Update: August 5, 2026 at 06:54 UTC
The Silent Hill PC Port decompilation effort, hosted in the SlickAmogus/silent-hill-decomp repository, has received a new commit (71d94ea1c3fa9f260a1c293e7a0ea0bae2afec51). The project aims to rebuild the original PC release of Silent Hill from decompiled source, a slow but steady process typical of community decompilation work.
No further details, changelog notes, or media were provided alongside this commit, so the exact scope of the change is not specified. As with other decompilation projects, progress tends to arrive in incremental commits like this one rather than large versioned releases, so followers should expect continued small updates over time.
Update: August 5, 2026 at 02:54 UTC
The silent-hill-decomp project, the community effort to decompile the Silent Hill PC port, has received a new commit (e10c698956827120f41321fd544d7b94a54c66ad) from contributor SlickAmogus.
No detailed changelog or media was provided alongside this update, but the commit marks continued active development on the decompilation codebase. As with any decomp project, incremental commits like this gradually improve match accuracy against the original binary, laying groundwork for future modding, ports, and preservation efforts.
Fans tracking the project's GitHub repository can expect further commits as work progresses. No new build, release, or downloadable version has been announced alongside this update.
Update: August 3, 2026 at 06:54 UTC
The SlickAmogus/silent-hill-decomp project, an ongoing effort to decompile Silent Hill and build a native PC port, has received a new commit (51890fb).
As with most decompilation work, progress happens incrementally through commits like this one rather than versioned releases. No specific patch notes or feature details were included with this update, but each commit typically inches the project closer to a fully matching, buildable source tree that can eventually run natively on modern PC without emulation. Fans tracking the repository should keep an eye on the commit history for further breakdowns as the project matures.
Update: July 31, 2026 at 10:53 UTC
The silent-hill-decomp project, which aims to reconstruct the original Silent Hill PC port through decompilation, has received a new commit from developer SlickAmogus (hash 32d6b6e038a0d3c0f540d7b9d4a6e58d8524adb0).
As with most decompilation efforts, progress happens incrementally through commits like this one, gradually matching more of the game's original source code and behavior. No further details were included with this update, but each commit typically brings the project closer to a fully buildable, accurate recreation of the classic PC release.
- New commit pushed to the silent-hill-decomp repository
- Continues ongoing decompilation work on the Silent Hill PC port
Fans following the project can track the repository directly for future commits as the decompilation continues to take shape.
Update: July 31, 2026 at 06:54 UTC
The silent-hill-decomp project, maintained by SlickAmogus, has received a new commit as work continues on decompiling the original Silent Hill PC port. The commit is identified by hash 80f6af7fd1341392249e20a65a95b68dd5229bff.
No further changelog details were provided alongside this push, but each commit typically inches the reconstructed codebase closer to a fully matching, buildable source. As with other decompilation efforts, progress like this lays groundwork for potential fixes, ports, and community tools built on a faithful recreation of the original game's code.
- New commit
80f6af7fd1341392249e20a65a95b68dd5229bffpushed to the silent-hill-decomp repository
Update: July 30, 2026 at 22:54 UTC
The Silent Hill Pc Port decompilation effort, tracked in the SlickAmogus/silent-hill-decomp repository, has received a new commit (0065c7a0f46257362f420f61517444ac20b642e5). The project aims to reconstruct the original PlayStation classic's code to enable a native PC build, and this commit marks the latest step in that ongoing work.
No detailed changelog was provided alongside this update, so specifics of what the commit touches remain unconfirmed. As with any active decompilation project, incremental commits like this typically chip away at matching functions, fixing build issues, or improving accuracy against the original game, and we'll report further details as they surface.
Update: July 30, 2026 at 10:53 UTC
The community-driven SlickAmogus/silent-hill-decomp project has landed a new commit (ccc07a1b1a690e3729d821f13f50d0622942d8b7), continuing the ongoing effort to fully decompile the original Silent Hill PC port.
As with previous updates to this repository, the work feeds into the broader goal of producing a clean, buildable source recreation of the game. No further changelog details were provided alongside this commit, but progress continues on GitHub for anyone tracking the project's history.
Update: July 30, 2026 at 06:54 UTC
The silent-hill-decomp project from developer SlickAmogus has received a new commit, tagged 9bd7d991b7ab7aab767240e40f9dd5229eedc25d. The repository aims to fully decompile the original Silent Hill codebase, a foundational step toward building an accurate, moddable PC port of the PS1 classic.
No specific patch notes or feature details were included with this commit, but each update to the decompilation inches the project closer to a complete, matching source reconstruction. As with any decompilation effort, progress happens incrementally across many commits before major milestones (like full playable builds or open tooling) become public.
- New commit pushed to the silent-hill-decomp repository
- Commit hash: 9bd7d991b7ab7aab767240e40f9dd5229eedc25d
- Part of ongoing work toward a full Silent Hill decompilation and PC port
Update: July 29, 2026 at 10:53 UTC
The SlickAmogus/silent-hill-decomp project, which aims to decompile the original Silent Hill PC port, has received a new commit (22924550c123f0833ed771dc92b10526931121ca). No further changelog details were provided alongside the update.
As with any decompilation effort, incremental commits like this one typically chip away at matching the original binary function by function. No new builds, screenshots, or feature breakdowns were shared with this commit, but it marks continued activity on the project.
Update: July 29, 2026 at 02:53 UTC
The SlickAmogus/silent-hill-decomp repository, which houses the community-driven decompilation of the original Silent Hill PC port, has received a new commit (7055bc29c9b4e8af73c1da592d99d29467272562).
No further changelog details have been published alongside this commit. As with any decompilation project, incremental commits like this typically chip away at matching the original PC binary function by function, and we'll report back with specifics as more information becomes available.
Update: July 28, 2026 at 22:54 UTC
The SlickAmogus/silent-hill-decomp project, which aims to decompile the original Silent Hill PC port, has landed a new commit (e4766ab0). As with most decompilation work, progress happens incrementally through commits like this one, gradually matching the original binary rather than through major public releases.
No detailed changelog was published alongside this update, so the exact scope of the change isn't clear yet. Fans tracking the repository should keep an eye on the commit history for further context, as decompilation projects like this often lay the groundwork for future fixes, ports, and modding support down the line.
Update: July 28, 2026 at 18:53 UTC
The SlickAmogus/silent-hill-decomp project has landed a new commit, moving the ongoing decompilation of the original Silent Hill forward. As with prior updates, this effort focuses on rebuilding the game's source code from scratch to eventually enable a proper native PC port.
No specific changelog details, features, or fixes were included with this commit beyond the update itself. Followers of the project should keep an eye on the repository for further commits that may bring more concrete progress notes.
Update: July 28, 2026 at 06:54 UTC
The ongoing Silent Hill decompilation effort, hosted on GitHub under the silent-hill-decomp repository by developer SlickAmogus, has received a new commit (dd95537). This project aims to reconstruct the original Silent Hill PC port through reverse engineering, and each commit typically pushes the codebase closer to a fully matching, buildable source.
No further details or patch notes have been published alongside this commit. As with other decompilation projects, progress is tracked incrementally through the repository's commit history, and fans following the project can expect more granular updates as the work continues.
Update: July 28, 2026 at 02:53 UTC
The silent-hill-decomp project, SlickAmogus' ongoing effort to decompile the Silent Hill PC port, has received a new commit (42be1cc). As with most decompilation work, individual commits typically chip away at matching more of the original compiled code, though no detailed changelog was provided for this specific push.
No new features, tools, or public build changes were announced alongside this commit. Followers of the project should keep an eye on the repository for further updates as the decompilation effort continues to mature.
Update: July 27, 2026 at 18:54 UTC
The SlickAmogus/silent-hill-decomp project, which is reconstructing the original Silent Hill PC port from its compiled binary, has received a fresh update. The latest commit, hashed 522853065b34f9a4265b59d78b830f6e734b9337, has landed in the repository as part of the ongoing decompilation work.
No detailed changelog was provided alongside this commit, so specifics of what was matched, refactored, or fixed remain undocumented for now. As with any decompilation effort, incremental commits like this one gradually bring the reconstructed source closer to matching the original PC release byte for byte, and the project remains one to watch for anyone interested in preservation of the classic PlayStation-era horror title's PC version.
Update: July 27, 2026 at 10:53 UTC
The Silent Hill PC Port decompilation effort from developer SlickAmogus has received a new commit, identified by hash 43f5cd44d99421eefd62c2250294ba20c9ae32fc. The project aims to reconstruct the source code of the original Silent Hill PC release through decompilation work.
No further details, such as specific files touched or feature changes, were included alongside this commit. As with earlier updates to the repository, this latest push represents incremental progress on the ongoing decompilation, with the project's GitHub history remaining the best source for tracking exact code-level changes over time.
Update: July 27, 2026 at 06:54 UTC
The SlickAmogus/silent-hill-decomp project, an ongoing effort to decompile the original Silent Hill PC port, has received a new commit (0853a5a13f5150bfb28f6575c420a4b0439da149). As with most decompilation work, progress arrives in incremental chunks as contributors match compiled binary code against reconstructed source.
No further details on the specific contents of this commit have been published beyond the commit itself. Fans tracking the project can expect the usual pattern of ongoing pushes as the team works toward a fuller, buildable recreation of the game's PC codebase.
Update: July 26, 2026 at 18:54 UTC
The ongoing Silent Hill decompilation effort, hosted by SlickAmogus under the silent-hill-decomp repository, has received a fresh commit (06361c19dbb89d73cd37701775a07df227bbfa52). This project aims to reconstruct the original PC port's source code, laying groundwork for fixes, ports, and modding tools that fan communities have long wanted for the classic PlayStation era horror title.
No detailed changelog was published alongside this commit, but each update typically inches the decompilation closer to full matching accuracy with the original binary. As with similar decompilation projects, progress is incremental and best tracked directly through the repository's commit history for those following along closely.
Update: July 26, 2026 at 14:54 UTC
The Silent Hill PC Port decompilation project from SlickAmogus has received a new commit (252bbc5f68f15953dabe5d84d2aaff17943444b2), marking continued work on the ongoing effort to reconstruct the game's PC codebase.
As with most decompilation work, individual commits typically focus on matching functions, cleaning up code, or fixing build issues rather than adding player-facing features. No further details on the specific contents of this commit have been published, and no new media was included in this update.
Fans following the project can expect the usual incremental progress toward a fully buildable, accurate source recreation of the original PC release. Further commits are likely to follow as the decompilation effort continues.
Update: July 26, 2026 at 10:53 UTC
A new commit has landed in the SlickAmogus/silent-hill-decomp repository, the community project working to decompile the original Silent Hill PC port. The commit, identified as 8ef6e92, adds to the project's ongoing history of incremental progress toward a fully matching source reconstruction.
No detailed changelog was published alongside this update, so specifics of what the commit touches remain unconfirmed. As with prior updates, decompilation projects like this typically progress through matching individual functions and files against the original binary, gradually increasing accuracy over time. Fans following the project can expect further commits as work continues.
Update: July 25, 2026 at 10:54 UTC
The silent-hill-decomp project, maintained by SlickAmogus, has received a new commit (63163331507979e42060b028008e471be56c989e). This effort focuses on reconstructing the original PC port of Silent Hill through reverse engineering, aiming for a matching decompilation that mirrors the game's original source code.
No detailed changelog was provided for this specific commit, but every push to the repository represents incremental progress toward a more complete and accurate decompilation. Fans following the project can track the commit directly on the repository to see which functions or files were touched.
- Repository: SlickAmogus/silent-hill-decomp
- New commit: 63163331507979e42060b028008e471be56c989e
As with most decompilation projects, updates like this typically improve code matching accuracy or fix build issues rather than adding new gameplay features.
Update: July 24, 2026 at 22:54 UTC
The silent-hill-decomp project, maintained by SlickAmogus, has received a new commit (82f20773380cd261c869bb75ba8d289d2fb182ed). This decompilation effort aims to rebuild the original Silent Hill PC port from scratch, matching the game's source code function by function.
No specific changelog details were included with this update, but any new commit to a decompilation project like this typically represents progress on matching additional functions, fixing build issues, or refining existing code. Fans following the project's GitHub repository can check the commit history directly for the underlying diff.
Update: July 23, 2026 at 09:37 UTC
The SlickAmogus/silent-hill-decomp project, which aims to decompile the original Silent Hill PC port, has received a fresh commit (d3bc008). This continues the ongoing reverse-engineering work that underpins any future rebuild or portability effort for the classic survival horror title.
No detailed changelog or specific feature list was provided alongside this update. As with most decompilation projects, progress tends to happen incrementally through commits like this one, gradually improving accuracy and completeness of the reconstructed source code. Fans following the repo can expect further commits as the project matures.
Update: July 23, 2026 at 01:37 UTC
A new commit has landed in the SlickAmogus/silent-hill-decomp repository, the community-driven decompilation project working toward a native PC port of the original Silent Hill.
The commit (0102d9357d70c0ca804c57bc239cdf134a74cd6b) adds to the project's ongoing effort to rebuild the game's code from scratch, a process that typically improves accuracy against the original PS1 binary and lays groundwork for future fixes, ports, and enhancements. No changelog details or media were provided alongside this update, but each commit brings the decompilation closer to a fully matching, buildable source tree.
As with other decompilation efforts, progress is incremental and best tracked directly through the project's repository for those wanting to follow the code-level work in detail.
Update: July 22, 2026 at 21:37 UTC
The community effort to decompile the original Silent Hill PC port has received another update. Developer SlickAmogus pushed a new commit (7d14118) to the silent-hill-decomp repository, the ongoing project aimed at reconstructing the game's PC code for modern study, modding, and preservation purposes.
No detailed changelog was provided alongside this commit, but each push typically inches the decompilation closer to full source parity with the original release. Fans following the project can expect incremental progress like this to continue as more of the game's internals get matched and documented.
Update: July 22, 2026 at 01:37 UTC
The SlickAmogus/silent-hill-decomp project has received a new commit (c9b874d65b6e56bd9900d7a62a17ac70f0417c85), marking continued progress on the community effort to decompile the original PlayStation release of Silent Hill. This ongoing decompilation work underpins the goal of producing a fully native PC port, free of emulation, by reconstructing the game's source code piece by piece.
No further details, screenshots, or changelog notes were included alongside this commit. As with previous updates to the project, progress is incremental, with each commit chipping away at matching the original PS1 binary. Fans tracking the repository can expect the port's playability and accuracy to improve as more of the codebase is reverse engineered and verified.
Update: July 21, 2026 at 21:37 UTC
The community decompilation effort for the Silent Hill PC port, maintained by SlickAmogus, has received a new commit (cdf7c9d) to its silent-hill-decomp repository. As with prior updates, this pushes the project further along its ongoing work of reconstructing the original PC build's source code from the shipped binary.
No detailed changelog was published alongside this commit, so specific fixes or newly matched functions aren't confirmed. Fans tracking the decompilation can check the repository directly for the diff, and further updates are expected as the project continues its incremental progress toward a fully buildable source tree.
Update: July 21, 2026 at 09:37 UTC
The community driven decompilation of Silent Hill for PC, maintained by SlickAmogus, has received a fresh commit (683f8ab). The project aims to rebuild the original PC port's source code, laying groundwork for fixes, ports, and modding down the line.
No detailed changelog was published alongside this update, but each commit typically inches the codebase closer to a fully matching decompilation. Fans following the repository can expect further incremental commits as the effort continues.
Update: July 21, 2026 at 05:37 UTC
The community driven silent-hill-decomp effort, spearheaded by developer SlickAmogus, has landed a new commit in its repository (a5612545). The project aims to fully decompile the original Silent Hill codebase, laying groundwork for a native PC port rather than relying on emulation.
No changelog details or media were provided alongside this commit, so specifics of what was altered, fixed, or added remain unconfirmed. As with any decompilation project, incremental commits like this one typically chip away at matching original code, fixing build issues, or expanding platform compatibility. Fans tracking the repo should watch for follow up commits that may clarify the scope of this update.
Update: July 21, 2026 at 01:37 UTC
The community decompilation effort targeting the original Silent Hill PC port, hosted under SlickAmogus's silent-hill-decomp repository, has received a new commit (067caf142a009d7b8ab538b4bb9a4da81e098318). As with other decompilation projects, this kind of incremental commit typically chips away at matching the original compiled binary function by function.
No changelog details or media were provided alongside this update, so the exact scope of the change is unclear for now. Followers of the project can check the repository history directly for the diff, and we'll report back with specifics once more concrete milestones (such as full matching or playable builds) are confirmed.
Update: July 20, 2026 at 21:37 UTC
The silent-hill-decomp project, an ongoing decompilation effort for the Silent Hill PC port maintained by developer SlickAmogus, has received a new commit (6fce88ea50e8b7e740ce82926629cca03012c010812).
No further details on the specific changes have been disclosed alongside this update. As with previous commits, the work continues to chip away at reconstructing the original source code of the PC port, a process that typically involves matching decompiled functions against the compiled binary to gradually restore a buildable, moddable version of the game.
Update: July 20, 2026 at 17:37 UTC
The silent-hill-decomp project, the ongoing effort by developer SlickAmogus to decompile the original Silent Hill PC port, has received a new commit. The update continues the project's incremental work of reconstructing the game's original source code from its compiled binaries.
As with most decompilation efforts, progress happens commit by commit, gradually matching more of the game's functions to readable, buildable C code. No further details were included with this update, but each commit brings the project closer to a fully rebuildable version of Silent Hill for modern tooling, modding, and preservation purposes.
Update: July 20, 2026 at 13:37 UTC
The silent-hill-decomp project from developer SlickAmogus has landed a new commit (4b19d78), marking continued progress on its ongoing effort to decompile the original Silent Hill for PC. As with most decompilation work, incremental commits like this one gradually rebuild the game's source code from the ground up, laying groundwork for future ports, fixes, and modding support.
No specific changelog details or media were provided alongside this update, but each commit typically inches the project closer to a fully buildable, matching PC version of the classic PS1 survival horror title. Fans following the repository on GitHub can track the commit directly for a look at what's being worked on under the hood.
Update: July 20, 2026 at 09:37 UTC
The SlickAmogus/silent-hill-decomp project has landed a new commit (c550d2724f28e82f115383dbbbebfed5d0a8d889), marking another step forward in the ongoing effort to fully decompile the original Silent Hill for PC. As with prior updates, this commit builds on the existing reverse-engineered codebase rather than introducing a new milestone version.
No specific patch notes or feature list were published alongside this commit, but each incremental push typically brings the decompilation closer to a complete, buildable match of the original game. Fans tracking the project should keep an eye on the repository for further commits detailing matched functions, fixed bugs, or new tooling as the work progresses.
Update: July 20, 2026 at 05:37 UTC
The SlickAmogus/silent-hill-decomp repository, which is working to decompile the original Silent Hill PC port, has received a new commit (e07e53f). This ongoing decompilation project aims to reconstruct the game's source code from the original binaries, laying groundwork for future ports, fixes, and community-driven enhancements.
No detailed changelog was published alongside this commit, so specific technical changes remain unconfirmed. As with most decompilation efforts, progress tends to arrive incrementally through commits like this one rather than versioned releases, and each step brings the project closer to a fully matching, buildable codebase.
We'll keep tracking the silent-hill-decomp repository and report back once more substantial milestones or feature completions are documented.
Update: July 20, 2026 at 01:37 UTC
The Silent Hill decompilation effort led by SlickAmogus has received another update, with a new commit (e42d276) pushed to the silent-hill-decomp repository. As with prior updates, this reflects continued incremental work on reconstructing the original PS1 codebase for a native PC port.
No detailed changelog or media was published alongside this commit, so specifics on what was touched remain unclear for now. Followers of the project should keep an eye on the repository for further commits as the decompilation matures toward a more complete and playable state.
Update: July 19, 2026 at 17:37 UTC
The silent-hill-decomp project, an ongoing effort to decompile the original Silent Hill PC port, has received a new commit (ca44b264e205049c00e86380d5c5f2c439786490) from developer SlickAmogus.
No detailed changelog was provided with this update, but each commit typically pushes the reverse-engineering work further toward a fully matching, buildable source tree. Fans tracking the project can follow the repository for future commits as the decompilation continues to mature.
Update: July 19, 2026 at 13:37 UTC
The SlickAmogus/silent-hill-decomp project, which aims to decompile the original Silent Hill PC port, has received a new commit (08f253b8f6376954c7eb12aed7c6eef5deb26326).
As with most decompilation efforts, progress happens incrementally through commits like this one, gradually matching the rebuilt source against the original compiled binary. No further details were included with this update, but it marks continued activity on the project.
Update: July 19, 2026 at 09:38 UTC
The silent-hill-decomp project, maintained by SlickAmogus, has received a fresh commit as work continues on reverse engineering the original Silent Hill PC port. The update is tracked under commit 448e007b2867365eb77dad96db8f4f73c457c7be in the project's repository.
No further details on the specific contents of this commit have been published beyond the changelog entry itself. As with any decompilation effort, incremental commits like this one gradually build toward a fuller, more accurate recreation of the game's original source code, useful for modders, preservationists and anyone tracking the ongoing effort to keep Silent Hill's PC version alive on modern systems.
Update: July 19, 2026 at 05:37 UTC
The Silent Hill PC Port decompilation project from SlickAmogus has received a new commit, marking continued progress on the ongoing reverse engineering effort.
As with prior work on this decompilation, the project aims to rebuild the original PC release from source through incremental commits. No further details, patch notes, or media were included alongside this update, so the exact scope of the change remains tied to the commit itself. Fans tracking the repository can expect the usual steady drip of behind-the-scenes progress toward a fuller, more accurate decompilation of Silent Hill on PC.
Update: July 19, 2026 at 01:37 UTC
A new commit has landed in the SlickAmogus/silent-hill-decomp repository, the community effort to decompile the original Silent Hill PC port. The commit, identified by hash a3e7973cfa9b585958de8c1e1dc365b9db37ec56, adds to the project's ongoing progress.
No further details on the specific contents of this commit have been published. As with any decompilation project, incremental commits like this typically chip away at matching the original compiled code, laying groundwork for mods, ports, and preservation efforts down the line. We'll report back as more concrete changes surface.
Update: July 18, 2026 at 13:37 UTC
The Silent Hill PC Port decompilation effort, tracked in the SlickAmogus/silent-hill-decomp repository, has landed a new commit (d720195522d4aac3775494ca5171092ff6d4baaa). This project aims to reconstruct the original PC release's source code piece by piece, matching it against the shipped binary rather than shipping a full playable build on its own.
No detailed changelog or media was provided alongside this update, so specifics of what the commit touches remain unclear for now. As with most decompilation work, progress tends to arrive in incremental commits like this one, gradually improving accuracy and completeness of the reconstructed codebase. Fans following the project should keep an eye on the repository for further commits that may bring clearer milestones or build improvements.
Update: July 18, 2026 at 09:37 UTC
The community-driven silent-hill-decomp project, maintained by SlickAmogus, has received a fresh commit (baf8a2a). This decompilation effort aims to reconstruct the original Silent Hill PC port's source code, laying groundwork for potential fixes, ports, and modding down the line.
No detailed changelog was published alongside this commit, so the exact scope of the update isn't spelled out beyond the repository history itself. As with any active decompilation project, incremental commits like this one gradually improve match accuracy and code coverage over time.
Followers of the project can check the repository directly for the full diff and commit history to see exactly what changed under the hood.
Update: July 18, 2026 at 05:37 UTC
The community-driven silent-hill-decomp project, maintained by developer SlickAmogus, has landed a new commit (607db8b32d483457f982e9747aa8c28c46061772) in its ongoing effort to fully decompile Silent Hill for PC. The repository aims to reconstruct the original game's source code, laying groundwork for potential native ports, mods, and preservation work down the line.
No detailed changelog or feature breakdown was published alongside this commit. As with most decompilation efforts, progress tends to happen incrementally through matching functions and reverse-engineering original build artifacts rather than through headline features. Fans following the project can check the repository directly for the diff to see exactly what this commit touches.
Update: July 18, 2026 at 01:37 UTC
The SlickAmogus/silent-hill-decomp project, which is working to decompile the original Silent Hill PC port, has received a fresh commit (f8f3c8c). As with prior updates, this reflects continued progress on matching the original game's code, though no detailed changelog was provided alongside this push.
Decompilation projects like this one typically advance function by function, gradually improving accuracy against the original binary. Fans tracking the repository should keep an eye on the commit history for more granular details, as the project moves toward a fuller, more accurate reconstruction of Silent Hill's PC codebase.
Update: July 17, 2026 at 21:37 UTC
The Silent Hill PC Port decompilation effort, tracked under the SlickAmogus/silent-hill-decomp repository, has received a new commit (04add77). As with prior updates to this project, the work forms part of the ongoing push to rebuild the original PlayStation classic's codebase for modern PC compatibility.
No detailed changelog or media accompanies this commit, but each incremental push typically brings the decompilation closer to a fully matching, buildable source tree. Followers of the project should keep an eye on the repository for further commits that may clarify what this latest change specifically addresses.
Update: July 17, 2026 at 17:37 UTC
The silent-hill-decomp project, an ongoing effort by developer SlickAmogus to decompile the original Silent Hill PC port, has received a new commit (7f870e4df7f484d2d9f795623cf82c8d098fcd6e). As with other decompilation efforts, this kind of work aims to reconstruct readable, buildable source code from the shipped binary, laying the groundwork for fixes, ports, and modding down the line.
No detailed changelog or media was published alongside this commit, so the exact scope of the changes is unclear for now. We'll keep tracking the repository for future updates that bring the decompilation closer to a fully matching build.
Update: July 17, 2026 at 05:37 UTC
The SlickAmogus/silent-hill-decomp project, an ongoing effort to decompile the original Silent Hill PC port, has received a new commit (09bdfc9). As with prior updates, the work continues chipping away at matching the game's original source code piece by piece.
No detailed changelog or media has been published alongside this commit, so it's unclear exactly which functions or systems were touched this time. Fans tracking the decompilation should keep an eye on the repository directly for the specifics, as the project moves incrementally closer to a fully buildable, moddable version of Silent Hill on PC.
Update: July 17, 2026 at 01:37 UTC
The SlickAmogus/silent-hill-decomp project has landed a new commit, identified as 406094b7b1667d42c3696e99e8bab2f6b3c6c3a8. This decompilation effort aims to reconstruct the original Silent Hill PC port's source code, laying groundwork for potential fixes, ports, and community-driven improvements down the line.
No further details on the specific changes were provided alongside this commit. As with any active decompilation project, incremental commits like this one gradually improve accuracy and completeness of the reconstructed codebase. Fans following the project should keep an eye on the repository for future updates that may bring more concrete fixes or new documentation.
Update: July 16, 2026 at 21:37 UTC
A new commit has landed in the SlickAmogus/silent-hill-decomp repository, the community decompilation project working to reconstruct Silent Hill from the original PlayStation code for a native PC port. The commit (df03263cdfceb2a906e3b5d1d17fbc029ceecd49) marks the latest step in the project's ongoing progress.
No detailed changelog was published alongside this commit, so specifics on what was fixed or added remain unclear for now. As with prior updates, the work continues to move the decompilation closer to a fully playable, source-accurate PC build of the survival horror classic. Followers of the project should keep an eye on the repository for further commits detailing concrete gameplay or technical improvements.
Update: July 16, 2026 at 17:37 UTC
The silent-hill-decomp project, maintained by developer SlickAmogus, has received a new commit (6e6ad1c) as work continues on decompiling the original Silent Hill PC port. As with most decompilation efforts, progress happens incrementally through commits like this one, gradually matching the reconstructed source against the original compiled binary.
No specific patch notes or feature details were included with this update, but each commit typically brings the project closer to a fully buildable, byte-accurate recreation of the classic survival horror title. Fans following the repository can expect further incremental commits as the decompilation effort progresses.
Update: July 16, 2026 at 13:37 UTC
The SlickAmogus/silent-hill-decomp project, an ongoing effort to decompile the original Silent Hill PC port, has landed a new commit (714f8caaef44770905fc899746f90fe9683d534b) in its repository. As with prior updates, this continues the incremental work of reconstructing the game's source code for study and preservation purposes.
No further details, patch notes, or media were provided alongside this commit. Fans following the decompilation effort should keep an eye on the repository for build instructions and progress logs as the project matures.
Update: July 16, 2026 at 09:37 UTC
The community-driven decompilation of the original Silent Hill PC port continues to move forward. Developer SlickAmogus has pushed a new commit (92e6a45) to the silent-hill-decomp repository, the latest step in the ongoing effort to rebuild the game's source code from scratch.
As with most decompilation work, progress happens incrementally through commits like this one rather than headline feature drops. No specific changelog details were included with this update, but each commit typically brings the project closer to a fully matching, buildable recreation of the original executable. Fans following the project can check the repository directly for the diff and technical specifics of this latest change.
Update: July 16, 2026 at 05:37 UTC
The community decompilation effort for the Silent Hill PC port, hosted under the SlickAmogus/silent-hill-decomp repository, has received a new commit (002e6f37ca810415e0d48ce84577508df26d90ba). This project aims to rebuild the original game's source code from scratch by matching compiled binaries, a foundational step that can eventually enable fixes, ports, and modding tools far beyond what the original PC release supported.
No detailed changelog or feature list accompanies this commit, but each update typically represents incremental progress toward a fuller source match. Fans tracking the decompilation should watch the repository directly for build instructions and further technical notes as the project matures.
Update: July 16, 2026 at 01:37 UTC
The Silent Hill PC Port decompilation effort has been updated with a new commit to its GitHub repository, identified by hash a1d787fb143f21c7e28b3e8c9804ea1eb720da2f. The project, maintained by developer SlickAmogus, aims to reconstruct the original PC release's source code through matching decompilation.
No changelog details or media were provided alongside this commit, but each update typically moves the codebase closer to a fully buildable, accurate recreation of the classic survival horror title. Fans following the decomp scene will want to keep an eye on the repository for further progress as the project continues to develop.
Update: July 15, 2026 at 05:37 UTC
The ongoing Silent Hill PC port decompilation effort has received a new update. The project, hosted by SlickAmogus under the repository silent-hill-decomp, has merged commit db2ba19df63bb5b18bbb1c6d89429b923287fa6c, continuing the incremental work of reconstructing the original PlayStation classic's PC codebase.
No detailed changelog or media accompanies this commit, but each merge like this pushes the decompilation closer to a fully buildable, matching source. Fans tracking the project should keep an eye on the repository for further commits as the reverse-engineering work progresses.
- New commit
db2ba19dmerged into the decompilation codebase - Part of the ongoing SlickAmogus/silent-hill-decomp project
Update: July 15, 2026 at 01:37 UTC
The silent-hill-decomp project, the community effort by developer SlickAmogus to decompile the original Silent Hill PC port, has received a new commit (3739114e7defe25b4840b6831ae3de1b17360bc9).
As with most decompilation work, progress happens incrementally through commits like this one, gradually matching more of the game's original source code rather than shipping as discrete versioned releases. No detailed changelog or new build was published alongside this commit, so specifics of what was touched remain limited to the repository history itself. Fans following the project can check the GitHub repo directly for the diff and ongoing progress toward a fully buildable, decompiled version of Silent Hill's PC release.
Update: July 13, 2026 at 21:37 UTC
The community-driven Silent Hill decompilation project, hosted by SlickAmogus, has received a new commit (a5189a7a57100ca175b7e947ff8ebde5da13d930). This effort aims to rebuild the original PlayStation classic's PC port from the ground up by matching the game's compiled code function by function.
As with most decompilation work, individual commits typically chip away at reverse-engineering specific functions, cleaning up code structure, or fixing build accuracy rather than adding new player-facing features. No specific changelog details were provided alongside this commit, but each update brings the project closer to a fully buildable, moddable reconstruction of the game.
- New commit pushed to SlickAmogus/silent-hill-decomp
- Commit hash: a5189a7a57100ca175b7e947ff8ebde5da13d930
Fans following the decompilation scene should keep an eye on the repository for further progress as the project continues to evolve.
Update: July 13, 2026 at 05:37 UTC
The community-driven silent-hill-decomp project, maintained by developer SlickAmogus, has received a new commit (4d94eae90cb103ba605fb745388fb2ac2de6563e). The repository focuses on decompiling Silent Hill to build a native PC port through reverse engineering rather than emulation.
No detailed changelog was published alongside this commit, but each update to the decompilation codebase typically brings the project closer to a fully matching, buildable source tree. As with other decomp efforts, progress is incremental and best tracked directly through the project's repository history.
- New commit pushed to the silent-hill-decomp repository
- Work continues on reverse engineering Silent Hill for a native PC build
Update: July 12, 2026 at 09:37 UTC
The community decompilation effort for the Silent Hill PC port, hosted under the SlickAmogus/silent-hill-decomp repository, has received a new commit. This project aims to reconstruct the original PC release's source code piece by piece, a common approach in the retro preservation scene that eventually enables fixes, ports, and modding support far beyond what the original binary allows.
No detailed changelog was provided with this commit, so it's unclear exactly which functions or systems were touched this time around. As with any decompilation project, progress tends to arrive in incremental commits rather than big flashy updates, and this latest push is part of that ongoing, gradual reconstruction of Silent Hill's PC codebase.
Update: July 11, 2026 at 09:37 UTC
The silent-hill-decomp project, an ongoing effort to reconstruct the source code of the original Silent Hill PC port, has received a new commit from contributor SlickAmogus.
As with most decompilation work, progress happens incrementally through commits like this one, gradually matching compiled code against the original binary rather than through big-bang feature drops. No specific changelog details or file list were published alongside this commit, but each update moves the project closer to a fully buildable, faithful recreation of the PC release.
- New commit pushed to the SlickAmogus/silent-hill-decomp repository
- Continues the broader Silent Hill PC decompilation effort
- No additional details published with this commit
Update: July 11, 2026 at 05:37 UTC
The silent-hill-decomp project, an ongoing effort by developer SlickAmogus to decompile and rebuild Silent Hill for PC, has received a new commit (3563b7bb82265e98c8c4771b18aaf4a675a3f2cb).
As with most decompilation work, progress happens incrementally through commits like this one, gradually matching the original PlayStation code to produce a clean, native PC build. No detailed changelog or new features were published alongside this update, but each commit typically inches the project closer to a fully functional, moddable port of the classic survival horror title.
- New commit pushed to the silent-hill-decomp repository
- No additional details, screenshots, or media provided with this update
- Project remains community-driven and in active development
Update: July 11, 2026 at 01:37 UTC
Work continues on the Silent Hill PC port decompilation, the community effort to reconstruct the original PlayStation classic's PC codebase from scratch. A new commit, 46bedccdbd23042050c09b196f1057b3486681b6, has landed in the SlickAmogus/silent-hill-decomp repository, marking the latest step forward in the ongoing project.
No further changelog details were provided alongside this commit, so it's unclear exactly which systems or functions were touched this time around. As with any active decompilation effort, progress tends to arrive in incremental commits like this one, gradually matching the original binary and paving the way for mods, ports, and deeper preservation work down the line.
Update: July 8, 2026 at 17:37 UTC
The Silent Hill PC Port decompilation effort from SlickAmogus has received a new commit (0e7b435ba35512db1607093deadfe1c0a88389f0) on its GitHub repository. As with most decompilation work, this kind of update typically refines matched functions, cleans up code structure, or fixes build issues rather than adding new gameplay features.
No detailed changelog or patch notes were provided alongside this commit, so the exact scope of the changes isn't specified beyond the update landing in the repository. Fans following the project's progress toward a fully matching decompilation of the original Silent Hill PC release can track the commit directly on the silent-hill-decomp GitHub page for further specifics.
- New commit
0e7b435pushed to the silent-hill-decomp repository - No additional details on specific changes were provided
Update: July 8, 2026 at 09:37 UTC
The Silent Hill PC decompilation effort maintained by SlickAmogus has received another update, with a new commit landed in the silent-hill-decomp repository (hash 8a194043a8e50aec9970fec90709f8989f73910e).
As with most decompilation work, progress happens incrementally through commits like this one, gradually reconstructing the original PC port's source code for study, preservation, and potential future patches. No further details or changelog notes were included with this update, but fans tracking the repository can expect more commits as the project continues to move forward.
Update: July 8, 2026 at 05:37 UTC
The SlickAmogus/silent-hill-decomp project, an ongoing effort to decompile the original Silent Hill PC port, has received a new commit (1d0cbce3160d65b8c0d9537a894df4029ea1f029... truncated hash reference: 1d0cbce).
No further changelog details were provided alongside this update, but each commit typically moves the decompilation closer to a fully matching, buildable reconstruction of the game's original source. Followers of the project can check the repository directly for the diff and commit history.
- New commit pushed to the silent-hill-decomp repository
- Part of the ongoing PC port decompilation effort
Update: July 8, 2026 at 01:37 UTC
The community-driven SlickAmogus/silent-hill-decomp project, which aims to reconstruct the original Silent Hill PC port through decompilation, has received a new commit (hash 58483b06d2fef820eed8d3dae0bcd83260aeecae).
No further changelog details or media were provided alongside this update, but any commit to a decompilation repo represents incremental progress toward matching the original PC executable. Fans tracking the project's GitHub history can check the commit directly for the underlying code changes.
Update: July 7, 2026 at 21:37 UTC
The silent-hill-decomp project, an ongoing effort by SlickAmogus to decompile the original Silent Hill for a native PC port, has received a new commit (5bef375e747f00004863bd596049aa9d0bcecfdc).
No detailed changelog was provided alongside this update, but the commit marks continued progress on reverse-engineering the game's codebase. As with prior work on this decompilation, incremental commits like this one gradually push the project closer to a fully buildable, moddable PC version of Silent Hill outside of emulation.
Update: July 7, 2026 at 17:37 UTC
The Silent Hill PC Port effort, built on top of SlickAmogus's ongoing silent-hill-decomp decompilation project, has received a new commit (495ce04644...). As with previous updates, this reverse-engineering work incrementally rebuilds the original PlayStation game's code from scratch, aiming to eventually enable a fully native PC build outside of emulation.
No detailed changelog was published alongside this commit, so the exact scope of the changes isn't confirmed. Followers of the project should keep an eye on the repository for further commits as the decompilation inches closer to completeness.
Update: July 7, 2026 at 09:37 UTC
The community-driven SlickAmogus/silent-hill-decomp project has landed a new commit, continuing its ongoing effort to reverse engineer and decompile the original Silent Hill PC port. The commit is tracked under hash 8250efc, adding to the project's growing history of incremental progress toward a fully buildable source tree.
As with most decompilation efforts, progress happens commit by commit, matching functions and cleaning up code until the project inches closer to a complete, accurate recreation of the original executable. No specific feature list or build notes were included with this update, but each commit typically represents further matched code or fixes to existing work.
- New commit
8250efcpushed to the silent-hill-decomp repository - Part of the ongoing PC port decompilation effort
Fans following the project can expect more commits as the decompilation matures toward higher accuracy.
Update: July 7, 2026 at 05:37 UTC
A new commit has landed in the SlickAmogus/silent-hill-decomp repository, the community effort to decompile the original Silent Hill PC port. The commit (df49aa9d75f981d2273728d5f698a950231fb163) adds to the project's ongoing progress, though no detailed changelog was published alongside it.
As with most decompilation work, individual commits often chip away at matching functions or cleaning up code rather than adding player-facing features. Fans tracking the project's GitHub history can expect incremental steps like this to keep building toward a fully reconstructed, moddable source base for the PC release.
Update: July 7, 2026 at 01:37 UTC
The silent-hill-decomp project, an ongoing effort by developer SlickAmogus to reconstruct Silent Hill's original source code, has received a new commit. The project aims to produce a matching decompilation of the PS1 classic, which is the groundwork typically needed for building accurate, native PC ports rather than relying on emulation.
No specific changelog details were provided with this update, but each commit typically inches the codebase closer to a fully matching build. As with most decompilation efforts, progress is incremental, and fans tracking the repository should expect further commits refining accuracy and completeness over time.
Update: July 6, 2026 at 13:37 UTC
The SlickAmogus/silent-hill-decomp project, which aims to reconstruct the original Silent Hill PC port through decompilation, has received a new commit (01b7bd0bbfdcea65bd0e26f6b5ba50c9d5fe4ac9). As with most decompilation work, progress happens in small, incremental steps as contributors match compiled binaries against reverse-engineered source code.
No detailed changelog or feature list was included with this update, so it's likely a routine step forward in matching accuracy or code cleanup rather than a major milestone. Fans following the project should keep an eye on the repository for further commits that may bring the decompilation closer to a fully playable, source-accurate PC build.
Update: July 6, 2026 at 05:37 UTC
The ongoing Silent Hill PC port decompilation effort, hosted in the SlickAmogus/silent-hill-decomp repository, has received a new commit (71aab71). The project aims to rebuild the original PC release from reverse-engineered source, a process that typically progresses through incremental commits addressing individual functions, structs, or build issues.
No further details were provided alongside this update. As with other decompilation efforts, each commit brings the project closer to a fully matching, buildable recreation of the original game code, though the practical impact for players remains tied to future milestones such as playable builds or modding support.
Update: July 5, 2026 at 01:37 UTC
The community-driven decompilation of the Silent Hill PC port, hosted in the SlickAmogus/silent-hill-decomp repository, has received a new commit (3acd11f0823e20d0c964affbd2f4bcd1a6b111bb). As with prior updates, this reflects ongoing progress in matching the original game's compiled code to readable, buildable source.
No further details were included alongside this commit, but each merge like this one typically inches the project closer to a fully reconstructed, moddable version of Silent Hill's PC release. Fans following the decompilation scene should keep an eye on the repository for further commits as work continues.
Update: July 4, 2026 at 09:37 UTC
The silent-hill-decomp project from developer SlickAmogus has received a new commit (dddebaf), marking continued progress on the ongoing effort to fully decompile the original Silent Hill PC port. As with prior updates to this repository, the work contributes toward reconstructing the game's source code piece by piece.
No detailed changelog or feature breakdown was published alongside this commit, so specifics of what was addressed remain unconfirmed. Fans following the decompilation effort can expect incremental progress like this to keep building toward a more complete, buildable source tree over time.
Update: July 4, 2026 at 01:37 UTC
The community-driven silent-hill-decomp project, maintained by developer SlickAmogus, has landed a new commit in its ongoing effort to decompile the original Silent Hill PC port. No detailed changelog was published alongside the update, but the commit represents further incremental progress on rebuilding the game's source code from the ground up.
Decompilation projects like this one work commit by commit, gradually matching reconstructed source against the original compiled binary until a fully buildable, moddable codebase emerges. As with prior updates, this is a code-level change aimed at contributors and preservationists rather than a player-facing patch, but it moves the project another step closer to a complete, playable PC decompilation of Silent Hill.
Update: July 3, 2026 at 01:37 UTC
The community-driven silent-hill-decomp project, maintained by SlickAmogus on GitHub, has received a new commit (6222f93a). The repository focuses on decompiling the original Silent Hill PC port, aiming to reconstruct readable, buildable source code from the game's compiled binaries.
No detailed changelog or feature notes accompany this update beyond the commit itself, but each push typically inches the reverse-engineering effort closer to full source parity. As with other decompilation projects, progress here lays groundwork for future fixes, ports, and preservation work rather than delivering new gameplay content directly.
Update: July 2, 2026 at 21:37 UTC
The community-driven silent-hill-decomp project, maintained by SlickAmogus, has received a new commit as work continues on reconstructing the original Silent Hill PC port from its source. Decompilation efforts like this aim to rebuild a matching, compilable codebase from the shipped executable, laying groundwork for fixes, ports, and modding down the line.
No further specifics were included alongside this commit, but each update typically inches the project closer to a fully matched build. Fans tracking the repository can expect incremental progress as more of the game's original code is recovered and verified.
Update: July 2, 2026 at 17:37 UTC
The community decompilation project SlickAmogus/silent-hill-decomp, which underpins ongoing efforts to bring Silent Hill to PC through a source-accurate reconstruction, has received a new commit (hash 29e1cdeff4549365cb9497acb1f3fd24d211afd4).
No further details were provided in the update itself, but each commit to this repository represents incremental progress in matching the original PS1 code, a prerequisite for any future native PC build. As with previous updates, the project remains under active development on GitHub.
Update: July 2, 2026 at 09:37 UTC
The community-driven silent-hill-decomp project, which aims to fully decompile the original Silent Hill PC port, has received a new commit from developer SlickAmogus. The update (commit 60e2eeb) adds to the repository's ongoing history of incremental work toward a clean, buildable source reconstruction.
No specific changelog details or new features were published alongside this commit, but each contribution typically brings the project closer to matching the original binary. Fans tracking the decompilation can follow progress directly on the project's GitHub repository as work continues.
Update: June 30, 2026 at 17:37 UTC
The fan-driven decompilation effort targeting the original PlayStation release of Silent Hill has received a fresh commit to the SlickAmogus/silent-hill-decomp repository.
Commit 737af54 pushes the project forward, though full patch notes were not detailed in the change set. The work continues the broader goal of producing a native PC port from a reverse-engineered codebase, following a path similar to other high-profile PS1 decompilation efforts.
Followers of the project can track incremental progress directly on the repository as contributors work toward a more complete and playable build.
Update: June 30, 2026 at 01:37 UTC
The ongoing PC decompilation of the original Silent Hill has received a fresh commit to the SlickAmogus/silent-hill-decomp repository, keeping the project moving toward a fully matching decompiled build of the PlayStation classic.
Commit c8908e5504445be4132a0d8aec34b321f8da6f90 is the latest addition to the effort, which aims to reconstruct the game's source code from the original PlayStation binary.
Update: June 29, 2026 at 21:37 UTC
The fan-driven decompilation effort targeting a Silent Hill PC port, maintained by SlickAmogus on GitHub, has received a fresh commit under hash 52da2b0.
This update continues the ongoing work to reverse-engineer and reconstruct the classic Konami survival horror title for PC. No specific feature notes accompanied the commit, but the project remains active and progressing.
Update: June 29, 2026 at 13:37 UTC
The fan-driven Silent Hill PC port decompilation project, hosted under the SlickAmogus GitHub repository, has picked up a new commit tagged 8747681.
No detailed changelog accompanied this push, but the update represents continued active development on the effort to reverse-engineer and reconstruct the classic PlayStation survival horror title for PC.
Update: June 28, 2026 at 13:37 UTC
The ongoing decompilation of the original PlayStation version of Silent Hill has picked up a fresh commit in the SlickAmogus repository, marking another incremental step toward a fully native PC port of Konami's 1999 survival horror classic.
No detailed changelog was attached to commit 79fadd4, but progress on the project continues to move forward. Followers of the decomp scene will want to keep an eye on the repository for further updates as contributors work through the remaining game code.
Update: June 28, 2026 at 01:37 UTC
The ongoing decompilation project targeting the original PlayStation release of Silent Hill has received a fresh commit to its public repository. The work, tracked under SlickAmogus/silent-hill-decomp, continues the community effort to produce a native PC-compatible build of Konami's 1999 survival horror classic.
Commit 1fbcdb6 is the latest push to the codebase. No detailed changelog accompanied this update, but the steady stream of commits signals that the project remains active and progressing toward a fuller decomp of the PS1 title.
Update: June 27, 2026 at 05:37 UTC
The fan-driven decompilation project silent-hill-decomp, maintained by SlickAmogus on GitHub, has received a new commit under hash ef8f4c44.
This project aims to produce a matching decompilation of the original PlayStation release of Silent Hill, with a native PC port as the long-term goal. The latest push continues incremental progress toward that target, though no specific feature notes accompanied this commit.
Update: June 27, 2026 at 01:37 UTC
The ongoing decompilation of the original Silent Hill PlayStation release has picked up a fresh commit in the SlickAmogus/silent-hill-decomp repository. The update represents continued progress in the community-driven effort to reconstruct a fully buildable PC-native version of Konami's 1999 survival horror classic.
No additional details about the specific code changes were disclosed alongside this commit, but the project remains active and open to contributors on its public repository.
Update: June 26, 2026 at 01:37 UTC
The ongoing community decompilation effort to bring the original PlayStation Silent Hill to PC has received a fresh commit to the SlickAmogus/silent-hill-decomp repository.
Commit 9f4b35a continues the incremental progress of reverse-engineering the 1999 survival horror classic, keeping the project moving toward a native PC build sourced directly from the original game's code.
Update: June 25, 2026 at 21:37 UTC
The ongoing decompilation project for the original PlayStation release of Silent Hill has received a new commit, tracked under the SlickAmogus/silent-hill-decomp repository on GitHub.
The update, referenced by commit a02af7e, continues the incremental work of reverse-engineering the classic survival horror title with the goal of producing a native PC port from the original PS1 code.
Update: June 25, 2026 at 09:37 UTC
The Silent Hill PS1 decompilation project, tracked at SlickAmogus/silent-hill-decomp, has picked up a new commit under hash 1040d7f4f3ef0114b81f49a3034ae05affcea441.
No detailed changelog accompanied this push, but the commit continues the ongoing work to reverse-engineer the original PlayStation release and lay the groundwork for a native PC port built from reconstructed source code.
Update: June 25, 2026 at 05:37 UTC
The fan-driven Silent Hill PC port project, hosted under the SlickAmogus/silent-hill-decomp repository, has received a new commit: 01cd0743073ffe91c0160c499984be31d8ebd713.
No detailed changelog was provided alongside this push, but the update marks continued active development on the decompilation effort aimed at bringing the classic PlayStation survival horror title to PC.
Update: June 25, 2026 at 01:37 UTC
The ongoing Silent Hill PC port decompilation project, hosted under the SlickAmogus/silent-hill-decomp repository, has received a fresh commit.
Commit 6b0fcc7 is the latest push to the codebase. No additional change details were included with this update, but the project continues to move forward as contributors work toward a fully documented and portable version of the classic survival horror title.
Update: June 24, 2026 at 09:37 UTC
The ongoing Silent Hill PC port project, hosted under SlickAmogus/silent-hill-decomp on GitHub, has received a new commit (e8bb2f2). This fan-led effort aims to fully decompile the original PlayStation 1 version of Konami's survival horror classic and make it portable to modern platforms.
No detailed changelog was attached to this commit, but its inclusion marks continued active development on the project. Followers of the decomp scene will want to keep an eye on the repository as progress builds toward a fully native PC build.
Update: June 24, 2026 at 05:37 UTC
The Silent Hill decompilation project hosted at SlickAmogus/silent-hill-decomp has received a new commit, keeping the effort to produce a native PC port of Konami's classic PlayStation survival-horror title moving forward.
The commit hash 986864698c26e7664a22e62f4213b708641b4e29 marks the latest push to the repository. No additional detail on the specific changes was included in this update.
Update: June 24, 2026 at 01:37 UTC
The fan-driven PC port decompilation of the original Silent Hill has received a new commit to the SlickAmogus/silent-hill-decomp repository, referencing commit b5a8e72.
No detailed changelog was attached to this push, but the commit continues the ongoing effort to decompile and port the PlayStation classic to PC. Followers of the project should check the repository directly for a full diff of what changed in this update.
Update: June 23, 2026 at 21:37 UTC
The community-driven decompilation project targeting the original PlayStation version of Silent Hill has received a new commit, logged as c5afdd4fd6fb88b1b9744217fe5d5c4039a1d2f4 in the SlickAmogus/silent-hill-decomp repository.
The project continues its slow and steady work of reverse-engineering the classic survival horror title, with each commit bringing a native PC port one step closer to reality. No additional detail on the specific changes was provided with this update.
Update: June 23, 2026 at 09:37 UTC
The ongoing Silent Hill decompilation project by SlickAmogus has received a new commit, keeping the fan-driven PC port of Konami's classic PlayStation survival horror title moving ahead.
Commit 1d7cdd88 is the latest push to the repository. No detailed changelog was provided alongside this update, but the project continues to make incremental progress toward a native PC build sourced directly from the original PlayStation code.
Update: June 23, 2026 at 05:37 UTC
The fan-driven PC port of the original PlayStation Silent Hill has received a new commit to the SlickAmogus/silent-hill-decomp repository, keeping the decompilation effort moving forward.
This project aims to reverse-engineer the PS1 classic into portable C code, eventually enabling a native PC build. The latest commit (76f8ced) represents continued incremental progress toward that goal.
Update: June 23, 2026 at 01:37 UTC
The ongoing Silent Hill PC port decompilation project, hosted by SlickAmogus on GitHub, has picked up a new commit under hash f8ed8d506e602f2f3c37eb14a253f778204bbfef.
The project aims to produce a fully decompiled and portable version of the original PlayStation release of Silent Hill, and each commit represents incremental progress toward that goal. No specific changed functions or files were detailed in this update, but the activity confirms development remains active.
Update: June 22, 2026 at 21:37 UTC
The ongoing fan decompilation effort for the original PlayStation Silent Hill has picked up a new commit under the SlickAmogus/silent-hill-decomp repository. The project aims to produce a native PC port by reverse-engineering the original PS1 code into readable, compilable source.
Commit f81daec represents the latest incremental push to the codebase. No detailed changelog was attached, but any progress here moves the project closer to a fully matched decomp and, eventually, a portable build that runs without PS1 hardware or emulation.
Update: June 22, 2026 at 17:37 UTC
The fan-driven PC port effort for the original PlayStation release of Silent Hill has picked up a new commit in the SlickAmogus/silent-hill-decomp repository.
The project aims to produce a native PC-compatible build of the classic survival horror game through decompilation of the PS1 code. This latest commit, 716b91e, continues incremental progress toward that goal, though no specific functional changes were detailed in the accompanying summary.
Update: June 22, 2026 at 13:37 UTC
The ongoing PC port effort for the original Silent Hill has received a fresh commit to the SlickAmogus/silent-hill-decomp repository on GitHub. The project aims to produce a native PC build of Konami's classic PlayStation survival horror game through decompilation.
Commit 83d494b is the latest push. No detailed changelog accompanied this update, but the continued activity signals the project is still moving forward. Fans keeping an eye on the decompilation scene should watch the repository for further breakdowns of what this change addresses.
Update: June 22, 2026 at 05:38 UTC
The Silent Hill PC port decompilation project, maintained by SlickAmogus on GitHub, has received a new commit under hash e8567ca4d5c9a6c73d3984102703971c36391821.
No detailed changelog was attached to this push, but the update signals that active development continues on this effort to reverse-engineer the original PlayStation 1 release and produce a native PC-compatible build.
Update: June 22, 2026 at 01:37 UTC
The ongoing Silent Hill PC decompilation project, hosted by SlickAmogus on GitHub, has received a fresh commit under hash 78def87. The repository aims to reverse-engineer the original PlayStation release of Konami's 1999 survival horror title into portable C code.
No detailed changelog was attached to this commit, but the update signals continued active development on the project. Fans following the decompilation effort can track incremental progress directly on the repository.
Update: June 21, 2026 at 17:37 UTC
The ongoing Silent Hill PC port decompilation project has picked up a fresh commit, referencing change 711e1ffe11cdad34732dd0518be29af1e9e25a87 in the SlickAmogus/silent-hill-decomp repository.
This update continues the community-driven push to reverse-engineer the original PlayStation classic and produce a native PC-compatible build. No specific feature details accompanied this commit, but any progress on a project of this scope is worth tracking for fans waiting on a modern way to revisit Konami's survival horror landmark.
Update: June 21, 2026 at 13:37 UTC
The ongoing fan-made decompilation of the original PlayStation Silent Hill has received a fresh update, with commit ac2ebeb82c19db402106dc69173d72b5deaf78c3 landing in the SlickAmogus/silent-hill-decomp repository.
The project aims to produce a native PC port by fully reverse-engineering the classic 1999 survival horror title. No specific change details were included in this commit's summary, but the update confirms active development continues on the decomp.
Update: June 21, 2026 at 09:37 UTC
The fan-driven decompilation effort targeting a PC port of the original Silent Hill has received a new commit to the SlickAmogus/silent-hill-decomp repository, identified by hash 316b1bfd.
No further detail on the specific changes was included in this update, but the project continues to make forward progress toward a clean, buildable PC port of Konami's classic PlayStation survival horror title. Keep an eye on the repository for further commits as the work develops.
Update: June 21, 2026 at 05:37 UTC
The fan-driven decompilation of the original Silent Hill PlayStation release has picked up a fresh commit in the SlickAmogus/silent-hill-decomp repository. The project aims to reconstruct a native PC-compatible build of Konami's landmark 1999 survival horror title from the ground up.
Commit 167ed1ce is the latest step in what remains an ongoing, incremental effort. No specific functional changes were detailed in this update, but every commit brings the project closer to a fully matching decompilation of the PS1 original.
Update: June 20, 2026 at 09:37 UTC
The SlickAmogus silent-hill-decomp repository has received a new commit, marking another incremental step in the ongoing effort to fully decompile the original PlayStation version of Silent Hill for a native PC port.
The project aims to produce a byte-matching decomp of the PS1 classic, and each merged commit brings contributors closer to that goal. No additional detail on specific functions or modules was included in this change set beyond the commit hash b85153fda144a4bdcb27e6537f7de1f79aaba3a5.
Update: June 20, 2026 at 05:37 UTC
The ongoing Silent Hill PC port decompilation project, tracked under the SlickAmogus/silent-hill-decomp repository, has picked up a fresh commit (336a6305).
No detailed changelog accompanied this push, but the update represents continued forward momentum on the effort to produce a clean, reverse-engineered recreation of the original PlayStation Silent Hill for modern hardware.
Update: June 20, 2026 at 01:37 UTC
The ongoing Silent Hill PC port decompilation project, tracked at SlickAmogus/silent-hill-decomp on GitHub, has received a fresh commit under hash b2ffc7c8d62ee1e41ee101ea38aa8c589fd3d699.
The project aims to produce a matching decompilation of the original PlayStation release of Konami's 1999 survival horror classic, ultimately enabling a native PC build. No specific functional changes were detailed in this update, but the new commit signals continued active development on the codebase.
Update: June 19, 2026 at 21:37 UTC
The ongoing fan-made decompilation of the original PlayStation classic Silent Hill has received a fresh commit to the SlickAmogus/silent-hill-decomp repository.
The project aims to reverse-engineer the original PS1 code and ultimately enable a native PC port. Commit a7b5826 represents the latest step in that effort, continuing the painstaking work of matching the game's original compiled output.
Update: June 19, 2026 at 13:37 UTC
The ongoing Silent Hill PC port decompilation project, hosted by SlickAmogus on GitHub, has picked up a new commit under hash 6531aa7e.
The project aims to produce a native PC-compatible build from the original PlayStation 1 code. This latest push continues incremental progress on the decomp, though full details of the specific changes are not yet documented publicly. Followers of the repo should check the commit directly for a line-by-line breakdown of what shifted in this update.
Update: June 19, 2026 at 05:37 UTC
The SlickAmogus silent-hill-decomp repository has picked up a fresh commit (ffbb84a), continuing the community effort to produce a working PC port of the original PlayStation Silent Hill through reverse engineering and decompilation.
No detailed changelog accompanied this push, but the new commit represents continued forward momentum on one of the more ambitious classic horror decompilation projects currently in progress.
Update: June 19, 2026 at 01:37 UTC
The ongoing decompilation project targeting the original PlayStation version of Silent Hill has received a fresh commit to the SlickAmogus/silent-hill-decomp repository, continuing work toward a native PC port of Konami's 1999 survival horror landmark.
The update is a single commit (8acc2a4) with no detailed changelog attached, but it marks continued active development on a project that aims to reconstruct the game's original code from scratch, enabling future ports and modding potential.
Update: June 18, 2026 at 21:37 UTC
The ongoing Silent Hill PC port decompilation effort from SlickAmogus has received a fresh commit, reference fce18860, moving the project one step closer to a fully documented and portable build of Konami's classic survival horror title.
No detailed change notes accompanied this particular commit, but the continued activity signals that contributors are actively working through the codebase. Fans following the decompilation can track progress directly on the project repository.
Update: June 18, 2026 at 17:37 UTC
The Silent Hill decompilation project by SlickAmogus has received a fresh commit, keeping momentum going on this community-driven effort to bring the original PlayStation classic to PC natively.
Commit 6944d49 has been merged into the repository. While full change details are limited, the update continues the ongoing work of reverse-engineering the PSX codebase to produce a portable, accurate recreation of Konami's landmark 1999 survival horror title.
A GitHub repository named silent-hill-decomp has surfaced under the account SlickAmogus, signalling an early-stage effort to decompile the original PlayStation 1 version of Silent Hill. The project joins a growing wave of community-driven decompilations that reverse-engineer classic console games down to their source code, ultimately enabling native PC ports.
At this stage the project is in its infancy, with the initial commit laying the groundwork for the decomp effort. No playable build is available yet, but the repository's existence confirms that work has begun on one of the PS1 era's most iconic survival horror titles.


