to this one. No feature list, no bug fixes and no release notes were published alongside the commit, so the practical scope of the change is not documented yet. Anyone who wants the finer detail will need to read the commit diff and the surrounding history in the repository. For now, treat this as a development milestone rather than a packaged build, and keep an eye on the project's commit log for the next drop.
Update: October 17, 2026 at 20:08 UTC
PSX Recomp has received a new commit in the mstan/psxrecomp repository. The change is recorded under commit bc0c5215756b3e26b1b95317aeb719ef77e0373e.
This update tracks the new repository commit. The available change set does not list specific features, fixes, or version differences, so no further changes can be confirmed at this time.
Update: October 17, 2026 at 04:08 UTC
PSX Recomp has picked up a new commit. The mstan repository now carries commit 7cddab8 (7cddab8237e1f73b7067b8401af602d90a96b80d), recorded as the latest change to the project.
The change set does not include the commit message or the diff, so there is nothing to report yet on new features, compatibility fixes or performance work. Only the revision itself is confirmed at this stage.
Update: October 16, 2026 at 04:08 UTC
PSX Recomp has picked up a new commit. The repository, tracked under the PlayStation category, added revision 379565a6ffc2d399dcb53441dfb0e881ad39b043.
No changelog accompanied the push, so the exact scope of the work is not yet clear from the change set alone. We will follow up once the project publishes details on what the commit covers.
Update: October 15, 2026 at 12:08 UTC
PSX Recomp, the PlayStation recompilation project tracked in the mstan repository, has picked up a new commit: 8d1c983b5910a42347d1af6304b9a68da94652f2.
The change set for this update contains only that commit hash. No release notes, build artifacts, or list of fixes came with it, so what actually changed in this iteration is not yet documented. Until those details surface, there is nothing concrete to compare against the previous state of the project, and we will hold off on describing features the commit may or may not include. No media was attached either.
Update: October 15, 2026 at 04:51 UTC
PSX Recomp has received a new commit. The commit, 6e177accccef7460a9cb9f5c1e40bc0144452d1c, was pushed to the mstan/psxrecomp repository.
The change set for this update contains no additional information, release notes, or media. As a result, the exact contents of the commit remain unspecified at this time.
Update: October 14, 2026 at 20:08 UTC
PSX Recomp has a new commit in the mstan repository. The change set adds commit f9c287f523428aea816fb91cd4ec7d499dcdea8a to the PlayStation project.
No media accompanies this update, and no other details were provided with the change set. The commit marks the latest step for the project.
- Commit:
f9c287f523428aea816fb91cd4ec7d499dcdea8a
Update: October 13, 2026 at 20:08 UTC
PSX Recomp has picked up a new commit. The repository maintained by mstan now carries 54abcb70b4b7c041152600229468df3cbb75911d, the latest entry in the ongoing work on the PlayStation recompilation project.
The change set did not include notes on specific fixes, features or build changes, so what moved inside the codebase is not detailed here yet. Expect specifics once the commit history is reviewed or a fresh build turns up.
This is a follow-up to a project already covered, so the focus stays on the new commit rather than a reintroduction.
Update: October 13, 2026 at 12:08 UTC
PSX Recomp, the PlayStation recompilation project hosted by mstan, has picked up a new commit. The change is logged under the hash 7b3b1ea2869721d9d1fe546778952db3820c077d.
The commit record arrives without accompanying notes on new features, fixes, or performance work, so there is little to summarize beyond the fact that development on the project is still moving. Anyone wanting the specifics should read the diff in the repository itself. For now, this update is a small signal that PSX Recomp remains an active effort.
Update: October 12, 2026 at 04:08 UTC
A new commit has landed in the mstan/psxrecomp repository. The push is identified by hash 2a4824fcb897cb635438958f0c8cffb5a27df656. No changelog, release notes, or commit message summary was provided alongside it.
PSX Recomp is a PlayStation recompilation project. This update marks the latest code drop from the developer, but without a public description of the changes, the specific fixes, features, or improvements remain undocumented.
Update: October 11, 2026 at 12:08 UTC
PSX Recomp has moved forward again. A new commit has landed in the mstan/psxrecomp repository, logged under the hash 68425a4add89acd0a6ca325bf90e3f8a69d6377f.
There is not much to unpack beyond the push itself. No release notes, tag, version number, or changelog accompanied this commit, so the exact scope of the work is not yet confirmed. No screenshots, video, or other media were attached either.
- New commit:
68425a4add89acd0a6ca325bf90e3f8a69d6377f - Repository: mstan/psxrecomp
- No release notes, version bump, or media included
We will follow up once the commit contents or any accompanying build details are clear.
Update: October 11, 2026 at 04:08 UTC
PSX Recomp has picked up a new commit in the mstan/psxrecomp repository. The update arrives as a single code change, tracked under commit d008b914f132bc1a0295a73a59157049c7708453, with no accompanying media in this change set.
This is a repository level change rather than a tagged build, so no new version number or platform specific announcement is attached to it. Work on the PlayStation recompilation project continues commit by commit.
Changes
- New commit d008b914f132bc1a0295a73a59157049c7708453 in mstan/psxrecomp.
Update: October 10, 2026 at 20:08 UTC
PSX Recomp has picked up a new commit in the mstan/psxrecomp repository. This update is a single revision, 26b3878e785b8e0837f7578eab9c8702e75dd6ed, so no release tag, version bump or build notes arrived alongside it.
The commit is a sign of continued work on the PlayStation recompilation project. Because the change set carries no feature summary, platform list or media, the tool stands as it did before until the repository publishes more detail.
- New commit: 26b3878e785b8e0837f7578eab9c8702e75dd6ed
- No media or release notes attached to the change
Update: October 10, 2026 at 12:08 UTC
The PSX Recomp project on GitHub (mstan/psxrecomp) has a new commit. The change lands under the hash 1a8994ac0bf5546bfe04599745729831be8efc40, marking another step for the PlayStation recompilation project.
The commit arrives without published notes, so it is not yet known which files were modified or what the change alters. We will update this article if more details emerge.
Update: October 10, 2026 at 04:08 UTC
The mstan/psxrecomp repository has a new commit: 3434424c0ed4c067a9edded3d725951f36fc0721. That is the entirety of the change set for this update.
No further details were provided about what the commit changes, so there is nothing to report on new features, fixes, or differences from the previous version.
Update: October 9, 2026 at 12:08 UTC
PSX Recomp has a new commit in the mstan/psxrecomp repository. The commit hash is 15a8096ed7ad22415b9bed8a1d237bf8d35b9dc6.
The change set for this update contains no further details, such as specific changes, fixes, or media. The update is limited to this commit.
Update: October 9, 2026 at 04:08 UTC
PSX Recomp has a fresh commit in the books. The repository at mstan/psxrecomp now sits at commit 4e758ff9fc13ecdbd16b4dce871d5e13c7e60ede, the latest in an ongoing line of work on the PlayStation recompilation project.
The change set attached to this update lists the commit itself and nothing more, so there is no public breakdown of new features, fixes, or behavior differences to report at this stage. Anyone tracking the project closely can pull the revision and read the diff directly. This entry will be revisited if a more detailed changelog surfaces.
Update: October 8, 2026 at 20:08 UTC
PSX Recomp, the PlayStation recompilation project tracked under the mstan/psxrecomp repository, has picked up a new commit. The change carries the identifier 67a21b7.
That commit is the full extent of what the change set records this time. No feature notes, platform details, or build release were attached alongside it, so there is nothing further to report on what the code actually alters.
- New commit in mstan/psxrecomp:
67a21b7
Update: October 8, 2026 at 12:08 UTC
PSX Recomp, the PlayStation recompilation project, has received a new commit in the mstan/psxrecomp repository. The commit is cbfd24fda50a557891c13b7cbf3fd46ef5ab9112.
This is a repository update rather than a tagged release, so no version number, build or platform list accompanies it, and no media was attached to the change. Readers following the project can track progress by that hash.
Update: October 8, 2026 at 04:08 UTC
The PSX Recomp project has a new commit in the mstan/psxrecomp repository. The latest revision is 3b2c0bb1b48445b73b72d91778e19cac02344484.
No further details, such as new features, fixes, or release notes, were included in this change set.
- New commit: 3b2c0bb1b48445b73b72d91778e19cac02344484
Update: October 7, 2026 at 20:08 UTC
PSX Recomp has a new commit in the mstan/psxrecomp repository. The change is identified by commit hash 764a645a40fc999b2a1e6ac0094674422bbd5d6a.
No media or additional changelog details were included in the source summary.
Update: October 7, 2026 at 12:08 UTC
PSX Recomp has picked up a new commit in the mstan/psxrecomp repository. The change arrives as commit 8077e71098ce0347d7d41d267630bc856816cf77, the latest increment to the PlayStation static recompilation project.
The change set lists no further scope, so there is nothing else to report from this push. Anyone tracking the work can pull the repository at the new revision to stay current.
Update: October 7, 2026 at 04:08 UTC
The PSX Recomp project at mstan/psxrecomp has advanced to a new commit, 7b2539415a6630c06db3e75e943ad6f09f93b31c. This is the latest revision in the ongoing PlayStation recompilation work.
No further details accompany this commit in the change set. We will keep an eye on the repository for the next update.
Update: October 6, 2026 at 20:08 UTC
PSX Recomp has a new commit in its repository. The revision is logged as d95eed86c247abc699d656c3a4373e69e73e65fc, and it arrives with no release notes, no changelog and no media attached.
That is the whole of the change set. There is no described feature work, so nothing can be said yet about accuracy, compatibility or performance shifts from this commit alone. More detail will follow when the project publishes it.
Update: October 6, 2026 at 12:08 UTC
PSX Recomp has a new commit in the mstan/psxrecomp repository. The change is logged as commit 4c3c69eaecbcbb222ab122aa896bd40cfcd5eea2, pushed to the project's existing development branch.
This update arrives without release notes, a version bump, or attached build artifacts, so the specific code changes are not described in the change set. Anyone tracking the project should treat this as an in-progress commit rather than a packaged release, and check the repository history directly for the diff.
Update: October 6, 2026 at 04:08 UTC
PSX Recomp has a new commit in the repository. Commit 78f60d59ee22c3701b989dc398f2eccd16d2870c has landed under mstan/psxrecomp, the latest in the PlayStation recompilation work.
No media accompanied this push, so the change is tracked by the commit itself rather than by a showcase or demo. That makes it a maintenance-style update: the quiet kind of step that keeps a recompilation project moving between larger milestones.
Update: October 5, 2026 at 12:08 UTC
PSX Recomp has picked up a new commit in the mstan/psxrecomp repository. The revision is tagged 3358f81e25738a94adeac136d987ad23b9f47d88.
That is the whole of the change set. No changelog, feature list, or fix notes accompanied the commit, so there is nothing yet to say about what it alters under the hood. We will follow up when more detail surfaces.
Update: October 5, 2026 at 04:08 UTC
PSX Recomp has a new commit in the mstan repository, landing as e9da6ab8b1fceaa95700ff79e70856b557b9e0ac. The push keeps the project moving, though this change set arrives without a written changelog or release notes attached to it.
For now the safest read is a routine development commit rather than a tagged build. Anyone tracking PlayStation recompilation work should watch the repository for the follow-up notes that usually explain what moved: build scripts, CPU or GPU translation paths, or emulator plumbing.
No new version number, binary release, or platform list accompanies this commit, so nothing here changes the guidance from the previous coverage.
Update: October 4, 2026 at 20:08 UTC
PSX Recomp has a new commit in the mstan repository. The commit is identified as 49ccb22174f44ecdece60b3a9f73b6d95d9b8f0c.
No media was included with this update. Here is the concrete change:
- New commit:
49ccb22174f44ecdece60b3a9f73b6d95d9b8f0c
Update: October 4, 2026 at 12:08 UTC
PSX Recomp has a new commit in the mstan repository. The commit is a916ed52e00f364a8615b97cd597858aa7f385dc. No media was attached to the change set, and no release notes were included.
This update to PSX Recomp is limited to that commit. The change set does not list specific features, fixes, or platform details beyond the PlayStation category.
- New commit: a916ed52e00f364a8615b97cd597858aa7f385dc
- Repository: mstan/psxrecomp
- Media: none
Update: October 3, 2026 at 20:08 UTC
PSX Recomp has picked up a new commit in the mstan/psxrecomp repository. The change is recorded under the hash db62eec15f81c88aef3d6dab51d4e566a7167d23, marking another step in the ongoing PlayStation-focused work.
The commit itself is the only detail published with this update. No release notes, build artifacts or media accompanied it, so the scope of the revision is limited to what the repository shows.
Keep an eye on the repository for the next commits to see how the work develops.
Update: October 3, 2026 at 04:08 UTC
PSX Recomp has a new commit in the mstan/psxrecomp repository. The commit hash is e8e3ee2d415ec4a7aa9ff0a10825b59b3f87354f. The change set for this update provides no further details about what the commit changes or fixes.
This is the latest activity for the PlayStation recompilation project. As more information becomes available, we will provide a detailed breakdown of the changes.
Update: October 2, 2026 at 04:08 UTC
PSX Recomp has a new commit. The PlayStation recompilation project hosted in the mstan repository picked up commit 641537be8210f96f61a8ad69d6021844b56e30e1, the latest addition to its ongoing development.
The change set arrived with no further detail attached, so there is no published changelog covering features, fixes, or version numbers to report at this time. For now this stands as a repository level update, and any specifics will have to come with a later commit or release note.
No media accompanied this change.
Update: October 1, 2026 at 12:08 UTC
PSX Recomp has picked up a new commit. The update landed in the mstan/psxrecomp repository under commit 3505f2a014a6424b78b8599d3506362356e4bc7b.
This change set arrives without a public changelog, so the specific edits are not detailed here. The project continues to receive source updates, and further notes are expected as the repository moves forward.
Update: October 1, 2026 at 04:08 UTC
PSX Recomp, the PlayStation recompilation project maintained by mstan, has received a new commit. The change set for this update contains only the commit hash c9445d00cb1aa1330ee358a4b567c5c940d36bbb, with no accompanying release notes, changelog, or media.
As a result, it is not yet clear what this commit changes or whether it affects the project's current builds. We will update this article if more information becomes available.
Update: September 30, 2026 at 20:08 UTC
PSX Recomp has a new revision. The mstan/psxrecomp repository now sits at commit 4ea620deb01b2e7ad4b64207550be59eaf5a9555, moving the project past the build covered in our last update.
That is the full extent of what this change set carries. There is no changelog, no release note and no media attached to the push, so there is nothing yet to report on behaviour, compatibility or performance. We will follow up once the commit history shows what the revision touched.
Update: September 30, 2026 at 04:08 UTC
The PSX Recomp project has received a new commit. The commit hash is 1ec24e9d4915770a313e4fc19fad5430f55b00a2.
This update is a single commit with no accompanying release notes. The nature of the changes is not specified in the source summary.
Update: September 29, 2026 at 20:08 UTC
PSX Recomp, the PlayStation recompilation project tracked in the mstan repository, has a new commit. The change is logged under the full hash 470f03b7828c645f396cb7a6fdc9f52ca9c59de6.
No changelog, release notes or commit summary accompanied this update, so the exact edits it makes to the project are not described. No new build, version number or platform detail is attached to the change either. Until notes appear, treat this as a repository level update and check the source tree for the specific differences.
Update: September 29, 2026 at 04:08 UTC
PSX Recomp has picked up a new commit in its repository. The change is logged under the identifier 44a45d3c3d25eae026887b3dc27e90b9591e2f7b and stands as the latest entry in the project's commit history.
No release notes, build artifacts or media accompanied the push, so there is no official word yet on what the commit alters under the hood. For anyone tracking the work, the update is a signal that PSX Recomp remains in active development.
Update: September 27, 2026 at 12:08 UTC
PSX Recomp has a new commit in the mstan/psxrecomp repository. It lands as 5c1839675df854a12efa891edf46d40290673f74, the latest entry in the PlayStation project's development history.
No release notes accompanied this commit, so its practical effect on builds, compatibility or performance is not yet documented. The hash itself is the only confirmed detail of the update.
Update: September 27, 2026 at 04:08 UTC
PSX Recomp has received a new commit in the mstan/psxrecomp repository. The change set identifies it as 5002187c172d0c59820453b236e5dc93218045e0.
No broader changelog or media was included with this update, so there are no additional feature or fix details to report.
- Commit:
5002187c172d0c59820453b236e5dc93218045e0 - Repository:
mstan/psxrecomp
Update: September 26, 2026 at 20:08 UTC
PSX Recomp has picked up a new commit in the mstan/psxrecomp repository. The push is identified as 71336b44d20d58ff56a376d6a96df9af21f455e6.
There is no changelog, release note, or patch description attached to the source material, so the scope of the change is not yet documented.
- New commit: 71336b44d20d58ff56a376d6a96df9af21f455e6
- No release notes or changelog attached
- No media or build artifacts provided
Update: September 26, 2026 at 12:08 UTC
PSX Recomp has picked up a fresh commit. The change lands in the mstan/psxrecomp repository as commit d62f4b44205c197e1cc1074b5191a64bd820c234, and no media was attached to the update.
This is an incremental update rather than a tagged release, and the change set carries no release notes, so the specifics of the commit are not detailed here. Keep an eye on the repository for follow-up commits.
- New commit:
d62f4b44205c197e1cc1074b5191a64bd820c234
Update: September 25, 2026 at 20:08 UTC
PSX Recomp has a new commit in the mstan repository. The commit hash is 19b5a65f5a6da9fc010ea50a9b85c0afdae24114. This update arrives without a changelog in the change set, so the specific changes are not detailed here.
You can find the commit in the mstan/psxrecomp repository. No further information was provided.
- New commit: 19b5a65f5a6da9fc010ea50a9b85c0afdae24114
Update: September 25, 2026 at 04:08 UTC
PSX Recomp has picked up a new commit in the mstan/psxrecomp repository. The change arrives as commit 02db45cd83a143f33e409df845f477a984e5d7f0, which is the only detail attached to this change set.
No release notes, changelog, or media were published alongside the commit, so the specifics of what moved inside the project are not documented yet. Anyone following PSX Recomp should keep an eye on the repository itself for the diff and for whatever build follows.
Update: September 20, 2026 at 04:08 UTC
PSX Recomp, the PlayStation recompilation project under the mstan/psxrecomp repository, has received a new commit. The commit is identified by the hash c68bf6e08568327d0c6816d083cf7d00875593f0.
This update centers on the arrival of that commit. No additional details about its contents are provided in the change set, so the specific modifications remain unlisted at this time.
Update: September 19, 2026 at 20:08 UTC
PSX Recomp has a new commit. The mstan/psxrecomp repository now carries commit 5803def02a240956adb9805108321f5b6d93e77f, the latest checkpoint in the project's ongoing development.
Our change set lists the commit identifier only, with no changelog, release notes or version bump attached, so the exact code changes are not yet confirmed. We will update this story once the repository details are available.
Update: September 19, 2026 at 04:08 UTC
The mstan/psxrecomp repository has been updated with a new commit. The change is identified by the hash 32831ff758fb95aebbfb6dc6eb4fb2af0971cbe5.
No further details about the contents of this commit were included in the source summary.
- New commit:
32831ff758fb95aebbfb6dc6eb4fb2af0971cbe5
Update: September 17, 2026 at 20:08 UTC
PSX Recomp has a new commit in the mstan repository. The revision is listed under hash 1a0897ca50b6723f865d682edda48ad5750965cf.
No further details about specific changes, fixes, or features were included in this change set. The commit marks the latest recorded state of the mstan/psxrecomp project.
Update: September 14, 2026 at 21:29 UTC
PSX Recomp has a new commit. The mstan/psxrecomp repository now sits at 193a60b805e1eaa853129d6ccf63022440d4b143, shortened to 193a60b.
That is the whole of this update: a single commit landing in the source tree, with no release notes, no build artifacts and no media attached. Anyone tracking the project can pull the latest revision to pick it up.
- New commit 193a60b in mstan/psxrecomp
Update: September 14, 2026 at 12:08 UTC
PSX Recomp has a new commit in the books. The project's repository, maintained under the mstan name, now carries commit 4be26f162e4a04a2aafb8a86a665aece5c64e330 as its latest entry.
That is the whole of this update as logged: one new commit pushed to the PSX Recomp codebase. No media was attached alongside it, and no further detail accompanied the change. Anyone tracking the project can pull the latest state of the repository to pick it up.
We will have more on PSX Recomp as further commits and builds arrive.
Update: September 14, 2026 at 04:08 UTC
PSX Recomp has a new commit in its mstan/psxrecomp repository. The change set identifies the commit as 7699cceaa48e59aedce5846f616a530bfc09582e.
The update provides no further details about what the commit contains. The specific changes, fixes, or improvements are not described in the change set.
Update: September 13, 2026 at 20:08 UTC
The PSX Recomp project has picked up a new commit, updating the mstan/psxrecomp repository. The change is logged under commit hash 85cd26f05c44999731f6b3320fb8a871fba68e9b.
This is the latest in the ongoing run of updates to the PlayStation recompilation effort. No further detail on the contents of the change came with the change set, so specifics on fixes, features, or compatibility are not available yet.
Commit in this update:
- 85cd26f05c44999731f6b3320fb8a871fba68e9b
Update: September 13, 2026 at 12:08 UTC
PSX Recomp, the PlayStation recompilation project maintained by mstan, has received a new commit. The repository now includes commit 0690e5c16480f3b6521e98f1c300407d04b93759.
No further details, features, or fixes are described in the change set, so this update reflects a single code change to the project. No media was attached.
Update: September 13, 2026 at 04:08 UTC
PSX Recomp has a new commit in the mstan/psxrecomp repository. The update is identified by commit 3a275d49397ba2e2f4cc4399d76ffd47465e8d44.
No further changelog details, fixes, or release assets are provided in the change set. The new commit is the only confirmed change in this iteration.
- New commit in
mstan/psxrecomp:3a275d49397ba2e2f4cc4399d76ffd47465e8d44
Update: September 12, 2026 at 20:08 UTC
PSX Recomp has picked up a new commit in the mstan repository. The change set behind this update carries a single hash, 0baf7bb11d00b89bfbfe58c1226e701bb3ef92d8, and no further detail.
There is no feature list, release note or platform information attached to the push, so this reads as routine development activity on the project rather than a milestone build. Until a changelog or build appears, the commit itself is the only concrete change recorded here.
Update: September 12, 2026 at 12:08 UTC
PSX Recomp has a new commit in the mstan/psxrecomp repository. The update is commit 89db8168dbb1da035aacd1d9631d5a3bb9469c1a.
No further changelog details, version number, or platform notes were included in this change set. That leaves the commit itself as the only concrete item to report for this iteration.
Update: September 11, 2026 at 12:08 UTC
The PSX Recomp project, a static recompilation toolchain for PlayStation 1 games, has received a new commit on its GitHub repository (mstan/psxrecomp). The update is tracked under commit hash 6f77dcc31f65e8c994a4a1ef525fbaec829989ff.
No detailed changelog or accompanying media was published alongside this commit. As with previous updates, this points to ongoing, incremental development of the tool that converts original PS1 game binaries into modern native code. Interested developers and modders can track the commit directly on the project's repository for the underlying diff.
Update: September 11, 2026 at 04:08 UTC
A fresh commit has landed in the mstan/psxrecomp repository on GitHub, identified by hash 7d23ceda8d6a42b07b1adebbd19c95fef00991a9. PSX Recomp is the static recompilation project aimed at converting original PlayStation executables into portable native code, part of the growing wave of recomp tools following in the footsteps of projects like N64: Recomp.
No further changelog details were provided alongside this commit. As with any active recompilation project, incremental commits like this one typically represent ongoing fixes, compatibility work, or groundwork for future features. Anyone tracking the project can check the repository directly for the full diff and commit history.
- New commit pushed:
7d23ceda8d6a42b07b1adebbd19c95fef00991a9 - Repository: mstan/psxrecomp
- No additional details specified in this update
Update: September 10, 2026 at 04:08 UTC
A new commit, identified as ed55299be34710a90fc080484a83e8634bd41fa9, has been pushed to the mstan/psxrecomp repository, the tool aiming to recompile original PlayStation binaries into native code for modern platforms.
No detailed changelog or accompanying media has been published alongside this commit, so the exact scope of the changes remains unclear. As always with active recompilation efforts, incremental commits like this typically represent ongoing work toward broader compatibility, accuracy fixes, or build tooling improvements. We will follow up with more specifics as the project maintainers share further details.
Update: September 9, 2026 at 12:08 UTC
The PSX Recomp project, mstan's toolchain for recompiling original PlayStation game binaries into native code, has received a new commit to its repository (1a64f61153fdc616ef6db7f8658f0960c3f296c2).
As with prior updates, this commit represents ongoing incremental progress on the recompilation tooling rather than a packaged release. No specific feature list, fix notes, or platform changes were included alongside the commit, so details on exactly what shifted under the hood remain limited to the repository history itself. Anyone tracking the project's progress toward a usable PS1 decompilation and recompilation pipeline will want to keep an eye on the mstan/psxrecomp repo for further updates.
Update: September 9, 2026 at 04:08 UTC
A fresh commit, hash b64c1a3a1492b05277d19b5f2f5ad48bca722db6, has landed in the mstan/psxrecomp repository. PSX Recomp is a static recompilation project aiming to convert original PlayStation binaries into native code, following the same broad approach popularized by N64 recompilation efforts.
No detailed changelog was published alongside this commit, so the exact scope of the changes isn't specified. As always with active recompilation projects, interested developers and homebrew enthusiasts should keep an eye on the repository directly for build instructions and further technical breakdowns as the tool matures.
Update: September 7, 2026 at 20:08 UTC
A new commit, identified as d3e91e07b56c0b672be6136e9fce6af541e9d1e9, has landed in the mstan/psxrecomp repository. PSX Recomp is a static recompilation tool aimed at converting original PlayStation 1 game binaries into portable native code, part of the growing wave of decompilation and recompilation projects covering classic consoles.
No further changelog details were provided alongside this commit. As with other recomp projects, incremental commits like this one typically represent ongoing groundwork toward broader compatibility and stability for the tool. Anyone tracking the project can follow the repository directly for the underlying code changes.
- New commit
d3e91e0pushed to the mstan/psxrecomp repository
Update: September 6, 2026 at 20:08 UTC
A new commit has landed in the mstan/psxrecomp repository, identified by hash 8d56cf659fd84367c3f778e17851674ac7896371. PSX Recomp is a static recompilation toolchain aimed at converting original PlayStation game binaries into native code, part of the growing wave of console recompilation projects following in the footsteps of tools built for the N64 and other classic hardware.
No detailed changelog or release notes accompany this commit, so the exact scope of the update isn't specified beyond the code push itself. As with prior updates to the project, this is likely incremental work toward improving compatibility or stability of the recompilation pipeline. Developers and retro enthusiasts following PSX Recomp's progress can track the commit directly on the project's GitHub page for further technical detail.
Update: September 6, 2026 at 12:08 UTC
A new commit has landed in the mstan/psxrecomp repository on GitHub, the project behind PSX Recomp, a static recompilation toolchain for PlayStation 1 games. The commit is identified by hash 155e269ba5d50fe36523846f908cf124dc1561a0.
No further changelog details were included with this update. As with previous work on PSX Recomp, the project remains focused on converting original PS1 game binaries into native code, part of the broader recompilation scene that has already produced projects for N64 and other classic consoles. Stay tuned for more details as the commit history develops.
Update: September 6, 2026 at 04:08 UTC
A new commit, f3e9a3f8eb22c037ae45e26193d2b193fbcb180b, has landed in the mstan/psxrecomp repository. PSX Recomp is a static recompilation project aimed at converting original PlayStation game binaries into modern, portable code.
No detailed changelog or media accompanied this update, so specifics of what changed under the hood remain unconfirmed. As always, those following the project closely can check the commit directly on GitHub for the underlying code changes.
Update: September 5, 2026 at 12:08 UTC
A new commit (17f49ad3b20dc30917a881a02baaa25374c13d18) has landed in the mstan/psxrecomp repository, the ongoing project working on static recompilation tooling for PlayStation (PS1) games. PSX Recomp aims to convert original PS1 binaries into modern, portable source code, following the same recompilation approach that has powered other classic console projects.
No detailed changelog notes were published alongside this commit, so the exact scope of the changes isn't specified here. As always with active recompilation projects, contributors and curious fans can check the repository directly on GitHub to see the diff and follow along with development progress.
Update: September 4, 2026 at 04:08 UTC
A new commit has landed in the mstan/psxrecomp repository, the project behind PSX Recomp, a static recompilation tool aimed at turning original PlayStation game binaries into native code. The commit, identified as 15822694c65463e78477774bd2d5783fdd24cfac, marks the latest step in the tool's ongoing development.
No detailed changelog was provided alongside this update, so specifics of what changed under the hood remain to be confirmed. As with previous PSX Recomp progress, this kind of incremental commit typically feeds into the broader goal of making PS1 titles run natively on modern platforms without emulation. Stay tuned for further details as the project evolves.
Update: September 3, 2026 at 20:08 UTC
The PSX Recomp project, a static recompilation tool aimed at PlayStation 1 games, has received a new commit in its mstan/psxrecomp repository, identified by hash 2da25c18d9e395ccc81091a77c375c637d573b14.
No accompanying changelog or release notes were provided with this update, so specific fixes or features introduced by the commit remain undetailed for now. As with previous work on the project, follow the repository directly for build instructions and further technical specifics once more information surfaces.
Update: September 3, 2026 at 12:08 UTC
PSX Recomp, the community effort to statically recompile PlayStation 1 games into modern native code, has received a fresh commit in its GitHub repository (mstan/psxrecomp). The new commit hash is a7459cddbe2a869477b0cd5530da8963cf9b5d7d.
No detailed changelog or patch notes were included alongside this update, so the exact scope of the changes remains unclear from the source. Followers of the project are encouraged to check the repository directly for the latest build and commit history as PSX Recomp continues its ongoing development.
Update: September 2, 2026 at 04:08 UTC
A new commit (1bf70960323d6dd66a57ba60a908e5bf85aacd57) has landed in the mstan/psxrecomp repository, the ongoing effort to build a static recompiler for original PlayStation games. PSX Recomp aims to translate PS1 executables into portable C or C++ code, following the same recompilation approach that has already brought classics like Zelda 64 and Shenmue to modern platforms without emulation.
No detailed changelog was published alongside this commit, so specific fixes or features remain unconfirmed for now. As always with active decompilation and recompilation projects, incremental commits like this one typically chip away at compatibility, tooling, or code accuracy, and we will report back with concrete details once a fuller changelog or milestone is shared by the project maintainer.
Update: September 1, 2026 at 04:08 UTC
A new commit has landed in the mstan/psxrecomp repository, the static recompilation toolchain aimed at turning original PlayStation game binaries into native, portable code. The latest push is identified by commit hash 201cb13f85ec5c2b20a567b6d3ccc844ae6f13b6.
No detailed changelog was published alongside this commit, so the exact scope of the changes isn't specified. As always with active recompilation projects, incremental commits like this one typically chip away at compatibility, tooling, or build accuracy. Developers and PS1 preservation enthusiasts following the project can check the GitHub repository directly for the diff and commit history.
Update: August 31, 2026 at 20:08 UTC
A new commit has landed in the PSX Recomp repository, identified by hash be19a02902e371e4452fa7da65715b603bf00d25. PSX Recomp is a static recompilation project aimed at turning original PlayStation game binaries into native code, following the same approach popularized by similar recompilation efforts on other classic consoles.
No detailed changelog was provided alongside this commit, so specifics of what was fixed or added remain unconfirmed. As with previous updates, progress on PSX Recomp continues to be tracked directly through the project's commit history on its repository.
Update: August 31, 2026 at 04:08 UTC
A new commit has landed in the PSX Recomp repository (mstan/psxrecomp), the ongoing project focused on statically recompiling original PlayStation game binaries into modern, native code.
The latest update is identified by commit hash 6003e63fbc08f116f930dce90c96a7f4d484eeab. No detailed changelog or release notes were provided alongside this commit, so specifics on what was fixed or added remain unconfirmed. As with previous work on the project, this kind of incremental commit typically represents ongoing refinement of the recompilation toolchain rather than a full versioned release.
- Repository: mstan/psxrecomp
- Latest commit: 6003e63fbc08f116f930dce90c96a7f4d484eeab
Fans following the project's progress on PS1 static recompilation should keep an eye on the repository for further commits that may bring more concrete feature updates or compatibility improvements.
Update: August 30, 2026 at 12:08 UTC
The PSX Recomp project, mstan's effort to recompile PlayStation titles into modern native code, has received a new commit on its GitHub repository.
The update is identified by commit hash 47bda8172e43fdba1879c1a5885904a265c567f6. No detailed changelog or feature breakdown has been published alongside this commit, so specifics of what changed remain unconfirmed. As always with active decompilation and recompilation efforts, incremental commits like this one typically represent ongoing progress toward broader compatibility and accuracy, and further details may surface as the project evolves.
- New commit pushed:
47bda8172e43fdba1879c1a5885904a265c567f6 - No additional changelog information provided at this time
Update: August 30, 2026 at 04:08 UTC
A new commit, 09ec090d88adb08a452dae65e4c29aca2a9b079b, has landed in the mstan/psxrecomp repository, marking continued active development on the PlayStation 1 static recompilation project. PSX Recomp aims to convert original PS1 binaries into portable C/C++ code, part of the growing wave of static recompilation tools following in the footsteps of projects for N64 and other classic consoles.
No detailed changelog or release notes accompany this commit, so the exact scope of the change is not specified beyond the update itself. As with other ongoing recompilation efforts, incremental commits like this typically chip away at accuracy, tooling, or build support ahead of future public builds worth testing.
Update: August 29, 2026 at 20:08 UTC
A new commit has landed in the mstan/psxrecomp repository, the project behind PSX Recomp, a static recompilation tool aimed at converting original PlayStation game binaries into modern, portable code.
The update, identified by commit 1ea35c7147696e82b969c71d80b19b79df1b16fc, continues active development on the project. No detailed changelog or specific feature list was included with this commit, so exact changes remain best confirmed by checking the repository directly. As always with recompilation projects, incremental commits like this one typically build toward broader compatibility and stability improvements.
Update: August 29, 2026 at 04:08 UTC
A fresh commit has landed in the mstan/psxrecomp repository, the codebase behind PSX Recomp, the static recompilation toolchain for PlayStation 1 games. The commit is tagged 0043885, marking the latest incremental update to the project.
No detailed changelog was published alongside this commit, so the specific fixes or features it introduces aren't broken out individually. Developers and contributors following the project can check the repository directly for the full diff and commit history.
Update: August 28, 2026 at 20:08 UTC
A fresh commit has landed in the mstan/psxrecomp repository, the project working on static recompilation tooling for PlayStation 1 games. The commit, identified by hash 847d76f0fa45274056775cd2cc7031d5a0bd168, marks continued activity on the codebase.
No detailed changelog or accompanying media was published alongside this update, so specifics of what the commit touches remain unconfirmed. As with prior PSX Recomp coverage, this update is a sign the project remains under active development. We'll follow up with more detail as the maintainer provides further notes or a tagged release.
Update: August 28, 2026 at 12:08 UTC
The PSX Recomp project, mstan's effort to statically recompile original PlayStation game binaries into native code, has received a new commit on its repository (c0139b4538723ef1d297257f101db2958b8b39f3).
As with other static recompilation tools inspired by the N64: recomp scene, PSX Recomp aims to convert PS1 executables into portable, native builds without relying on traditional emulation. No specific changelog details were provided with this commit, but it marks continued active development on the project ahead of any future public builds.
- New commit pushed to the
mstan/psxrecomprepository - Commit hash:
c0139b4538723ef1d297257f101db2958b8b39f3 - Part of ongoing development, no further details disclosed
Update: August 28, 2026 at 04:08 UTC
A new commit, 584fbc48049cada8d42aa2d3974cc9aa30eac68c, has landed in the mstan/psxrecomp GitHub repository, the codebase behind PSX Recomp, the ongoing effort to recompile original PlayStation game binaries into modern, portable code.
No detailed changelog accompanies this commit, so specific fixes or features are not confirmed. As with previous updates, this push reflects continued active development on the project, and PlayStation preservation and recompilation fans will want to keep an eye on the repository for further progress.
Update: August 27, 2026 at 20:08 UTC
PSX Recomp, the community project aiming to statically recompile original PlayStation games into native executables, has received a fresh commit from developer mstan.
The update lands under commit hash dc0baf0fd8dce818a9802aeb1e3876a3313610f9 in the mstan/psxrecomp repository. No detailed changelog or release notes accompany this commit, so specifics of the change remain to be confirmed by the maintainer. As always with recompilation tooling, incremental commits like this typically refine compatibility, fix edge cases, or lay groundwork for future features, and PSX Recomp watchers should keep an eye on the repository for further clarification.
Update: August 27, 2026 at 04:08 UTC
A new commit, identified as fa4d77069c715a846c5e88de45353108203613a6, has landed in the mstan/psxrecomp repository on GitHub. PSX Recomp is a static recompilation project aimed at converting original PlayStation game code into C/C++ so titles can be rebuilt and run natively on modern platforms, in the same spirit as other console recompilation efforts.
No detailed changelog was published alongside this commit, so the exact scope of the change is not confirmed beyond the update itself. As with previous progress on the project, this commit represents continued active development of the toolchain rather than a packaged release.
- Repository: mstan/psxrecomp
- Commit: fa4d77069c715a846c5e88de45353108203613a6
- Status: development continues, no formal release notes provided
Fans following PS1 decompilation and recompilation efforts should keep an eye on the repository for further commits that may bring more concrete feature updates or documentation.
Update: August 26, 2026 at 12:08 UTC
The PSX Recomp project (mstan/psxrecomp) has received a new commit, identified as 01c647e8a2fa0b294944a2bbfcda9d7303061ea1. PSX Recomp is an effort to recompile original PlayStation game binaries into modern native code, part of the growing wave of static recompilation tools following in the footsteps of N64 and other console recompilation projects.
No detailed changelog was provided with this commit, so the exact scope of the update (bug fixes, new features, or internal refactoring) is not specified. As with any active decompilation and recompilation project, incremental commits like this one gradually push the toolchain toward greater accuracy and broader game compatibility.
- Repository: mstan/psxrecomp
- Latest commit: 01c647e8a2fa0b294944a2bbfcda9d7303061ea1
Followers of the PlayStation preservation scene should keep an eye on the repository for further commits that may bring clearer notes on what has been fixed or added.
Update: August 26, 2026 at 04:08 UTC
A new commit has landed in the mstan/psxrecomp repository, identified by hash bfae39d2bb4bf82a654ae3b84dd9500cefdcf99e. PSX Recomp is an ongoing effort to statically recompile original PlayStation game binaries into modern, native code, part of the broader wave of decompilation and recompilation projects breathing new life into classic titles.
No further details were provided alongside this commit, but it marks continued active development on the project. As always with these low level tooling efforts, incremental commits like this one lay the groundwork for future compatibility and feature improvements. Fans following the PSX Recomp project should keep an eye on the repository for follow up commits that may bring more concrete changes.
Update: August 25, 2026 at 20:08 UTC
A new commit has landed in the PSX Recomp repository maintained by developer mstan. The commit, hashed fcbda45ab0b8927b6fffcf25d5903905f2bb08ff, is the latest update pushed to the project's codebase on GitHub.
PSX Recomp is a static recompilation toolchain aimed at converting original PlayStation binaries into modern, portable code, part of the broader wave of decompilation and recompilation projects bringing classic PS1 titles to new platforms. No changelog details or feature notes were provided alongside this commit, so specifics of what it touches remain unconfirmed for now.
- New commit pushed:
fcbda45ab0b8927b6fffcf25d5903905f2bb08ff - Repository: mstan/psxrecomp
Followers of the project should keep an eye on the repository for further commits and any accompanying documentation that clarifies the scope of this change.
Update: August 25, 2026 at 12:08 UTC
A new commit, cf96cd6330f1ad9d68e65668aed1cc770e0b4e40, has landed in the mstan/psxrecomp repository, the project focused on recompiling original PlayStation game binaries into native code.
No detailed changelog or patch notes accompany this update in the source material, so the exact scope of the change (bug fixes, new features, or internal refactoring) isn't specified. As always with active recompilation projects, developers and curious modders may want to pull the latest commit directly from the repository to see what's changed under the hood.
Update: August 25, 2026 at 04:08 UTC
PSX Recomp, the community effort to recompile PlayStation 1 game binaries into native code via the mstan/psxrecomp repository, has received a new commit (15e5eb3eadcf21d1e739048a5b61a268665ac16e).
No detailed changelog or feature list was published alongside this commit. As with previous updates, the project continues its incremental development toward a working PS1 static recompilation toolchain. Further details will be reported as they become available.
Update: August 24, 2026 at 20:08 UTC
A new commit has landed in the mstan/psxrecomp repository, the project working on static recompilation tooling for original PlayStation (PS1) binaries. The commit, identified as 57ba490fff5912c73e23ff4e33821131747ad281, has been pushed to the codebase.
No detailed changelog or release notes have been published alongside this commit, so the specific fixes or features it introduces remain unconfirmed. As with previous updates to PSX Recomp, this incremental work continues the broader effort to translate PS1 game code into a modern, portable form without relying on traditional emulation.
Update: August 23, 2026 at 20:08 UTC
The PSX Recomp project, mstan's static recompilation toolchain for PlayStation 1 games, has received a new commit to its GitHub repository.
The update lands as commit 13a56626d34cd34aabab56273e823ce7172378a9. No detailed changelog or additional notes were provided alongside this commit, but it marks continued active development on the project. As with previous PSX Recomp progress, this kind of incremental work typically feeds into broader efforts to convert original PS1 executables into portable, native code without emulation.
We'll continue tracking mstan/psxrecomp for further commits and any accompanying release notes that detail specific fixes or new capabilities.
Update: August 22, 2026 at 20:08 UTC
The PSX Recomp project, mstan's static recompilation tool for PlayStation games, has received a new commit on its GitHub repository (b38edca8e25074002ac638dcdbe2a93c0e256798).
As with most incremental commits to active decompilation and recompilation tools, this update reflects ongoing work on the codebase. No specific changelog details were included with this commit, so the exact scope of the changes is not yet documented beyond the update itself. Followers of the project can check the repository directly for the diff and commit history.
- New commit pushed to the mstan/psxrecomp repository
- Part of continued development on the PSX static recompilation toolchain
As always, we'll keep tracking PSX Recomp for future updates with clearer changelogs.
Update: August 22, 2026 at 12:08 UTC
A new commit has landed in the mstan/psxrecomp repository, identified by hash cf918c7be5e0926ec47c0e709e7070b6ff535a37. PSX Recomp is a static recompilation project aimed at converting original PlayStation game binaries into modern, portable code, part of the growing wave of decompilation and recompilation tools following in the footsteps of projects like N64: Recompiled.
No detailed changelog or release notes accompany this commit, so the exact scope of the change is unclear at this time. As with any active recompilation project, incremental commits like this one typically represent ongoing progress toward improved accuracy, compatibility, or tooling stability. We'll update this coverage as more specifics about the commit's contents become available.
Update: August 21, 2026 at 04:08 UTC
The PSX Recomp project, an ongoing effort to statically recompile original PlayStation binaries into native code, has received a new commit in its mstan/psxrecomp repository (hash 1dc58357a9e8a1b149fe6632e6b19c0374a51373).
No detailed changelog or media has been published alongside this update, so the exact scope of the change is not yet clear. As with previous commits, this kind of incremental work typically underpins the broader goal of the project: making classic PS1 games playable natively on modern platforms without emulation. Fans following the repository should keep an eye on future commits for more concrete feature announcements.
Update: August 20, 2026 at 20:08 UTC
The mstan/psxrecomp project, a static recompilation toolchain for PlayStation 1 games, has received a new commit on its GitHub repository. The update is tracked under commit hash d56bd0247c472f7987e61162fcd7b812b65c4e7f.
No detailed changelog or media has been published alongside this commit. As with previous updates to the project, this reflects ongoing development toward turning original PS1 game binaries into native, portable code. We'll follow up with specifics once more information on the changes becomes available.
Update: August 20, 2026 at 12:08 UTC
PSX Recomp, the static recompilation project aimed at turning original PlayStation executables into modern native code, has received a new commit in its mstan/psxrecomp repository. The commit, identified by hash c5488ecbbe87a5ebaf235c0231a4c73008fc4842e, has landed on GitHub as part of the tool's ongoing development.
No detailed changelog or patch notes accompany this commit beyond the hash itself, so specifics of what changed under the hood remain unconfirmed. As with previous PSX Recomp updates, incremental commits like this typically reflect ongoing groundwork toward improving compatibility and accuracy for future PlayStation game recompilation efforts. We'll keep tracking the repository for more concrete details as they surface.
Update: August 18, 2026 at 20:08 UTC
A new commit has landed in the mstan/psxrecomp GitHub repository, the project behind PSX Recomp, which works on recompiling PS1 game code for modern platforms. The latest update is tracked under commit 9913b146cd13ae52d4e70b40a8b46774dd90fe22.
No further changelog details were provided alongside this commit. As with previous updates, fans following the decompilation and recompilation scene should keep an eye on the repository for build instructions and any follow-up notes from the maintainer.
Update: August 17, 2026 at 12:08 UTC
A new commit has landed in the mstan/psxrecomp repository, the project behind PSX Recomp, a static recompilation toolchain aimed at converting original PlayStation game binaries into modern native code.
The update is tracked under commit 353ed1b4b6c521a1be138d4ce5acd10c29381bc7. No further changelog details, release notes, or platform information have been published alongside this commit. As with previous PSX Recomp coverage, the project remains focused on advancing PS1 decompilation and recompilation tooling for the homebrew and preservation community.
Update: August 17, 2026 at 04:08 UTC
The mstan/psxrecomp project, a static recompilation toolchain aimed at turning original PlayStation game binaries into native code, has received a new commit (5d954866d5fc44ed655d80324e419147109cc13d) on its GitHub repository.
No detailed changelog was provided alongside this commit, but it marks continued active development on the tool. As always with early-stage recompilation projects, developers and curious modders following PSX Recomp should keep an eye on the repository for build instructions and further updates.
Update: August 16, 2026 at 20:08 UTC
The PSX Recomp project, a static recompilation toolchain aimed at converting original PlayStation binaries into native code, has received a new commit in its mstan/psxrecomp repository. The update is tracked under commit hash b0433c20c540f41a335e88bc6c3fa3fb642e6cda.
No detailed changelog was published alongside this commit, so specific changes are not yet documented. As with previous updates to the project, this commit represents continued active development on the PS1 recompilation effort. Developers and retro enthusiasts following the project can check the repository directly for the underlying code changes tied to this commit.
- New commit:
b0433c20c540f41a335e88bc6c3fa3fb642e6cda - Repository:
mstan/psxrecomp - No additional details provided in this update
Update: August 16, 2026 at 12:08 UTC
A fresh commit has landed in the mstan/psxrecomp repository, the project behind PSX Recomp, a static recompilation toolchain aimed at turning original PlayStation game binaries into native code. The new commit is tagged ad55fecdcf32e61dc762d560468508f104fe2de7.
No detailed changelog has been published alongside this commit, so specifics of the update remain unconfirmed for now. As with previous updates to the project, this appears to be part of the ongoing incremental development work on the PSX Recomp toolchain. Fans following the PS1 decompilation and recompilation scene will want to keep an eye on the repository for further commits and any accompanying release notes.
Update: August 16, 2026 at 04:08 UTC
A new commit, identified as f8106f81cb8ff323c90b0f2ae254e4955b2d00cb, has landed in the mstan/psxrecomp repository on GitHub. PSX Recomp is a static recompilation project aimed at converting original PlayStation game binaries into portable code, following the same broader trend as other console recompilation efforts covered on this blog.
No further details, changelog notes, or media were provided alongside this commit. As always with active decompilation and recompilation projects, updates can arrive incrementally between major milestones, and we'll continue tracking mstan/psxrecomp for any notable feature additions or compatibility improvements in future commits.
Update: August 15, 2026 at 20:08 UTC
A new commit has landed in the mstan/psxrecomp repository on GitHub, marking the latest step forward for PSX Recomp, the community project working to recompile original PlayStation executables into modern, native code.
The commit, identified as f00da2fa37f204d4b9bfd5af9892a9acffb1f5dc, has been pushed to the project's codebase. No further changelog details or media were provided alongside this update, but it signals that active development on the PS1 recompilation toolchain is ongoing. Followers of the project should keep an eye on the repository for more detailed notes as the tool continues to mature.
Update: August 15, 2026 at 04:08 UTC
A new commit has landed in the mstan/psxrecomp repository, the project behind PSX Recomp, a static recompilation toolchain aimed at turning original PlayStation binaries into native code. The commit, identified by hash dca482e621b5816147eea04bc48c3b72a1a36046, marks the latest bit of ongoing development on the tool.
No detailed changelog notes accompany this push, so the exact scope of the fix or feature isn't specified beyond the commit itself. As always with active decompilation and recompilation projects, incremental commits like this one typically chip away at accuracy, compatibility, or build tooling ahead of future public builds. Fans following PSX Recomp's progress should keep an eye on the repository for further updates that clarify what this change addresses.
Update: August 14, 2026 at 12:08 UTC
A fresh commit has been pushed to mstan/psxrecomp, the ongoing static recompilation project for PlayStation 1 games. The commit, identified by hash 7ac2733896a036eff2bff71cffee4d4f69d77079, has been merged into the repository.
No detailed changelog or list of specific fixes and features was included with this update. Followers of the project can check the repository's commit history directly for the underlying code changes until a fuller summary of improvements is shared.
A new project called PSX Recomp has surfaced on GitHub under the handle mstan, marking its first public commit (fa7f296). The tool follows the same broad idea behind other recent static recompilation efforts seen across the retro scene: taking original PlayStation binaries and converting them into compilable code that can run natively on modern hardware, without relying on traditional emulation.
As a brand new repository, PSX Recomp is still in its early stages, with this initial commit laying the groundwork for the project. There are no further technical details, supported titles, or build instructions available yet, but the appearance of a dedicated PSX-focused recompilation tool is worth keeping an eye on for anyone following the ongoing wave of decompilation and recompilation work in retro gaming.


